Creatures: A cleric is always on duty here. The starchief (Jantril Sestriin) rotates 8-hour shifts with twoglider clerics. The attendant can help fellow Rifinti withtheir devotions but is primarily here to keep an eye onthe west entrance, just in case someone tries to sneak in.D Jantril Sestriin: hp 54, see <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>,pages 87 and 126.D Thodreire or Solhareth: Female raptorancleric 4; CR 4; Medium humanoid; HD 4d8+8; hp 30;Init –1; Spd 20 ft., glide 40 ft.; AC 15, touch 9, flat-footed15; Base Atk +3; Grp +4; Atk or Full Atk +5 melee (1d8+1,masterwork heavy mace) or +3 ranged (1d8/19–20,masterwork light crossbow); SA turn undead 4/day (+1,2d6+5, 4th); SQ raptoran traits; AL CG; SV Fort +6, Ref+0, Will +7; Str 13, Dex 8, Con 14, Int 10, Wis 16, Cha 12.Skills and Feats: Climb –2, Concentration +9, Heal+12, Jump –6, Listen +5, Spot +7, Survival +5; Alertness,Self-Sufficient.†New spell described in Chapter 7 in <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>.Languages: Common, Tuilvilanuue.Raptoran Traits: Either cleric takes only 1d6points <strong>of</strong> damage from a fall <strong>of</strong> any height. She has anunerring sense <strong>of</strong> direction and always knows whichway is north. She can use her wings to glide, negatingany damage from a fall <strong>of</strong> any height and allowing 20feet <strong>of</strong> horizontal travel for every 5 feet <strong>of</strong> descent. Evenif her maneuverability improves, she can’t hover whilegliding, and she can’t glide while carrying a medium orheavy load. Thodreire or Solhareth can fly for 1 roundat no penalty, or for 2 rounds at the cost <strong>of</strong> becomingfatigued.Cleric Spells Prepared (caster level 4th): 0—cure minorwounds, detect magic, light, mending, virtue; 1st—bless, causefear (DC 14), command (DC 14), raptor’s sight*†, shield <strong>of</strong>faith; 2nd—aid, augury, spiritual weapon (+6 melee),summon dire hawk*†.*Domain spell. Deity: Tuilviel Glithien. Domains:Sky (fly speed or glide speed improves by +5 feet),Protection (protective ward 1/day).Possessions: <strong>Wild</strong>wood banded mail, light woodenshield, masterwork heavy mace, masterwork lightcrossbow with 20 bolts, 2 scrolls <strong>of</strong> cure light wounds,scroll <strong>of</strong> invisibility purge, wand <strong>of</strong> sound burst (8 charges).Tactics: The attendant in this chamber uses muchthe same tactics as the guards in area 2 do, except thatan effort is made to draw intruders toward area 10 (andaway from the corridor leading to the nests). Thodreireor Solhareth uses sound burst or spiritual weapon, thensummons a dire hawk. Jantril casts ice storm, then usesher footbow. She may also try to lure foes outside sothat she can use call lightning.UPPER FLOORThe chambers on this floor are generally reserved forstorage or private pursuits.12. Sentry Posts (EL 8)The perches set into this portion <strong>of</strong> the cliff face <strong>of</strong>feran excellent view <strong>of</strong> the cliff and the lakeshore below.The Rifinti love to sit up here and enjoy the breeze.Between each pair <strong>of</strong> perches is a slit with a shallowalcove behind it. These alcoves, which are not shown onthe map, <strong>of</strong>fer the sentries posted here some protectionfrom the elements as well as a degree <strong>of</strong> cover.Creatures: Each sentry post is manned around theclock by a Rifinti ranger and a Rifinti rogue, both <strong>of</strong>whom hunker down in the alcoves. Each sentry standsa 12-hour shift, but the ranger and the rogue staggertheir watches so that only one <strong>of</strong> them is going <strong>of</strong>f dutyat a time.D El’taliamel and Baellasrah: Male raptoranranger 6; CR 6; Medium humanoid; HD 6d8+6; hp 37;Init +3; Spd 30 ft., fly 40 ft.; AC 19, touch 13, flat-footed16; Base Atk +6; Grp +8; Atk +11 melee (1d6+2/18–20,masterwork rapier) or +11 ranged (1d6+4/3, masterworkfootbow [+2 Str bonus] with +2 arrows); Full Atk+11/+6 melee (1d6+2/18–20, masterwork rapier) or+11/+6 ranged (1d6+4/3, masterwork footbow [+2 Strbonus] with +2 arrows); SQ animal companion (owl; link,share spells), favored enemy giants +4, favored enemymonstrous humanoids +2, raptoran traits, wild empathy+5 (+1 magical beasts); AL CG; SV Fort +6, Ref +8, Will+3; Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8.Skills and Feats: Climb +9, Handle Animal +5, Heal+7, Hide +8, Jump +12, Knowledge (nature) +7, Listen+9, Move Silently +8, Ride +5, Spot +11, Survival +7;Blind-Fight, Endurance B , Manyshot B , Rapid Shot B ,Track B , Weapon Finesse, Weapon Focus (rapier).Languages: Common, Tuilvilanuue.Animal Companion (Ex): Each ranger has anowl as an animal companion. The companion’s abilitiesand characteristics are summarized below.Female Owl Companions (2): CR —; Tinyanimal; HD 3d8; hp 13; Init +4; Spd 10 ft., fly 40ft. (average); AC 20, touch 16, flat-footed 16; BaseAtk +2; Grp –9; Atk or Full Atk +8 melee (1d4–3,talons); Space/Reach 2-1/2 ft./0 ft.; SQ evasion,low-light vision, tricks (attack, come, down,fetch, guard, heel, mark†, stay); AL N; SV Fort +3,Ref +7, Will +3; Str 5, Dex 18, Con 10, Int 2,Wis 14, Cha 4.†New trick described on page 147 <strong>of</strong> <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>.9
10Skills and Feats: Hide +12, Jump –9, Listen +15,Move Silently +18, Spot +7; Alertness, WeaponFinesse.Evasion (Ex): If the owl companion isexposed to any effect that normally allows it toattempt a Reflex saving throw for half damage, ittakes no damage with a successful saving throw.Animal Companion Benefits (Ex): Theranger and his owl enjoy the link and share spellsspecial qualities.Link (Ex): Each ranger can handle his owl as a freeaction. He also gains a +4 circumstance bonus on allwild empathy checks and Handle Animal checks maderegarding his wolf.Share Spells (Ex): The ranger may have any spell hecasts on himself also affect his animal companion if thelatter is within 5 feet at the time. The ranger may also casta spell with a target <strong>of</strong> “You” on his animal companion.Favored Enemy (Ex): Each ranger gains a +4bonus on his Bluff, Listen, Sense Motive, Spot, andSurvival checks when using these skills against giants.He gains the same bonus on weapon damage.Against monstrous humanoids, he gains a +2 bonuson these skill checks and on weapon damage rolls.Raptoran Traits: Each ranger takes only 1d6points <strong>of</strong> damage from a fall <strong>of</strong> any height. He has anunerring sense <strong>of</strong> direction and always knows whichway is north. He can use his wings to glide, negatingany damage from a fall <strong>of</strong> any height and allowing 20feet <strong>of</strong> horizontal travel for every 5 feet <strong>of</strong> descent. Evenif his maneuverability improves, he can’t hover whilegliding, and he can’t glide while carrying a medium orheavy load. Each ranger can fly for 1 round at nopenalty, or for 2 rounds at the cost <strong>of</strong> becomingfatigued. While flying, he can make a dive attack (as acharge, but must fly at least 30 feet, descend at least 10feet, and use a piercing weapon to deal double damageon a hit).Ranger Spells Prepared (caster level 3rd): 1st—resistenergy (2).Possessions: Mithral chain shirt, +1 buckler, masterworkrapier, masterwork raptoran footbow (+2 Strbonus) with 16 arrows, 4 +2 arrows, potion <strong>of</strong> cure lightwounds, potion <strong>of</strong> cat’s grace.D Eiraliam or Cyirevia: Male raptoran rogue 6;CR 6; Medium humanoid; HD 6d6+6; hp 30; Init +7;Spd 30 ft., fly 40 ft.; AC 16, touch 13, flat-footed 16; BaseAtk +4; Grp +5; Atk or Full Atk +8 melee (1d6+1/19–20,masterwork short sword) or +8 ranged (1d6+1/3, +1shortbow); SA sneak attack +3d6; SQ evasion, raptorantraits, trap sense +2, trapfinding, uncanny dodge; ALCG; SV Fort +3, Ref +8, Will +2; Str 12, Dex 16, Con 13,Int 14, Wis 10, Cha 8.Skills and Feats: Balance +5, Bluff +8, Climb +12,Diplomacy +3, Escape Artist +12, Hide +17, Intimidate+1, Jump +13, Listen +9, Move Silently +12, Search +11,Sense Motive +9, Spot +11, Tumble +12; Dodge,Improved Initiative, Weapon Finesse.Languages: Common, Elven, Sylvan, Tuilvilanuue.Sneak Attack (Ex): Each rogue deals 3d6 extrapoints <strong>of</strong> damage on any successful attack against flatfootedor flanked targets, or against a target that hasbeen denied its Dexterity bonus for any reason. Thisdamage also applies to ranged attacks against targets upto 30 feet away. Creatures with concealment, creatureswithout discernible anatomies, and creatures immuneto extra damage from critical hits are all immune tosneak attacks. The rogue may choose to delivernonlethal damage with his sneak attacks, but onlywhen using a weapon designed for that purpose, suchas a sap (blackjack).Evasion (Ex): If Eiraliam or Cyirevia is exposed toany effect that normally allows him to attempt a Reflexsaving throw for half damage, he takes no damage witha successful saving throw.Raptoran Traits: Each rogue takes only 1d6points <strong>of</strong> damage from a fall <strong>of</strong> any height. He has anunerring sense <strong>of</strong> direction and always knows whichway is north. He can use his wings to glide, negatingany damage from a fall <strong>of</strong> any height and allowing 20feet <strong>of</strong> horizontal travel for every 5 feet <strong>of</strong> descent. Evenif his maneuverability improves, he can’t hover whilegliding, and he can’t glide while carrying a medium orheavy load. Each rogue can fly for 1 round at no penalty,or for 2 rounds at the cost <strong>of</strong> becoming fatigued. Whileflying, he can make a dive attack (as a charge, but mustfly at least 30 feet, descend at least 10 feet, and use apiercing weapon to deal double damage on a hit).Trapfinding (Ex): Each rogue can find, disarm,or bypass traps with a DC <strong>of</strong> 20 or higher. He can usethe Search skill to find, and the Disable Device skill todisarm, magic traps (DC 25 + the level <strong>of</strong> the spell usedto create it). If his Disable Device result exceeds thetrap’s DC by 10 or more, he discovers how to bypass thetrap without triggering or disarming it.Uncanny Dodge (Ex): Each rogue retains hisDexterity bonus to Armor Class even when flat-footedor targeted by an unseen foe (he still loses his Dexteritybonuses if paralyzed or otherwise immobile).Possessions: Masterwork studded leather armor,masterwork short sword, +1 shortbow with 20 arrows,
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSESmore than o
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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