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Races of Wild

Races of Wild

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CHAPTER 2HALFLINGS46Halfling caravans hold funerals to mourn the loss <strong>of</strong>companions and also to celebrate their next great journey.Thus, a funeral usually has two parts: a grieving ceremonyfollowed by a party. During the grieving portion <strong>of</strong> thefuneral, the entire community gives vent to sorrow. Theobject <strong>of</strong> this portion <strong>of</strong> the ritual is to cleanse the souls <strong>of</strong>those left behind <strong>of</strong> their grief so that they can move on, bothliterally and figuratively. After all members <strong>of</strong> the caravanhave cried as long as they need to, they sleep, then awakenand begin the celebration. Tables are set up with places foreveryone, including an empty spot for the deceased. Theyroast meat, pile baked goods <strong>of</strong> all sorts on crude woodentables, and tap barrels <strong>of</strong> wine and ale. Everyone eats, drinks,and dances. From time to time, someone stands up and tellsa story (<strong>of</strong>ten humorous) involving the deceased, and tales <strong>of</strong>his life are woven into stories to add to the general tapestry <strong>of</strong>oral tradition that ties all halflings together. The storytellingand feasting lasts until everyone has fallen asleep, usually afull day and night.After the party ends, the body <strong>of</strong> the deceased, if present,is brought to a funeral pyre built <strong>of</strong> branches and twigsand set alight. His ashes are then scattered to the fourwinds, so that he might continue his journey unfettered.The goods <strong>of</strong> the deceased are distributed to the remainingmembers <strong>of</strong> his family or, if no immediate family is present,to his clan.If a funeral is held for a halfling who later turns up alive,he must take another name because his original identity hasbeen laid to rest. Even if everyone knows who he is, he mustbegin again as a new member <strong>of</strong> the caravan and his clan.HALFLING SOCIETYAND CULTUREFor the most part, halflings lay no claim to any land, buildno permanent dwellings, and grow no crops. They functionas permanent guests in the world, moving from onecommunity to another, enjoying the hospitality <strong>of</strong> anyfriends they find, and moving along when they wear outtheir welcome. They carry with them only what fits in theirwagons, and they live <strong>of</strong>f the land when no other means <strong>of</strong>support presents itself.Some halflings do purchase land or homes and settle downfor a time, but these individuals rarely live out their lives inone spot. After a year or two the family moves on, taking tothe road again or seeking a new home in a different settlement.Halflings who settle down to stay are rare indeed,usually elderly folk who have seen all they wish to see andwant only a comfortable retirement. Some settled halflingsallow others <strong>of</strong> their kind to camp on their land and help farmit whenever they pass through. Others settle in cities andprovide safe houses for halflings who are in trouble with thelaw. Whatever their dwellings, settled halflings <strong>of</strong>ten serveas fences or “bankers” for other halflings; they provide a safeplace to cache accumulated wealth so the owner doesn’t haveto carry it and risk losing it to brigands.Permanent halfling communities are generally found inthe lands <strong>of</strong> other races, and their populations turn over withsome regularity. Such communities <strong>of</strong>fer services to travelinghalflings, give them items left behind by others, and providesafe places for them to hide or store wealth, in the same waythat individual settled halflings might. A halfling in such acommunity may at any point trade her shop for a wagon andmove on with a passing caravan, leaving some other halfling(usually from the same clan) in charge <strong>of</strong> her business for aslong as the newcomer wishes to stay.Some halfling communities, whether caravans or settlements,also include a few outsiders who have been “adopted”by one clan or another. Such individuals are usually foundlingswho were left at a halfling camp by parents who did notwant them, or orphans the halflings found in their travels.Halflings raise such adoptees with all the privileges <strong>of</strong>membership in the clan but still expect them to leave uponreaching maturity. If an adoptee takes poorly to life on theroad, the halflings may try to find her a home in the nextcommunity <strong>of</strong> her kind that they encounter. Alternatively,adoptees may find their way to a permanent halfling settlement,where an elderly shopkeeper may be happy to have thecheap labor that a child represents.The following sections describe the framework <strong>of</strong> a halflingcaravan community, the lifestyle <strong>of</strong> a lone halfling,and the structure <strong>of</strong> a settled community, as well as some<strong>of</strong> the details <strong>of</strong> mundane aspects <strong>of</strong> daily life in each <strong>of</strong>these settings.Roleplaying Application: The day-to-day aspects <strong>of</strong>halfling society include those elements that are consideredcommon knowledge, the basic assumptions that halflingsmake about the world. Consider how these assumptions affectyour character’s attitude and how the different customs <strong>of</strong>others might spark his innate curiosity.HALFLING CLANSHalfling clans are groups tied together by family relationships.The precise details <strong>of</strong> how clan membership is decidedvary from one clan to another, but in most cases a halfling istechnically a member <strong>of</strong> both her mother’s and her father’sclan at birth. Upon reaching maturity, she must formallychoose between the two clans and adopt the family name <strong>of</strong>the chosen clan. Informally, however, she usually remainswelcome with the clan she did not choose and may travelwith either at will.Should a halfling commit so heinous an act that his clanwishes to disassociate itself from him, the clan ruler maychoose to eject him. At that point, he may formally join anyother clan that will have him. If no clan ruler is willing toaccept him, he becomes a clanless loner.Clanless halflings do not suffer from the same degree <strong>of</strong>stigma as clanless dwarves do, but they can still expect to betreated with some wariness by others <strong>of</strong> their kind. Most driftfrom one caravan to another, always claiming membershipin a clan not represented there, or make their own way in thesociety <strong>of</strong> some other race.

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