CHAPTER 5PRESTIGECLASSESIllus. by J. Zhang120the luckstealer title isn’t considered pejorative in halflingculture. The magical techniques that comprise your classfeatures are well understood by halfling sages—it’s justthat not everyone shows the aptitude for or interest inmessing with the laws <strong>of</strong> probability. Your fellow halflingsthink <strong>of</strong> you primarily as a powerful spellcaster and don’tpay too much attention to the literal meaning <strong>of</strong> your title.If someone threatens the safety or welfare <strong>of</strong> ahalfling community, the leaders will<strong>of</strong>ten turn to a luckstealer, saying,“Can’t you curse our nemesis sothey’ll leave us alone?” Theyunderstand the general principlebehind a luckstealer’sabilities, but they usuallydon’t know the specifics.CombatFor a luckstealer, thefundamental tactical decisionis how to spendthe luck points you getwith your curse classfeatures. The luck pointsonly last for 1 minute, soit’s not worth it to hoardthem unless you knowin advance that you havea critical roll or checkcoming up.Early in a fight or ina battle against undead,you may be caught withoutluck points. You can still usedesperate recall and fate’s pro<strong>of</strong>,but you need to balance the penaltiesyou’ll accept against the benefits froman extra spell or possibly thwarting anenemy attack.Your curse <strong>of</strong> the black cloud ability isthe fastest way to get a lot <strong>of</strong> luck points,but you have to be careful placing it so you don’t steal theluck <strong>of</strong> your allies. If you really need the extra spell thatdesperate recall will provide, it’s not necessarily the end <strong>of</strong>the world if you steal a little luck from a friend. The penaltiesdisappear after 1 minute anyway, so your ally might agreethat a critical, party-saving spell might be more importantthan a temporary inconvenience. (At least that’s how you’llspin it if your friends complain.)If you’re a high-level luckstealer facing a particularlydangerous foe, it’s a good idea to try to get 5 luck pointsas soon as you can and keep them. That’s because the fate’spro<strong>of</strong> ability is your best way to thwart certain death. It’sbest used after your enemies get lucky, such as when amonster scores a critical hit against you or you roll a 1 onan easy but important saving throw. Fate’s pro<strong>of</strong> is lessA luckstealer’s curse <strong>of</strong> the black clouddescends on a hobgoblinuseful when average dice results did you in, because it’slikely that your enemy will be able to repeat the successduring the reroll.AdvancementUsually a wizened mentor teaches the magical techniquesthat make up the luckstealer’s class features to a promisingbut mischievous student in the halfling community. Thetechniques are straightforward but delicate, sothe mentor demonstrates them and teachesa series <strong>of</strong> exercises that hone the student’sability to manipulate fate and fortune.Once a mentor has taught these exercises,a young luckstealer requires n<strong>of</strong>urther instruction.However, knowing how luckstealingworks and actually beingable to pull it <strong>of</strong>f are two differentthings. It takes countless hours<strong>of</strong> practice to master the delicateebb and flow <strong>of</strong> probability forthe luckstealer’s art. When youuse first send a curse <strong>of</strong> the blackcloud against your enemies, itdoesn’t represent somethingyou’ve just learned. You’vebeen attempting the curse <strong>of</strong>the black cloud for months oryears, and this is just the firsttime it worked.Once you become a luckstealer,your other character-advancementchoices are relatively straightforward.If you were a wizard before you becamea luckstealer, use magic to improveyour Charisma score. Don’t neglectIntelligence, obviously, but makeCharisma a priority. If you’rea sorcerer, consider spells that have variableeffects so you can get the full benefit <strong>of</strong> yourlucky magic class feature.ResourcesThere is no secret society <strong>of</strong> luckstealers, but most halflingcommunities recognize that it’s useful to have a powerfulspellcaster in their midst. A luckstealer on the run canalmost always count on safe refuge among halflings, who’llhide him and provide what other aid they can spare. Templesdedicated to Olidammara also treat luckstealers well—ifthey’ve heard <strong>of</strong> them.LUCKSTEALERS IN THE WORLDFrom a DM’s standpoint, the luckstealer is a good prestigeclass to <strong>of</strong>fer a player who has a natural mischievousstreak—and to use for a frustrating, hard-to-pin-downnemesis for PCs.
OrganizationLuckstealers don’t have an organized group or an agendabeyond that <strong>of</strong> their halfling caravans. Because a luckstealeris a charismatic, powerful spellcaster, such acharacter is almost always an influential member <strong>of</strong> thecommunity. A luckstealer is sometimes an instigator <strong>of</strong>criminal schemes cooked up by less respectable halflings;many are the ringleaders <strong>of</strong> roving thieves’ guilds. Otherluckstealers lead caravans <strong>of</strong> their own or act as senioradvisors to a community leader. Pulling strings from behindthe scenes is a common tactic for luckstealers becausethey’re personable, good bluffers, and able to use spellssurreptitiously to good effect with their subtle magicclass feature.Some luckstealers spend their days working on their nextscheme, setting up the big folk for another humiliating loss atthe hands <strong>of</strong> the halflings. Others take a day-to-day approachto life, relying on fate to bring them one adventure afteranother. They’re rarely disappointed.Many luckstealers venerate Dallah Thaun, but theirrelationship with clerics <strong>of</strong> the halfling goddess can becomplicated. Recently, clerics <strong>of</strong> Dallah Thaun have beentrying to bring luckstealers under their wing, granting themhigh station in the church in exchange for magical aid and ameasure <strong>of</strong> control. Some luckstealers are stubbornly independent,spurning the advances <strong>of</strong> the church even if theyare worshipers <strong>of</strong> Dallah Thaun. Other luckstealers wonderwhether the luckstealing techniques weren’t really DallahThaun’s to begin with, and they’re more willing to cast theirlot with Dallah Thaun’s clergy.NPC ReactionsFew nonhalflings know about luckstealers, and sayingsomeone is a “luckstealer” sounds like a quaint halfling way<strong>of</strong> describing an unlucky person. Of course, those in theknow have definite opinions about powerful spellcasterswho can twist fate itself.Most halfling caravan leaders have heard <strong>of</strong> luckstealers,and few are indifferent toward them. About half <strong>of</strong> suchleaders regard luckstealers well and have an initial attitude<strong>of</strong> friendly. The others have found that trouble follows inthe wake <strong>of</strong> a luckstealer and have an initial attitude <strong>of</strong>unfriendly. Halflings who are not part <strong>of</strong> a community’sleadership almost always have an initial attitude <strong>of</strong> friendlybecause many halfling folk tales feature a luckstealerwho’s always getting into trouble but escaping by foolingthe big folk.Luckstealers likewise have few enemies beyond halflingcommunities. Rivalries occasionally develop between aluckstealer and a cleric <strong>of</strong> Dallah Thaun, and sometimesan evil luckstealer will turn on his own caravan. Clerics <strong>of</strong>Olidammara (and other gods with the Luck and Trickerydomain) tend to think <strong>of</strong> luckstealers as kindred spirits, whenthey have heard <strong>of</strong> them at all, and have an initial attitude<strong>of</strong> friendly.LUCKSTEALER LORECharacters with Knowledge (local) can research the luckstealersto learn more about them. When a character makesa skill check, read or paraphrase the following, including theinformation from lower DCs. Halflings get a +4 circumstancebonus on the check because luckstealers are a significantpart <strong>of</strong> their culture.DC 10: “Luckstealers are spellcasters who specialize incurse-magic.”DC 15: “A luckstealer does what it says—he takes yourluck and uses it to power his magic. A lot <strong>of</strong> them hide inhalfling caravans, stealing people’s good fortune and thenleaving town.”DC 20: “A luckstealer can steal people’s luck—it’s a sort<strong>of</strong> curse—but the effects don’t last very long. Almost all <strong>of</strong>them used to be sorcerers.”DC 30: Characters who achieve this level <strong>of</strong> success canlearn important details about specific luckstealers in yourcampaign.A DC 25 Gather Information check is sufficient to set up ameeting with a luckstealer. Halflings get a +4 circumstancebonus on this check as well, as a luckstealer is more apt totrust a fellow halfling.LUCKSTEALERS IN THE GAMEWhether it’s a PC or an NPC, a luckstealer is a good choicewhen you want a slippery spellcaster who always lives t<strong>of</strong>ight another day.If you have a luckstealer at the table, you can challengethe PCs by giving them multiple encounters without a restbreak. That will give the luckstealer a chance to use hisdesperate recall ability to save the group. Longer battlesalso favor a luckstealer, because his curses have a biggereffect on the game when combat stretches beyond two orthree rounds.AdaptationAs written, the luckstealer is tied to halfling culture, but itwould be a balanced prestige class for any race. It would beparticularly appropriate for spellcasters with a connection toluck or fate—whether they’re arcane or divine casters. It’s alsostraightforward to put an evil twist on luckstealers, turningthem into secretive plotters who work secret magic, bringmisfortune, and manipulate fate to their own ends.EncountersWhen you run an encounter with a luckstealer, make sure thecharacter uses one <strong>of</strong> the curse abilities (fatespurned or blackcloud) early in the battle. The desperate recall and lucky magicabilities are interesting in the hands <strong>of</strong> PCs but invisible toyour players when an NPC luckstealer uses them, so they’reless important. Like all arcane spellcasters, luckstealers arephysically vulnerable, so they work best when accompaniedby a tough bodyguard.CHAPTER 5PRESTIGECLASSES121
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can