CHAPTER 7EQUIPMENTAND MAGIC166another target <strong>of</strong> the thrower’s choice. The second target mustbe adjacent to the original target (no more than 5 feet away).The thrower immediately makes a second attack roll for theskiprock against the new target, with an attack bonus 2 lowerthan that <strong>of</strong> the initial attack.Although they are thrown weapons, skiprocks are treatedas ammunition for the purposes <strong>of</strong> drawing them, craftingmasterwork or otherwise special versions <strong>of</strong> them, and whathappens to them after they are thrown.Skiprocks can be used as sling bullets, but using a skiprock’sricochet ability in conjunction with a sling requires takingthe Exotic Weapon Pr<strong>of</strong>iciency (war sling) feat.Sword, Elven Courtblade: These exotic swords seemimpossibly long and thin, tapering to a needlelike point.One edge <strong>of</strong> the blade is sharpened along its entire length,and the opposite edge is sharpened only for the final quarternear the tip. A courtblade has a basket-shaped hilt (usuallymade to resemble leaves and vines), a long grip, and a heavypommel. The weapon is intended for thrusting attacks, butthe wielder can slash with it as well.A character with the Exotic Weapon Pr<strong>of</strong>iciency (elven courtblade)feat finds the weapon well suited for quick feints andthrusts. A character can use an elven courtblade in conjunctionwith the Weapon Finesse feat, applying her Dexterity bonus(if any) to melee attacks she makes with the weapon, thoughit remains a two-handed weapon and not a light weapon.Characters pr<strong>of</strong>icient with the elven courtblade may treat it asa greatsword for the purpose <strong>of</strong> any <strong>of</strong> the following feats: GreaterWeapon Focus, Greater Weapon Specialization, ImprovedCritical, Weapon Focus, and Weapon Specialization.Sword, Elven Lightblade: This rapierlike exotic weapon isthe size <strong>of</strong> a short sword but weighs only as much as a dagger.Dexterous elf fighters and rogues favor it. Its thin, flexibleblade slips easily into the seams <strong>of</strong> armor or between the ribs<strong>of</strong> a foe. Some elf nobles carry a lightblade—<strong>of</strong>ten decoratedwith intricate filigree and tiny gemstones—as a sign <strong>of</strong> theirstation, even if they aren’t pr<strong>of</strong>icient in its use.Characters pr<strong>of</strong>icient with the elven lightblade may treatit as a rapier or a short sword for the purpose <strong>of</strong> any <strong>of</strong> thefollowing feats: Greater Weapon Focus, Greater WeaponSpecialization, Improved Critical, Weapon Focus, andWeapon Specialization.Sword, Elven Thinblade: This rapierlike exotic weapon isthe size <strong>of</strong> a longsword but much lighter. Like the lightblade,it is favored by dexterous elf fighters and rogues.A character can use the Weapon Finesse feat to apply hisDexterity modifier instead <strong>of</strong> his Strength modifier to attackrolls with an elven thinblade.Characters pr<strong>of</strong>icient with the elven thinblade may treatit as a rapier or a longsword for the purpose <strong>of</strong> any <strong>of</strong> thefollowing feats: Greater Weapon Focus, Greater WeaponSpecialization, Improved Critical, Weapon Focus, andWeapon Specialization.War Sling: This exotic weapon is a heavy sling used witha special sidearm throw to hurl a skiprock (see above) withdeadly power. Without skiprock ammunition, a war sling istreated as a normal sling and deals the appropriate damagewhen used to throw normal sling bullets or stones.A user pr<strong>of</strong>icient with both the skiprock and the war slingcan ricochet a sling-thrown skiprock just like a hand-thrownskiprock; see the skiprock description, above.WEAPON MODIFICATIONSBow, Elvencraft: One <strong>of</strong> the biggest problems facing anyarcher is deciding what to do when a foe gets within meleereach. Does one stand fast and take the consequences (whichcan prove painful if not deadly), fall back (not always practical),or drop the bow and draw a melee weapon (inconvenientat best). Elf bowyers have made the choice somewhat lessdifficult by crafting bows that can stand up to melee combat.Thanks to elven ingenuity, these weapons work just as wellas melee weapons as they do as ranged weapons.An elvencraft bow is thicker and heavier than a normalbow. An elvencraft shortbow functions as a club whenwielded as a melee weapon. An elvencraft longbow functionsas a quarterstaff when wielded as a melee weapon. The wielderincurs no penalty on attack rolls when using an elvencraftbow as a melee weapon.A character wielding an elvencraft bow can freely interchangemelee and ranged attacks during the same round. When wieldingan elvencraft bow, the user threatens the squares aroundhim no matter how he last used the weapon.Magical enhancements to an elvencraft bow only affect itsuse as a bow. Enhancements to the melee capabilities <strong>of</strong> theweapon must be added separately.An elvencraft bow costs 300 gp more than a normal bow.Blade, Close Fighting: Elves love swordplay, but evenelves recognize that a sword isn’t always an ideal weapon.They developed the close fighting blade for times when theymust fight in spaces too constricted for true swordplay.A close fighting blade is simply a knifelike blade concealedwithin the hilt or haft <strong>of</strong> a one-handed or larger meleeweapon. Pressing a catch in the hilt (a free action) releasesthe spring-loaded blade, which extends and locks into placeprotruding from the pommel or butt <strong>of</strong> the larger weapon.A close fighting blade is the equivalent <strong>of</strong> a dagger inall respects, except that it is a bit more awkward to use. Itis most useful in situations where the wielder is suddenlyrendered incapable <strong>of</strong> using her normal melee weapon,such as when she is grappling or being swallowed by somehulking monster.While a close fighting blade is extended, the wielder takesa –2 penalty on attack rolls, both with the close fighting bladeand with the weapon that normally conceals it (which becomesmore awkward to use). Retracting a close fighting blade is theequivalent <strong>of</strong> sheathing a weapon (a move action).Even with the hidden blade extended, a weapon with aclose fighting blade is not a double weapon. The user canemploy either the main weapon or the extended blade, butnot both in the same round.A close fighting blade must be enchanted separately fromthe weapon in which it is housed.
Elves typically include close fighting blades in longswordsor rapiers for their own use. Elf wizards sometimes carryquarterstaffs that contain close fighting blades. In some areas,elves fashion battleaxes, heavy maces, or similar one-handedweapons with close fighting blades, though these items areusually sold to other races.Adding a close fighting blade to an existing weapon, orincluding one as part <strong>of</strong> a new weapon, costs 100 gp.ARMORElves are famous for lightweight armor that provides good protectionand considerable freedom <strong>of</strong> movement. Unlike dwarves,who typically innovate in armorcrafting by inventing newexotic types <strong>of</strong> armor, elves learn to use the materials available tothem—<strong>of</strong>ten augmenting them through alchemy or the simpleapplication <strong>of</strong> skill—to create extraordinarily supple and flexiblesuits <strong>of</strong> armor. Indeed, the armor popularly called elven chain isnothing but a regular suit <strong>of</strong> chainmail made from mithral.Over the years, these inventions have spread to halfling andraptoran armorsmiths, whose customers typically have similarneeds regarding a suit <strong>of</strong> armor’s weight and encumbrance.Each suit <strong>of</strong> armor described on Table 7–2 represents anexisting kind <strong>of</strong> armor from the Player’s Handbook with aspecial material used in its creation. These special materialsare detailed later in this chapter (except for mithral, which isdescribed on page 284 <strong>of</strong> the Dungeon Master’s Guide).ARMOR MODIFICATIONSIn addition to their innovations with special armor materials,the races <strong>of</strong> the wild have also created armor modificationstailored to their needs.Forestwarden Shroud: Elves invented this lightweightset <strong>of</strong> tunic and leggings, though it was quickly adopted byrangers and similar characters <strong>of</strong> all races.A forestwarden shroud is worn over a suit <strong>of</strong> armor. It canbe incorporated into any suit <strong>of</strong> armor during creation, or itcan be added later. Its slick surface allows branches and leavesto slide easily across it, negating the effect that undergrowthand heavy undergrowth has on the wearer’s Tumble and MoveSilently checks (see Forest Terrain, page 87 <strong>of</strong> the DungeonMaster’s Guide).A forestwarden shroud costs 100 gp and adds 2 pounds tothe weight <strong>of</strong> a suit <strong>of</strong> armor.Netcutter Spikes: The raptorans developed netcutterspikes to help them avoid becoming immobilized in combat.Netcutter spikes are slightly longer than regular armor spikesand have X-shaped cross-sections. Each spike is sharpenedalong all four edges.Netcutter spikes function just like armor spikes (seepage 124 <strong>of</strong> the Player’s Handbook). In addition, a characterpr<strong>of</strong>icient with the armor worn gains a +4 circumstance bonuson Strength checks or Escape Artist checks made to escapefrom a net, a web spell, or a similar entangling effect.Illus. by W. EnglandCHAPTER 7EQUIPMENTAND MAGICLeft to right: forestwarden shroud, leafweave armor, netcutter spikes, thistledown suit, wildwood armor167
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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