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Races of Wild

Races of Wild

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CHAPTER 7EQUIPMENTAND MAGICIllus. by S. Belledin172Moderate transmutation; CL 9th; Craft Magic Arms andArmor, tree stride; Price +9,000 gp.SPECIFIC ARMORSElves, halflings, and raptorans are adept at crafting armorsprecisely suited to life in the wilds.Bearskin Armor: A favorite <strong>of</strong> many elf fighters and barbarians,this +5 breastplate has an outer layer <strong>of</strong> shaggy brownor black fur. The wearer can use bear’s endurance on himselfonce a day. The armor also gives the wearer a +2 competencebonus on grapple checks.For up to 10 rounds a day, the wearer gains the scent specialquality (see page 314 <strong>of</strong> the Monster Manual). Activating thiseffect is a free action; the rounds when this effect is in use neednot be continuous.As a free action, the wearer can cause the armor to sprouta pair <strong>of</strong> claws (dealing 1d6 points <strong>of</strong> damage for a Mediumwearer, or 1d4 for a Small one). When using the claws, thewearer’s natural reach increases by 5 feet. The wearer canattack with both claws as though they were natural weapons.With the full attack action, he can use both claws athis full attack bonus, provided he does not attack withany other weaponsduring his fullattack. When usingthis option,the wearer doesnot get extra attacksdue to a highbase attack bonus. Alternatively,the wearercan use a single claw to makean attack as a natural secondaryweapon (–5 on the attack roll, no effecton the wearer’s other attacks). The charactercannot use the claw as a natural secondaryattack if he already has made an <strong>of</strong>f-hand attack,or vice versa. The wearer can use the claws forup to 10 rounds a day, and those rounds neednot be continuous.Moderate transmutation; CL 9th; CraftMagic Arms and Armor, bear’s endurance,polymorph or wild shape ability; Price 38,550gp; Cost 19,450 gp + 1,528 XP.Foxhide Armor: This +2 leather armor hasan outer layer covered with red-gold or gray fur with whitetrim. The armor wearer can use fox’s cunning on herself once aday. The armor also gives the wearer a +2 competence bonuson Hide and Move Silently checks.For up to 10 rounds a day, the wearer gains the scent specialquality (see page 314 <strong>of</strong> the Monster Manual). Activating thiseffect is a free action; the rounds when this effect is in useneed not be continuous.Once per day, the wearer can use pass without trace on herself;while the spell is in effect, the wearer also gains the woodlandstride ability (see page 36 <strong>of</strong> the Player’s Handbook).Soveliss wears hawkfeather armorModerate transmutation; CL 9th; Craft Magic Arms andArmor, fox’s cunning, pass without trace, polymorph or wild shapeability; Price 18,960 gp; Cost 9,560 gp + 752 XP.Hawkfeather Armor: This +3 studded leather armor ispopular with halfling and elf rogues and bards. It has an outerlayer covered with golden feathers. The armor wearer can useeagle’s splendor on himself once a day. The wearer gains a +8competence bonus on Spot checks while wearing the armor.For up to 10 rounds a day, the wearer can sprout wings andfly at a speed <strong>of</strong> 60 feet (good), provided he carries no more thana light load. Activating this effect is a free action; the roundsin which this effect is in use need not be continuous.Moderate transmutation; CL 9th; Craft Magic Arms and Armor,eagle’s splendor, polymorph or wild shape ability; Price 28,775gp; Cost 14,475 gp + 1,144 XP.Owlfeather Armor: This +1 leather armor is popular withfolk who wish to spend time with the raptorans. The armorhas an outer layer covered with gray feathers speckled withblack. The armor wearer can use owl’s wisdom on herselfonce a day. The wearer gains a +8 competence bonus on Spotchecks made in areas <strong>of</strong> shadowy illumination. The weareralso receives a +4 competence bonus on Listen and MoveSilently checks.For up to 10rounds a day,the wearer cansprout wingsand fly at a speed<strong>of</strong> 40 feet (good),provided she carriesno more than a lightload. Activating this effectis a free action; the rounds inwhich this effect is in use need notbe continuous.Moderate transmutation; CL 9th;Craft Magic Arms and Armor, owl’s wisdom,polymorph or wild shape ability; Price 20,175 gp;Cost 10,525 gp + 828 XP.Tigerskin Armor: This +4 chain shirt is popularwith elf rangers. It has an outer layer <strong>of</strong> stripedfur. The armor wearer can use cat’s grace on herselfonce a day. The armor also gives the wearer a +2competence bonus on Hide checks. In areas<strong>of</strong> tall grass or undergrowth, the Hide bonusincreases to +4; the wearer also receives a +2 competencebonus on Climb, Jump, and Swim checks. In each case, thearmor’s armor check penalty applies normally.For up to 10 rounds a day, the wearer gains the scent specialquality (see page 314 <strong>of</strong> the Monster Manual). Activating thiseffect is a free action; the rounds when this effect is in useneed not be continuous.As a free action, the wearer can cause the armor to sprouta pair <strong>of</strong> claws (dealing 1d4 points <strong>of</strong> damage for a Mediumwearer, or 1d3 for a Small one). The wearer can attack withboth claws as though they were natural weapons. With the

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