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Races of Wild

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OrganizationLuckstealers don’t have an organized group or an agendabeyond that <strong>of</strong> their halfling caravans. Because a luckstealeris a charismatic, powerful spellcaster, such acharacter is almost always an influential member <strong>of</strong> thecommunity. A luckstealer is sometimes an instigator <strong>of</strong>criminal schemes cooked up by less respectable halflings;many are the ringleaders <strong>of</strong> roving thieves’ guilds. Otherluckstealers lead caravans <strong>of</strong> their own or act as senioradvisors to a community leader. Pulling strings from behindthe scenes is a common tactic for luckstealers becausethey’re personable, good bluffers, and able to use spellssurreptitiously to good effect with their subtle magicclass feature.Some luckstealers spend their days working on their nextscheme, setting up the big folk for another humiliating loss atthe hands <strong>of</strong> the halflings. Others take a day-to-day approachto life, relying on fate to bring them one adventure afteranother. They’re rarely disappointed.Many luckstealers venerate Dallah Thaun, but theirrelationship with clerics <strong>of</strong> the halfling goddess can becomplicated. Recently, clerics <strong>of</strong> Dallah Thaun have beentrying to bring luckstealers under their wing, granting themhigh station in the church in exchange for magical aid and ameasure <strong>of</strong> control. Some luckstealers are stubbornly independent,spurning the advances <strong>of</strong> the church even if theyare worshipers <strong>of</strong> Dallah Thaun. Other luckstealers wonderwhether the luckstealing techniques weren’t really DallahThaun’s to begin with, and they’re more willing to cast theirlot with Dallah Thaun’s clergy.NPC ReactionsFew nonhalflings know about luckstealers, and sayingsomeone is a “luckstealer” sounds like a quaint halfling way<strong>of</strong> describing an unlucky person. Of course, those in theknow have definite opinions about powerful spellcasterswho can twist fate itself.Most halfling caravan leaders have heard <strong>of</strong> luckstealers,and few are indifferent toward them. About half <strong>of</strong> suchleaders regard luckstealers well and have an initial attitude<strong>of</strong> friendly. The others have found that trouble follows inthe wake <strong>of</strong> a luckstealer and have an initial attitude <strong>of</strong>unfriendly. Halflings who are not part <strong>of</strong> a community’sleadership almost always have an initial attitude <strong>of</strong> friendlybecause many halfling folk tales feature a luckstealerwho’s always getting into trouble but escaping by foolingthe big folk.Luckstealers likewise have few enemies beyond halflingcommunities. Rivalries occasionally develop between aluckstealer and a cleric <strong>of</strong> Dallah Thaun, and sometimesan evil luckstealer will turn on his own caravan. Clerics <strong>of</strong>Olidammara (and other gods with the Luck and Trickerydomain) tend to think <strong>of</strong> luckstealers as kindred spirits, whenthey have heard <strong>of</strong> them at all, and have an initial attitude<strong>of</strong> friendly.LUCKSTEALER LORECharacters with Knowledge (local) can research the luckstealersto learn more about them. When a character makesa skill check, read or paraphrase the following, including theinformation from lower DCs. Halflings get a +4 circumstancebonus on the check because luckstealers are a significantpart <strong>of</strong> their culture.DC 10: “Luckstealers are spellcasters who specialize incurse-magic.”DC 15: “A luckstealer does what it says—he takes yourluck and uses it to power his magic. A lot <strong>of</strong> them hide inhalfling caravans, stealing people’s good fortune and thenleaving town.”DC 20: “A luckstealer can steal people’s luck—it’s a sort<strong>of</strong> curse—but the effects don’t last very long. Almost all <strong>of</strong>them used to be sorcerers.”DC 30: Characters who achieve this level <strong>of</strong> success canlearn important details about specific luckstealers in yourcampaign.A DC 25 Gather Information check is sufficient to set up ameeting with a luckstealer. Halflings get a +4 circumstancebonus on this check as well, as a luckstealer is more apt totrust a fellow halfling.LUCKSTEALERS IN THE GAMEWhether it’s a PC or an NPC, a luckstealer is a good choicewhen you want a slippery spellcaster who always lives t<strong>of</strong>ight another day.If you have a luckstealer at the table, you can challengethe PCs by giving them multiple encounters without a restbreak. That will give the luckstealer a chance to use hisdesperate recall ability to save the group. Longer battlesalso favor a luckstealer, because his curses have a biggereffect on the game when combat stretches beyond two orthree rounds.AdaptationAs written, the luckstealer is tied to halfling culture, but itwould be a balanced prestige class for any race. It would beparticularly appropriate for spellcasters with a connection toluck or fate—whether they’re arcane or divine casters. It’s alsostraightforward to put an evil twist on luckstealers, turningthem into secretive plotters who work secret magic, bringmisfortune, and manipulate fate to their own ends.EncountersWhen you run an encounter with a luckstealer, make sure thecharacter uses one <strong>of</strong> the curse abilities (fatespurned or blackcloud) early in the battle. The desperate recall and lucky magicabilities are interesting in the hands <strong>of</strong> PCs but invisible toyour players when an NPC luckstealer uses them, so they’reless important. Like all arcane spellcasters, luckstealers arephysically vulnerable, so they work best when accompaniedby a tough bodyguard.CHAPTER 5PRESTIGECLASSES121

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