CHAPTER 6CHARACTEROPTIONS148If the character who placed trail signs failed his or hercheck and created meaningless signs, you can still try toread them. The DC is the same as the DC to create the signs;if you succeed, you know the signs are meaningless. If youfail by 4 or less, you cannot make sense <strong>of</strong> the signs. If youfail by 5 or more, you perceive an incorrect message.Action: Creating trail signs requires a full-round actionthat provokes attacks <strong>of</strong> opportunity.Locating trail signs usually is reactive; when you havea chance to notice trail signs, you can make a Survival orSpot check without using an action. However, if you knowor suspect someone has left trail signs in a certain area, youcan use a full-round action to search a 5-foot-by-5-foot area;this requires you to use the Search skill, with the same DCas the Survival DC to locate the signs.Reading trail signs requires a standard action that does notprovoke attacks <strong>of</strong> opportunity.Try Again: If you fail to create or read trail signs, youcannot try again. If you fail a reactive check to find trailsigns someone else has left, you cannot try again (yousimply pass by the signs). When using the Search skill tolocate signs that you know or suspect are present, you cantry again.FEATSThis section contains new feats that embody the strengthsand abilities <strong>of</strong> the races <strong>of</strong> the wild. Some <strong>of</strong> the feats listedhere are more appropriate for elves, halflings, raptorans,and the other races <strong>of</strong> the wild than they are for otherraces, but even characters <strong>of</strong> other races will find severalintriguing options.ABLE SNIPERYou are accomplished at remaining unseen when you’resniping with a ranged weapon.Prerequisites: Dex 13, Hide 5 ranks.Benefit: You gain a +2 bonus on ranged attack rollswith a weapon made against flat-footed targets that are atleast 30 feet away. In addition, you gain a +4 bonus on Hidechecks made to hide again after you have made an attackroll while hiding (see page 76 <strong>of</strong> the Player’s Handbook).AERIAL REFLEXESYour aerial agility allow you to avoid dangerous effectswhile airborne.Benefit: While flying, you gain a bonus on Reflex savesbased on your maneuverability.Maneuverability BonusClumsy +0Poor +1Average +2Good +3Perfect +4AERIAL SUPERIORITYYou can use your flying ability to gain an advantage againstlandbound foes or airborne foes that you can outmaneuver.Benefit: While flying, you gain a +1 dodge bonus to ArmorClass against opponents who cannot fly or have a lowermaneuverability than you.AGILE ATHLETEYou rely on your agility to perform athletic feats, rather thanbrute strength.Prerequisites: Climb 1 rank, Jump 1 rank.Benefit: When making a Climb or Jump check, you useyour Dexterity modifier for the check.Normal: Without this feat, you use your Strength modifierfor Climb and Jump checks.BATTLE CASTINGYou have a knack for staying out <strong>of</strong> harm’s way whencasting spells.Prerequisites: Dex 13, Concentration 5 ranks, CombatCasting.Benefit: While casting a spell, you gain a +2 dodge bonusto your Armor Class. The bonus lasts until the beginning<strong>of</strong> your next turn. You cannot make attacks <strong>of</strong> opportunitywhile claiming the dodge bonus from this feat.BORN FLYERYou can fly as though born to do it.Prerequisite: Dex 13.Benefits: You gain a +4 competence bonus on saves orchecks you make to maneuver in the air or to stay al<strong>of</strong>t. Ifyou do not have a natural fly speed, this feat allows you totake feats that have a natural fly speed as a prerequisite.CATFOLK POUNCEYou can rush unaware foes and deliver several attacks beforethey have a chance to respond.Prerequisite: Catfolk, Dex 13.Benefit: If you use the charge action against a flatfootedopponent, you can make a full attack at the end <strong>of</strong>a charge.Special: A catfolk fighter may select Catfolk Pounce as abonus feat.CENTAUR TRAMPLEYou have trained to use your large body and unique physiologyagainst your foes. Much like a humanoid knight mountedon a warhorse, you have learned how to knock downopponents and ride over them in combat.Prerequisite: Centaur, Dex 15.Benefit: When you attempt to overrun an opponent, yourtarget may not choose to avoid you. You may make one ho<strong>of</strong>attack against any target you knock down (remember thatprone targets take a –4 penalty to Armor Class). See Overrun,page 157 <strong>of</strong> the Player’s Handbook.
Table 6–1: FeatsGeneral Feats Prerequisites BenefitAble Sniper Dex 13, Hide 5 ranks +2 bonus on ranged attacks against distant flat-footed targets,+4 bonus on Hide checks after sniping attackAerial Reflexes — Gain Reflex save bonus based on maneuverabilityAerial Superiority — +1 dodge bonus against less maneuverable opponentsAgile Athlete Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checksBattle Casting Dex 13, Concentration 5 ranks, +2 dodge bonus while casting spellsCombat CastingBorn Flyer Dex 13 +4 bonus on saves and checks to maneuver when al<strong>of</strong>tCatfolk Pounce Catfolk, Dex 13 Gain full attack against a flat-footed target on a chargeCentaur Trample Centaur, Dex 15 Gain a ho<strong>of</strong> attack against foes you overrunCoordinated Strike Animal companion or +1 bonus on attacks when your animal companionspecial mount class feature, or special mount attacks the same targetHandle Animal 5 ranksDallah Thaun’s Luck Halfling, Cha 13 Gain +5 bonus on one saving throw per dayDefensive Archery Point Blank Shot +4 dodge bonus against attacks <strong>of</strong> opportunityDiving Charge — Gain extra damage when diving to attack while flyingElf Dilettante Elf, Int 13 +1 bonus on all untrained skill checksExpeditious Dodge Dex 13 Gain +2 dodge bonus when you move 40 feet in a roundFlick <strong>of</strong> the Wrist Dex 17, Sleight <strong>of</strong> Hand Catch your opponent flat-footed by drawing your weapon5 ranks, Quick Draw and attacking in the same roundFocused Mind Elf, Concentration 2 ranks +2 bonus when taking 10 or taking 20 on Intelligence checksGnoll Ferocity Gnoll, rage or frenzy ability Gain bite attack for 1d6 points <strong>of</strong> damageImproved Flight Natural fly speed Maneuverability class improves by one categoryKilloren Ancient Killoren +4 insight bonus to Knowledge skillKilloren Destroyer Killoren Daze foes with your killoren smite attackKilloren Hunter Killoren Pinpoint the location <strong>of</strong> living creaturesLightfeet Elf, Dex 13, Balance 2 ranks, Move quietly, leaving behind few tracesMove Silently 2 ranksMagic <strong>of</strong> the Land Ability to cast 1st-level spells, Draw on nature’s power to infuse your spells withConcentration 5 ranks,positive energy, curing 2 points <strong>of</strong> damage per spell levelKnowledge (nature) 5 ranks,Spellcraft 5 ranksPlunging Shot Dex 13, Point Blank Shot Deal an additional 1d6 points <strong>of</strong> damage against targetsat least 30 feet below youShared Fury Animal companion class feature, Your animal companion rages with yourage class feature,Handle Animal 4 ranksUnderfoot Combat Small or smaller, Tumble 10 ranks Occupy same square as a Large or larger creature,gaining +4 bonus to ACYondalla’s Sense Halfling Add Wisdom bonus on initiative checks.CHAPTER 6CHARACTEROPTIONSTactical Feats Prerequisites BenefitConfound the Big Folk Small or smaller, Tumble 10 ranks, See feat descriptionUnderfoot CombatWinged Warrior Hover, must have wings, See feat descriptionbase attack bonus +4Wolfpack Dex 15, Dodge, Mobility, Spring See feat descriptionAttack, base attack bonus +6Woodland Archer Point Blank Shot, See feat descriptionbase attack bonus +6Special: A centaur fighter may select Centaur Trample asa bonus feat.The DM may make this feat available to other centaurlikeraces if they are available in your campaign.COORDINATED STRIKEYou and your animal companion or special mount can coordinateyour melee attacks to gain an advantage in combat.Prerequisites: Handle Animal 5 ranks, animal companionclass feature or special mount class feature.Benefit: During any round in which your animal companionor special mount makes a melee attack, you gaina +1 competence bonus on your attack rolls against thesame target.DALLAH THAUN’S LUCKYou can rely on a good dose <strong>of</strong> luck to get you through almostany scrape. Other halflings say the blessing <strong>of</strong> Dallah Thaunis upon you.Prerequisites: Halfling, Cha 13.Benefit: Once per day, you can opt to gain a +5 luck bonuson a single saving throw. However, if you use this ability, yougain a –2 penalty on all other saving throws until sunrise thenext morning.149
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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- Page 192: APPENDIX19261 Guards are needed to
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can