CHAPTER 1ELVES14Illus. by V. Ramsthat their bordersare secure.In addition, elfwizards and sorcerersare always part <strong>of</strong>any major battle, augmentingthe deadly efficiency <strong>of</strong>the elf archers with rangedevocations such as fireball,cone <strong>of</strong> cold, and otherdamaging spells.Many elves go onto other, less combatorientedpr<strong>of</strong>essionsafter completingtheir initial weaponstraining, butsome take up thepath <strong>of</strong> the warrior,using theirnatural agility andcunning to defendtheir homelands.Such elves may patrolthe perimeters <strong>of</strong> theirlands in loose warbands or servewith an informal militia in theirtowns. An elf warrior with someexperience under his belt may choose to become a wildrunner(see page 139), ranging far and wide within theforest, or rise to leadership <strong>of</strong> the local militia and provideweapons training for younger elves. A few choose totake their talents on the road upon reaching adulthoodby becoming adventurers.AGING AND DEATHElves are blessed with extraordinarily long life spans anda graceful, easy aging process that features none <strong>of</strong> theravages <strong>of</strong> disease, infirmity, or atrophy that plague otherfolk. Time does not even begin to touch an elf until shepasses a century and a half in age. For two full humanlifetimes, sometimes three, she remains in the bloom <strong>of</strong>youth, her features virtually indistinguishable from those<strong>of</strong> a 20-year-old elf girl.Elves do eventually age, but their aging takes a form notseen in other races. Their faces remain unlined, their hairremains ungrayed, and their skin remains smooth and strong,but middle-aged elves begin to develop a sort <strong>of</strong> etherealnessor otherworldly quality, as their spirits burn brighterand stronger than their bodies can endure. In the course <strong>of</strong>their lifetimes, elves undergo a living transformation frombeings <strong>of</strong> flesh and blood to beings <strong>of</strong> spirit and light, forlack <strong>of</strong> a better description. Physical strength, quickness,and hardiness slowly fade (elves lose and gain ability scorepoints on Table 6–5 in the Player’s Handbook, just like otherraces), but elves suffer no pain, difficulty, or sickness in theirMagic and archery are big parts <strong>of</strong> the elves’ arsenalaging. Even thoughtheir bodiesgrow weaker,they enjoygood healthand physicalbeauty until themoment <strong>of</strong> death.While others maybe deceived by theapparent youthfulness<strong>of</strong> anaged elf, the elfherself is not.An elf swordswomandoes notspend her lastdecades tryingto be the fightershe was inher youth.Instead, as herphysicality erodes,she leaves herwarrior duties foryounger and more vigorouselves and moves on to different rolesand responsibilities—<strong>of</strong>ten instructingthose who follow in her footsteps, or perhaps takingup an artistic pursuit.Though elves live extremely long lives compared with mostother humanoids, they are not immortal. They do not courtdeath and indeed try to avoid encountering it prematurely,but they do not especially fear the end. Rather, they acceptdeath as a natural part <strong>of</strong> the life cycle. Their deep respect fornature ensures that most do not pursue unnatural means <strong>of</strong>preserving life (such as becoming a lich) when their bodiesbegin to fail.A few elves embark on a final journey when they feel thatthe end is near. Such elves <strong>of</strong>ten go planewalking in search<strong>of</strong> the fabled elf homeland <strong>of</strong> Arvandor, the home plane<strong>of</strong> Corellon Larethian, the Creator <strong>of</strong> the Elves. Most liveout their final years in their own homes in the company <strong>of</strong>family and friends. Death in combat is considered honorableif the fight was for a high principle, but such a death is neversought. Elves do not share the dwarves’ goal <strong>of</strong> dying withtheir boots on; instead, they prefer to depart the world inpeace and comfort.In most elf communities, funerals are simple ceremoniesdesigned to speed the soul on its way and reunite the bodywith the natural world. When an elf dies, his family andfriends anoint his body with precious oils and dress it inthe deceased’s favorite clothing. They <strong>of</strong>ten clip locks <strong>of</strong> thedead elf’s hair to keep as personal mementoes <strong>of</strong> the lovedone. The body is then placed on a bier atop a tall tree and leftopen to the sky for a single night. Mourners may pay their
espects during this time, and those close to the deceasedusually sing the elven mourning song, a wordless melody<strong>of</strong> such poignant sorrow that outsiders who hear it neverforget its haunting beauty. The following morning, a cleric<strong>of</strong> Sehanine Moonbow or Corellon Larethian performs acelebratory ceremony to mark the deceased’s departure <strong>of</strong> thisworld for the next. The ritual culminates in the casting <strong>of</strong> thedust to dust spell (see page 174), which dissipates the corpse tothe winds. This spell ensures that no foul necromancer canviolate the remains, circumvents the need for a tomb, andspeeds the process <strong>of</strong> reuniting the body <strong>of</strong> the deceased withthe natural world. After the body is gone, the communityholds poetry readings, art shows, and other cultural eventsin honor <strong>of</strong> the deceased.Should an elf die in a situation where displaying the bodyto the sky is impractical and no cleric is present to take care<strong>of</strong> the remains, the body is simply wrapped in clean linenand buried. The grave is marked so that the remains can beretrieved and cared for properly at some later time.No matter how the remains are handled, loved ones createa shrine in memory <strong>of</strong> the dead elf in the ensuing months.The site is always some natural place—a tree hollow, a smallcavern, or a quiet spot beside a rushing stream. Each member<strong>of</strong> the community who wishes to do so creates a piece <strong>of</strong>art—a small statue, a jewelry design, a poem, or some otherartistic remembrance—and places it in the shrine. Particularlyfamous elves are <strong>of</strong>ten commemorated in murals or otherartwork in the community at large, as well.ELF SOCIETYAND CULTUREElf communities are far less structured than the settlements<strong>of</strong> more lawful creatures. Though they tend to be looseaggregates <strong>of</strong> individuals rather than orderly clan holdings,their residents still share common goals and work togetherwhen needed. Traditions are guidelines, not rules, and newideas that <strong>of</strong>fer better methods <strong>of</strong> managing group life arealways welcomed.The section that follows details the framework <strong>of</strong> elfsociety as well as more humble issues that figure into anelf’s daily life.Roleplaying Application: This section deals with theday-to-day aspects <strong>of</strong> elf society, elements that are consideredcommon knowledge and the basic assumptions that elvesmake about the world. Consider which <strong>of</strong> these assumptionsyour character accepts, which he does not, and how open hemight be to the alternate ways proposed by other races.NONSPECIALIZED COMMUNITIESUnlike the communities <strong>of</strong> almost any other humanoidrace, elf communities are for the most part nonspecialized.That is, no one pursues a pr<strong>of</strong>ession to the exclusion <strong>of</strong> allothers. There is no butcher, no baker, no weaponsmith, andno armorer. Rather, every citizen finds or makes what heneeds on his own. Every elf learns how to cook a passablemeal, how to make serviceable clothing and weapons, howto gather food from the forest, how to care for wounds, andhow to build a shelter.Should an elf fall ill or be disabled, his friends and familypitch in to provide for his needs until he recovers. He isexpected to repay that debt by performing services to thosein need within the community, but no set requirementsexist. Should he fail to satisfy his debt in the eyes <strong>of</strong> thecommunity, however, he can expect no aid in future times<strong>of</strong> trouble.Elves are expected to acquire the raw materials for theirwork on their own. However, when a particular material is inshort supply, communal stores are gathered. Any elf in thecommunity has free access to these stores and may take whathe needs. Should a community’s supplies be exhausted, thelast individual known to have accessed the stores is taskedwith replenishing them, no matter how far afield he mightneed to go to do so.Because <strong>of</strong> their nearly complete self-sufficiency, elvesrarely need to buy anything from anyone else. Thus, thereis little need for money in elf society. Most elves have a fewcoins that they have gained through adventuring or by sellingtheir wares to other races, but an elf can get along perfectlywell with no money at all inside his own community. To anelf, there is far more value in beauty than in currency.Despite the fact that anyone can take care <strong>of</strong> his or her basicneeds within an elf community, a degree <strong>of</strong> specializationdoes creep in simply because certain elves prefer certainactivities and become better at them than other elves. Forexample, one elf might have a passion for designing andbuilding homes, while another prefers to produce clothing.A natural solution is for the first elf to build a home forthe second (after completing his own), and for the secondelf to provide garments and linens for the first one for theduration <strong>of</strong> the project. Such barter is common withinalmost any elf community and is looked upon as anelegant solution that allows each individual to pursue hisor her passion. No single elf is ever expected to provide aparticular service for the entire community, however, andno barter arrangement can occur unless both parties agreeto the terms.LEADERSThough elven royalty does exist, leadership is not necessarilypassed down from parent to child, as is <strong>of</strong>ten thecase in human lands. The leaders <strong>of</strong> an elf community areusually chosen by acclamation; they are the people who theresidents go to with disputes or issues that affect the communityat large. Many famous kings and queens attainedtheir positions through effective use <strong>of</strong> magic or strategyin times <strong>of</strong> war, but some are chosen for their wisdom inresolving disputes and their ability to take charge whentrouble strikes.Abdications occasionally occur, and rulers <strong>of</strong>ten simplyretire when they grow weary <strong>of</strong> the affairs <strong>of</strong> state. Occasionally,a ruler so respects the wisdom <strong>of</strong> a particularCHAPTER 1ELVES15
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSESmore than o
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can