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Races of Wild

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within 5 feet at the time. He can also cast a spell with a target<strong>of</strong> “You” on his dire boar.Alertness (Ex): *Hruth grants its master Alertness as longas it is within 5 feet.Trackless Step (Ex): Edrec leaves no trail in natural surroundingsand cannot be tracked.<strong>Wild</strong> Shape (Su): Edrec can change into a Small to Largeanimal and back again, as per the polymorph spell. This abilitylasts for 8 hours or until he changes back.Woodland Stride (Ex): Edrec can move through naturalthorns, briars, overgrown areas, and similar terrain at hisnormal speed and without damage or other impairment.However, thorns, briars, and overgrown areas that are magicallymanipulated to impede motion still affect him.Druid Spells Prepared (caster level 8th): 0—cure minor wounds(3), detect magic, light, read magic; 1st—charm animal (DC13), longstrider, magic fang (DC 13), obscuring mist, speak withanimals; 2nd—barkskin, hold animal (DC 14), resist energy (DC14), tree shape; 3rd—call lightning (DC 15), dominate animal (DC15), snare; 4th—air walk, giant vermin.Wizard Spells Prepared (caster level 7th): 0—dancing lights,detect magic, ghost sound (DC 13), message; 1st—charm person(DC 14), magic missile (2), shield, true strike; 2nd—mirror image,scorching ray (+9 ranged touch), see invisibility, web (DC 15);3rd—dispel magic, lightning bolt (DC 16), nondetection (DC 16);4th—greater invisibility (DC 17).Spellbook: as above plus 0—all others; 1st—expeditiousretreat, reduce person; 2nd—whispering wind; 3rd—clairaudience/clairvoyance;4th—Evard’s black tentacles, polymorph.Possessions: +2 leather armor, +1 light wooden shield, +2 amulet<strong>of</strong> health, +2 scimitar, masterwork longbow with 20 arrows, 10cold iron arrows, and 10 silvered arrows, cloak <strong>of</strong> resistance +1,wand <strong>of</strong> cure light wounds (19 charges), wand <strong>of</strong> magic missile(caster level 3rd, 25 charges), potion <strong>of</strong> invisibility.Hruth: Dire boar familiar companion; CR 4; Large magicalbeast (augmented animal); HD 7d8+21; hp 52; Init +0; Spd 40ft.; AC 15, touch 9, flat-footed 15; Base Atk +5; Grp +17; Atkor Full Atk +12 melee (1d8+12, gore); SA ferocity; SQ delivertouch spells, devotion, empathic link, improved evasion,speak with master, speak with swine; AL N; SV Fort +8, Ref+5, Will +8 (+12 against enchantments); Str 27, Dex 10, Con17, Int 9, Wis 13, Cha 8.Skills and Feats: Listen +8, Spot +8; Alertness, Endurance,Iron Will.Deliver Touch Spells (Su): Hruth can deliver touch spells forits master (see Familiars, page 52 <strong>of</strong> the Player’s Handbook).Devotion (Ex): Hruth’s devotion to Edrec is so complete thatit gains a +4 morale bonus on Will saves against enchantmentspells and effects.Empathic Link (Su): Edrec can communicate telepathicallywith his familiar companion at a distance <strong>of</strong> up to 1 mile. Themaster has the same connection to an item or a place that thefamiliar companion does.Improved Evasion (Ex): If Hruth is exposed to any effect thatnormally allows it to attempt a Reflex saving throw for halfdamage, it takes no damage with a successful saving throwand half damage if the saving throw fails.Speak with Master (Ex): Edrec can communicate verbally withHruth. Other creatures do not understand the communicationwithout magical help.Speak with Swine (Ex): Hruth can communicate withanimals <strong>of</strong> approximately the same kind as itself.CHAMPION OFCORELLON LARETHIAN“When an arrow will not suffice, when no spell will overcome, astout heart and a sharp blade may prevail. With Corellon’s grace,I fear no foe who stands within reach <strong>of</strong> my sword.”— Alissera Berothar, champion <strong>of</strong> Corellon LarethianMany evil warriors believe that elves, while dangerous inranged combat, have no stomach for melee. They expect thatelves would fall like leaves in an autumn windstorm oncethe battle becomes the work <strong>of</strong> sword and axe rather thanarrow and spell. These warriors have never encountered achampion <strong>of</strong> Corellon Larethian.The champion <strong>of</strong> Corellon is a noble elf fighter, an elfknight or lord who can stand up to any orc or humanwarrior. All elves admire the grace, discipline, and skillnecessary to become a swordmaster, and the champion<strong>of</strong> Corellon is the very paragon <strong>of</strong> elven swordsmanship.Clad in shining elven mail or plate, the champion relies onquickness, agility, and an almost scholarly study <strong>of</strong> the mostdifficult and advanced techniques <strong>of</strong> swordplay instead <strong>of</strong>brute power.As the name suggests, a champion <strong>of</strong> Corellon Larethianholds a special place in elf society. Large temples <strong>of</strong> CorellonLarethian <strong>of</strong>ten host groups <strong>of</strong> champions who serve as elitetemple guards, advisors and bodyguards to elf rulers, andquesting knights in the service <strong>of</strong> the whole elf race.BECOMING A CHAMPIONOF CORELLONIn order to become a champion <strong>of</strong> Corellon, an elf mustexcel in swordplay and exhibit patience, grace, and compassion.Even in the most desperate <strong>of</strong> times, elves do not judgea warrior merely by her martial skill. To take joy only infeats <strong>of</strong> arms is to live a crude and diminished life. Thereis more to life than fighting well, and the true championknows this.The quickest way to become a champion <strong>of</strong> CorellonLarethian is to advance as a fighter, due to the difficult featrequirements. However, a level <strong>of</strong> cleric, paladin, or rogue(preferably paladin, because it maximizes your base attackbonus) will be quite useful in meeting the skill requirements.The champion <strong>of</strong> Corellon class <strong>of</strong>fers no spellcastingadvancement, so you will not receive much benefit forentering this prestige class after advancing primarily asa spellcaster.CHAPTER 5PRESTIGECLASSES113

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