CHAPTER 4OTHERRACES92a humanlike race <strong>of</strong> fey introduced in this chapter, are anexample <strong>of</strong> a newly emerging race.MONSTER CLASSESSeveral <strong>of</strong> the races described here use the monster classrules detailed in Savage Species. The centaur monster classpresented in this chapter was first detailed in that book. Itis not necessary that you have Savage Species in order to usethese classes. Monster classes work just like other classes,with the following exceptions:• When using monster classes to create a character, you canignore level adjustment. This is replaced by the character’smonster class level. (The level adjustment is, in effect, builtinto the monster class’s level progression.)• The only way to take a level <strong>of</strong> a monster class is to bethat monster. A centaur cannot multiclass as a gnoll,nor can a human fighter multiclass to take levels as acentaur. She must begin taking levels in the monsterclass at 1st level.• Monster classes do not grant a character skill points orHit Dice at every level, nor do they grant a feat every threelevels. When a level grants skill points, a Hit Die, or a feat,the gain is noted on the class table.• Each monster class has a CR (Challenge Rating) entry. Thishas no meaning for players or PCs and is given only as anaid to DMs who want to adjust monster CRs by regressingexisting creatures.• A monster character using a monster class cannot multiclassuntil she completes the full progression in hermonster class. This rule keeps characters from gaining thebenefits <strong>of</strong> a monster’s type and then quickly switching toa standard class. However, a DM may explicitly waive thisrule (<strong>of</strong>ficially declaring a variant ruling) if he desires aslightly higher-powered campaign.• A monster class does not impose an experience penaltyfor multiclassing, as other classes do.CATFOLK“Wherever the plains take me, that is where I will wander.”—Marrash <strong>of</strong> the Flying Eagle Tribe, catfolk scoutThe great tribes <strong>of</strong> the catfolk roam where they will, puttingpassion into every day <strong>of</strong> their varied lives.Catfolk nomads roam the grassy plains, living in tribessegregated by their visual differences. Catfolk tribes rangefrom friendly to hostile; encounters with catfolk depend moreon an individual catfolk’s mood and the circumstance morethan any tribal mind-set. Quick in movement and thought,the catfolk rely on short bursts <strong>of</strong> energy to accomplishnearly every task, making the other races seem plodding anddedicated in comparison.CATFOLK RACIAL TRAITSCatfolk resemble a cross between a large predatory cat anda human, with a sleekly muscled humanoid body and thehead and mane <strong>of</strong> a feline. Most male catfolk wear theirthick hair in braids, while females keep theirs short andsleek. The most common catfolk have feline characteristicsreminiscent <strong>of</strong> lions, including thick manes for themales. Other groups have the characteristic markings andappearance <strong>of</strong> leopards, tigers, or cheetahs. Catfolk havethicker nails than other humanoids, but not the powerfulclaws <strong>of</strong> their feline counterparts, and they make unarmedattacks just like humans. Many catfolk favor the use <strong>of</strong>charms and totems that they braid into their hair for luckin battle, success on the hunt, and good fortune in othersuch endeavors.Catfolk speak Common and a language called Feline (eachtribe speaking a dialect). Brighter catfolk <strong>of</strong>ten learn thelanguages <strong>of</strong> gnolls and halflings.Catfolk characters possess the following racial traits:• +4 Dexterity, +2 Charisma.• A catfolk’s base land speed is 40 feet.• Low-Light Vision: Catfolk can see twice as far as a humanin starlight, moonlight, torchlight, and similar conditions<strong>of</strong> poor illumination. They retain the ability to distinguishcolor and detail under these conditions.• Racial Skills: Catfolk have a +2 racial bonus on Listen andMove Silently checks.• +1 natural armor bonus.• Automatic Languages: Common, Feline. Bonus Languages:Draconic, Gnoll, Halfling, Sylvan.• Favored Class: Ranger.• Level adjustment +1.CATFOLK SOCIETYCatfolk maintain a tribal society similar to that <strong>of</strong> manynomadic human cultures.Lands: Catfolk roam the open grasslands in temperateand tropical regions, shunning the colder lands evenin the heights <strong>of</strong> summer. Wandering tribes <strong>of</strong> catfolkrarely come close to the large cities <strong>of</strong> other races, butthey occasionally camp within sight <strong>of</strong> a smaller townor village in order to trade. Catfolk roam great distancesin their travels and do not become attached to a specificrange or territory the way that nomadic tribes <strong>of</strong> humanssometimes do.Settlements: Catfolk encampments balance defensibilitywith ease <strong>of</strong> escape from a dangerous area. Generally circularin nature, catfolk encampments center on a communal areawhere children play and the elders care for them and practicetheir crafts. The tents and lean-tos <strong>of</strong> individual families rangeout from this center, with the most able warriors occupyingtents on the perimeter <strong>of</strong> the encampment.Power Groups: With no large nations or powerful alliance<strong>of</strong> tribes to bind them together, catfolk experience
little <strong>of</strong> the politics and power struggles that define thesocieties <strong>of</strong> other races. Instead, most tribes receiveguidance from three sources: the outriders, thedruids, and the chieftain. The outriders are themost skilled scouts <strong>of</strong> the tribe, and they governthe direction that the tribe hunts and travels, unlessthe chieftain overrules their choice. The druids,the primary source <strong>of</strong> healing and magical powerwithin the society, hold a great deal <strong>of</strong>influence over most aspects <strong>of</strong> catfolklife and <strong>of</strong>ten advise the chieftain onimportant matters. The chieftain makesdecisions on everything that affectsthe tribe as a whole.Beliefs: A deeply spiritual people,cat folk usually worship one deity to the exclusion<strong>of</strong> others. Most catfolk follow theprecepts <strong>of</strong> Obad-Hai, and their mostprominent religious figures are druidsdevoted to the service <strong>of</strong> the god <strong>of</strong> nature.Catfolk revere Obad-Hai more forhis connection to nature’s power andhis governance <strong>of</strong> plants and animalsthan for his connection to the primary elemental forcessuch as fire or water.Other catfolk, particularly adventurers and travelers, payhomage to Fharlanghn. While most tribes <strong>of</strong> catfolk movearound in a nomadic fashion, a few travel much more thanothers and keep Fharlanghn as their primary deity.Relations: Catfolk get along well with members <strong>of</strong>just about every other race. They admire those who livein the wild more than city dwellers. Because <strong>of</strong> this, theyseek out the company <strong>of</strong> halflings, wood elves, and gnolls.Catfolk have a hard time understanding the slow, steadyapproach that dwarves take to life, and the two races havelittle in common. Because they are such opposites in bothtemperament and physical abilities, catfolk and dwarvesrarely enjoy the other’s company, although no real animosityexists between the races.CATFOLK CHARACTERSAgile and charismatic, catfolk characters make excellentrogues and rangers.Adventuring Catfolk: Adventuring catfolk feel therestlessness common to their people more acutely than most.The thrill <strong>of</strong> discovery and a great sense <strong>of</strong> curiosity drivethese adventurers to break from their tribes and wander otherlands. Beyond simple wanderlust, some catfolk find the heat<strong>of</strong> combat exhilarating, and the rush <strong>of</strong> danger draws thecatfolk adventurer ever onward.Catfolk admire adventurers and see accomplishedadventurers as great assets to the tribe. The nomadic life<strong>of</strong> the catfolk is fraught with danger and unexpectedencounters, and the life <strong>of</strong> the typical catfolk is more akinto that <strong>of</strong> an adventurer than the life <strong>of</strong> a typical humanor elf.Female catfolkMale catfolkCharacter Development: Catfolk should select featsand skills that take advantage <strong>of</strong> their high Dexterity ormitigate the drawbacks <strong>of</strong> their +1 level adjustment. Theeasiest way to do this is through ranged combat—it turnsthe catfolk’s high Dexterity into a bonus on attack rollsand keeps the monsters at a distance, minimizing thecatfolk’s lack <strong>of</strong> a Hit Die relative to other characters <strong>of</strong>the same ECL.Character Names: Catfolk favor names that begin with“D,” “M,” or “N” and contain multiple “s” and “r” sounds. Acatfolk clan name translates into Common as a participle(a verb made into an adjective by adding “-ing”) followed bya noun.Male Names: Densharr, Mersharr, Nermissar, Therrass.Female Names: Dessirris, Mianissa, Morasha, Nera,Thessana.Clan Names: Flying Eagle, Hunting Tiger, Running Brook,Screaming Arrow.ROLEPLAYING A CATFOLKCatfolk respond to the varied experiences <strong>of</strong> life with passionand emotional intensity. They accomplish as much in theirquick but short-lived bursts <strong>of</strong> activity or emotion as otherraces do at their relatively plodding pace. Catfolk relish boththe heated ferocity <strong>of</strong> battle and the warmth <strong>of</strong> a quiet mealwith trusted companions.Personality: Catfolk share a quick and engaging confidencethat makes them seem always ready for the nextchallenge. Quick to anger and just as quick to forgive, catfolklive a life filled with emotion. Members <strong>of</strong> most races findcatfolk pleasant company despite their mercurial tempera-Illus. by E. FiegenschuhCHAPTER 4OTHERRACES93
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can