CHAPTER 7EQUIPMENTAND MAGICTable 7–2: ArmorArmor/Shield Maximum Armor Arcane Spell —Speed—Armor Cost Bonus Dex Bonus Check Penalty Failure Chance (30 ft.) (20 ft.) Weight 1Light armorLeafweave padded 745 gp +1 +9 0 5% 30 ft. 20 ft. 8 lb.Thistledown padded 405 gp +1 +10 0 0% 30 ft. 20 ft. 5 lb.<strong>Wild</strong>wood chain shirt 500 gp +3 +5 –1 15% 30 ft. 20 ft. 19 lb.Leafweave leather 750 gp +2 +7 0 5% 30 ft. 20 ft. 9 lb.Leafweave studded leather 765 gp +3 +6 0 10% 30 ft. 20 ft. 15 lb.Mithral chain shirt 1,100 gp +4 +6 0 10% 30 ft. 20 ft. 12-1/2 lb.Mithral scale mail 4,050 gp +4 +5 –2 15% 30 ft. 20 ft. 15 lb.Mithral chainmail 4,150 gp +5 +4 –2 20% 30 ft. 20 ft. 20 lb.Mithral breastplate 4,200 gp +5 +5 –2 15% 30 ft. 20 ft. 15 lb.Medium armorLeafweave hide 755 gp +3 +5 –1 15% 20 ft. 15 ft. 20 lb.<strong>Wild</strong>wood scale mail 400 gp +3 +4 –3 20% 20 ft. 15 ft. 22-1/2 lb.<strong>Wild</strong>wood chainmail 600 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.<strong>Wild</strong>wood breastplate 700 gp +4 +4 –3 20% 20 ft. 15 ft. 22-1/2 lb.Mithral splint mail 9,200 gp +6 +2 –5 30% 20 ft. 15 ft. 22-1/2 lb.Mithral banded mail 9,250 gp +6 +3 –4 25% 20 ft. 15 ft. 17-1/2 lb.Mithral half-plate 9,600 gp +7 +2 –5 30% 20 ft. 15 ft. 25 lb.Mithral full plate 10,500 gp +8 +3 –4 25% 20 ft. 15 ft. 25 lb.Heavy armor<strong>Wild</strong>wood splint mail 700 gp +5 +1 –6 35% 20 ft. 2 15 ft. 2 31 lb.<strong>Wild</strong>wood banded mail 800 gp +5 +2 –5 30% 20 ft. 2 15 ft. 2 27 lb.<strong>Wild</strong>wood half-plate 1,500 gp +6 +1 –6 35% 20 ft. 2 15 ft. 2 37-1/2 lb.<strong>Wild</strong>wood full plate 3,300 gp +7 +2 –5 30% 20 ft. 2 15 ft. 2 37-1/2 lb.ShieldsBuckler, mithral 1,015 gp +1 — 0 0% — — 2-1/2 lb.Shield, light mithral 1,009 gp +1 — 0 0% — — 3 lb.Shield, heavy mithral 1,020 gp +2 — 0 5% — — 7-1/2 lb.Shield, mithral tower 1,030 gp +4 +4 –7 40% — — 50 lb.1 Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, andarmor fitted for Large characters weighs twice as much.2 When running in heavy armor, you move only triple your speed, not quadruple.168Netcutter spikes cost 200 gp and add 10 pounds to theweight <strong>of</strong> a suit <strong>of</strong> armor.Thistledown Suit: Long used in the creation <strong>of</strong> lightweightpadded armor by elven crafters, the silken fabricknown as thistledown (see Special Armor Materials, below)has recently been used in other armors as well by inventivehalfling armorsmiths.Any armor that normally incorporates an underlyinglayer <strong>of</strong> quilted fabric (including chain shirts, as well asany medium or heavy armor normally made <strong>of</strong> metal) cansubstitute a thistledown suit for the normal layer <strong>of</strong> fabric.This alteration increases the armor’s armor check penaltyby 1 (because <strong>of</strong> the added bulk) but reduces its arcane spellfailure chance by 5% (because the quilted thistledown makesthe armor less restrictive for somatic gestures).A thistledown suit requires a DC 15 Craft (tailoring) checkto create and costs 250 gp. It adds no weight to a suit <strong>of</strong> armor.SPECIAL ARMOR MATERIALSGenerations <strong>of</strong> tinkering and experimentation, mostly bythe elves, have produced a variety <strong>of</strong> materials with specialqualities suited to life in the wild. Three <strong>of</strong> these specialmaterials are described below.Leafweave: As the name suggests, leafweave armor ismade from forest leaves, which are then treated with a specialalchemical process that makes them as tough and flexible asleather, with considerably less weight and encumbrance.The arcane spell failure chance for leafweave armor is reducedby 5% compared to ordinary armor <strong>of</strong> the same sort, due to itsincreased flexibility. The armor’s maximum Dexterity bonus isincreased by +1, and its armor check penalty (if any) is lessenedby 2. Leafweave versions <strong>of</strong> padded, leather, studded leather,and hide armor exist; leafweave studded leather typicallyincorporates darkwood studs to make it druid-friendly.Creating leafweave armor requires a single successful DC25 Craft (alchemy) check in addition to the normal Craft(armorsmithing) checks.Leafweave armor costs 740 gp more than ordinary armor<strong>of</strong> the same sort. It has hardness 2 and 5 hit points per inch<strong>of</strong> thickness.Thistledown: This lightweight fabric gets its name fromits s<strong>of</strong>t feel and dove-gray color. Elves have made paddedarmor from this material for centuries, and it is well likedby arcane spellcasters.Thistledown padded armor weighs only half as much asnormal padded armor. It grants its wearer a +2 circumstancebonus on Hide checks in areas <strong>of</strong> darkness or shadowyillumination, as it blends in with the dim background. It istreated as masterwork armor (the masterwork cost is includedin the armor’s given cost).
Thistledown has 2 hit points per inch <strong>of</strong> thickness andhardness 0.<strong>Wild</strong>wood: The rare saelas tree (saelas is an Elven word thattranslates as “wildwood” in Common) produces wood with apeculiar set <strong>of</strong> qualities. Not only is it extraordinarily flexiblefor days after harvesting, but items crafted <strong>of</strong> wildwood regrowafter being damaged. At the hands <strong>of</strong> an armorsmith alsoskilled in woodworking, wildwood can be crafted into lightweightarmor nearly as strong as steel. It is prized by druids,who can wear it without sacrificing their class abilities.<strong>Wild</strong>wood armor provides 1 less point <strong>of</strong> armor bonus thanordinary armor <strong>of</strong> the same sort. However, the armor’s maximumDex bonus increases by 1, its armor check penalty isreduced by 1 (minimum 0), and its arcane spell failure chanceis reduced by 5%. In addition, the wearer <strong>of</strong> a suit <strong>of</strong> wildwoodarmor can ignore its armor check penalty on Hide checksmade in areas <strong>of</strong> undergrowth or heavy undergrowth.Armor made from wildwood weighs three-quarters asmuch as the same item made from metal. Armor not primarilymade <strong>of</strong> metal is not meaningfully affected by being partiallymade from wildwood.As long as it is exposed to sunlight for at least 1 hour perday, a suit <strong>of</strong> wildwood armor naturally “heals” 1 point <strong>of</strong>damage every 24 hours. If it is left to soak in at least onegallon <strong>of</strong> water while exposed to sunlight for 8 hours, it heals5 points <strong>of</strong> damage.Armor made from wildwood is always <strong>of</strong> masterwork quality(the masterwork cost is included in the armor’s given cost).<strong>Wild</strong>wood armor costs double what ordinary masterworkarmor <strong>of</strong> the same sort costs, but it takes no longer to make thanmasterwork armor <strong>of</strong> that sort. For each Craft (armorsmithing)check required to create a suit <strong>of</strong> wildwood armor, a Craft(woodworking) check against the same DC is also required(though the same character need not make both checks).<strong>Wild</strong>wood has 10 hit points per inch <strong>of</strong> thickness andhardness 6.GEARMost mundane items that elves, raptorans, and halflings usepassed into common use by all peoples long ago. Still, thereare a few items only they make well or fully appreciate.Carry Net: This sturdy net has a looser weave than a fishnet.Raptorans use them to haul goods from raptoran villagesto trading markets. The net is about 5 feet square and has a20-foot-long hemp cord dangling from each end. The cordsallow two raptorans to share the net’s load. The net can hold100 pounds <strong>of</strong> material.Cargo Kite: Actually something like a glider, a cargo kitecan lift up 250 pounds when towed forward. The cargo isslung in a basket or net under the kite. A collection <strong>of</strong> fiveor so 30-foot-long hemp cords allows one or more creaturesto tow the kite. The kite itself is as big as a Large creature(10-foot space).To tow a loaded kite through the air, a creature (or severalcreatures) must be able to drag the weight <strong>of</strong> the kite and itscargo. Material carried in the kite doesn’t count as weightthe towing creatures carry, but the towing creatures move atencumbered speed (see page 162 <strong>of</strong> the Player’s Handbook andpage 20 <strong>of</strong> the Dungeon Master’s Guide) unless they are capable<strong>of</strong> dragging at least twice the weight <strong>of</strong> the kite and its cargo.A towed kite has poor maneuverability and a minimumforward speed <strong>of</strong> 40 feet. If it does not maintain its minimumforward speed, the kite descends at the rate <strong>of</strong> 60 feet a round.A strong wind (see page 95 <strong>of</strong> the Dungeon Master’s Guide)can lift a loaded kite, provided someone stays on the groundto steady it.Elven Harp: Musicians from all cultures prize thesemasterwork instruments for their clear, dulcet tones. Bardscovet them. They produce a purity <strong>of</strong> sound unheard <strong>of</strong> inany non-elven crafted instrument. Like any masterworkinstrument, an elven harp grants a +2 circumstance bonuson Perform checks made with it. The instrument is so fine,however, that a truly skilled musician can work wonderswith it. Characters with at least 5 ranks in Perform (stringinstruments) gain an extra +1 circumstance bonus on Performchecks made with the harp (for a total bonus <strong>of</strong> +3).Not only does an elven harp produce music unrivaled byany other mortal instrument, it is a beauty to behold. Becauseits beauty relies on a particular intricate design, it is more difficultto craft than other masterwork instruments, requiringextra care and taking twice as long. When checking the itemmaker’s weekly or daily progress in crafting the item, multiplythe check result by one-half the item’s DC to determine thevalue <strong>of</strong> the crafter’s work.The elven harp comes in several different sizes. A hand harpis only about 6 inches tall and 8 inches wide. It has a highpitch, thanks to its fairly short strings, but sounds sweet justthe same. The harp’s base includes a handle so the musiciancan hold it firmly while plucking the strings.A lap harp is about 2 feet high and 3 feet wide. The musicianusually places the harp on a table or sits and holds it inher lap. It’s possible to play a lap harp standing up, but themusician takes a –1 penalty on her Perform check (thoughthe circumstance bonuses from the harp’s quality and theplayer’s skill still apply).A great harp is a glorious instrument, nearly 6 feet highand just as wide. The musician usually sits in a chair or on astool to play it.Honey Leather: Honey leather is a light canvas used asprotection against rain and dampness. It gets its name fromits golden color and its texture, which resembles s<strong>of</strong>t, curedleather. Elves, raptorans, and halflings use honey leather fortents and to protect camping gear. It snags and tears easily, sohoney leather isn’t much good outside camp. It is, however,waterpro<strong>of</strong> thanks to the alchemical treatment that gives itits color and texture.A character equipped with a honey leather tarpaulin bigenough to drape over his body gains a +1 circumstancebonus on Survival checks made to resist the effect <strong>of</strong> severeweather. If the character is stationary, the bonus increasesto +2. A tarpaulin ranges in size from 3 feet square (for SmallCHAPTER 7EQUIPMENTAND MAGIC169
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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