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Races of Wild

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into the fabric <strong>of</strong> the sky itself. You can tap into this reservoir,called the spellpool, and call spells from this commonresource at need.Calling a Spell: Calling a spell from thespellpool can be done at any distancebut requires you to have anopen, unused spell slot <strong>of</strong>the appropriate level.When preparingspells forthe day, youdecide at that timewhether to leave some spell slots open.You can call only for a spell <strong>of</strong> alevel that you could normallycast. You can call a number<strong>of</strong> spells per day whose totallevels are equal to orless than half your casterlevel (round down, minimumone). For example,a 7th-level cleric/1st-levelskypledged can callone 3rd-level spelland one 1st-levelJantril Sestriin, askypledged initiatespell, or two 2nd-level spells, assuming shehas slots available and isn’t considered apledgebreaker.When you call a spell, you take a full-round action toconcentrate (which does provoke attacks <strong>of</strong> opportunity).The spell appears in your mind at the beginning <strong>of</strong> yournext turn and can be used immediately. However, if youdo not cast the called spell within a number <strong>of</strong> minutesequal to your caster level, it fades from your mind asthough cast.Spell Availability: Three stages <strong>of</strong> access to the spellpoolexist. A new skypledged gains divine spellpool I privileges,which grants access to spells <strong>of</strong> 1st to 3rd level.Starting at 4th level, divine spellpool II allows accessto 4th- to 6th-level spells. Starting at 7th level, divinespellpool III grants access to 7th- to 9th-level spells. No0-level spells are available, but the spellpoolcan provide any other spell on thecleric or druid spell list in thePlayer’s Handbook—evencleric spells to a druidor druid spellsto a cleric. Theonly unavailablespellsare thosewith the fire,earth, or waterdescriptor,and those clericspells that appear as domain spells butnot on the main cleric spell list.Spellpool Debt: Every time you calla spell, you incur a debt. To pay this debt,you must return spell power to the spellpool, in the form <strong>of</strong>a spell you have prepared <strong>of</strong> a level equal to that <strong>of</strong> the calledspell, or a number <strong>of</strong> spells whose combined levels equal thelevel <strong>of</strong> the called spell. For instance, the spellpool debt fora 5th-level spell is five levels, which could be paid <strong>of</strong>f withanother 5th-level spell or any combination <strong>of</strong> spells whoselevels total five. Returning a spell’s power to the spellpool is afull-round action, like calling a spell, and depletes a preparedspell slot as if the spell had been cast.The debt must be repaid within a number <strong>of</strong> days equalto your skypledged class level; otherwise, you becomea pledgebreaker (see below) and you cannot access thespellpool again until you repay your debt and atone foryour transgression. You must repay this debt as a part <strong>of</strong>any atonement for being a pledgebreaker. You can’t buildup a positive balance with the spellpool by paying <strong>of</strong>f a debtbefore incurring it.Spellcasting: At each level, you gain new spells perday and an increase in caster level (and spells known, ifapplicable) as if you had also gained a level in a divinespellcasting class to which you belonged before adding theprestige class level. You do not, however, gain any other classfeature a character <strong>of</strong> that class would have gained. If you hadIllus. by J. JarvisCHAPTER 5PRESTIGECLASSESTable 5–5: The Skypledged Hit Die: d6BaseAttack Fort Ref WillLevel Bonus Save Save Save Special Spellcasting1st +0 +0 +2 +2 Skypledge, divine spellpool I +1 level <strong>of</strong> existing divine spellcasting class2nd +1 +0 +3 +3 Beckon breeze +1 level <strong>of</strong> existing divine spellcasting class3rd +2 +1 +3 +3 Instant supplication +1 level <strong>of</strong> existing divine spellcasting class4th +3 +1 +4 +4 Divine spellpool II +1 level <strong>of</strong> existing divine spellcasting class5th +3 +1 +4 +4 Beckon winds +1 level <strong>of</strong> existing divine spellcasting class6th +4 +2 +5 +5 Servant supplication +1 level <strong>of</strong> existing divine spellcasting class7th +5 +2 +5 +5 Divine spellpool III +1 level <strong>of</strong> existing divine spellcasting class8th +6 +2 +6 +6 Beckon gale +1 level <strong>of</strong> existing divine spellcasting class9th +6 +3 +6 +6 Assumptive supplication +1 level <strong>of</strong> existing divine spellcasting class10th +7 +3 +7 +7 Cyclonic doom +1 level <strong>of</strong> existing divine spellcasting classClass Skills (4 + Int modifier per level): Concentration, Craft, Handle Animal, Heal, Intimidate, Knowledge (nature),Knowledge (the planes), Listen, Pr<strong>of</strong>ession, Spellcraft, Spot, Survival.127

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