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Races of Wild

Races of Wild

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CHAPTER 4OTHERRACES96Illus. by S. BelledinLands: Centaurs make their lairs in forested areas andprefer to range through temperate plains and forests.Although centaurs have permanent dwellings, their culturehas more in common with nomads and hunters than withthe city-building races <strong>of</strong> humanoids. Like nomadic cultures,centaur tribes range farther north during the warmmonths and concentrate in southern temperate regionsduring the winter.Settlements: Centaur lairs look little like the permanentstructures <strong>of</strong> other races, consisting <strong>of</strong> a series <strong>of</strong>beautiful forest glades, peaceful streams,and perhaps a few scattered lean-tos.Although these lairs seem simple andunprotected, they providemore protection thaneven the stoutest wallsby allowing the swiftmovingcentaurs to encircleapproaching foes or easily flee ifpressed too hard.Power Groups: A centaurdruid is usually a tribe’sdesignated leader andspeaker, but groups <strong>of</strong>centaur warriors holdgreat sway in any giventribe, mainly becausetheir choices <strong>of</strong>where and whatto hunt greatlyimpact how wellthe tribe will eat inthe coming weeks.These hunters, braveand free-spirited as theyare, have their passionstempered by the wisdom<strong>of</strong> the centaur druidsMale centaurwho study the wilderness through which the tribe roams.Although these groups rarely have lasting conflicts, thehunters and druids <strong>of</strong>ten wish to pursue differing shorttermgoals.Beliefs: Centaurs love and worship nature, and mostwho wish to devote themselves to a higher power or causebecome druids. Nearly all centaur clerics (who are rare)worship the centaur deity Skerrit. Clerics <strong>of</strong> this nature deitycan choose any two <strong>of</strong> the following domains: Animal,Good, or Plant.Relations: Centaurs shun humans. Although they bearthem no serious ire, they prefer open lands to the closedincities that humans invariably build. Centaurs get alongwell with elves and with many <strong>of</strong> the wandering races,such as catfolk and halflings. Centaurs have had too manydangerous skirmishes against tribes <strong>of</strong> vicious gnolls tobe anything other than suspicious <strong>of</strong> the hyena-headedhumanoids, but they are open-minded and intelligentenough to get along with an individual gnoll that provesitself trustworthy.CENTAUR CHARACTERSBecause <strong>of</strong> their unique physical abilities and physiology,centaurs make versatile warriors and scouts. Centaurs whotake a few levels in druid or (more rarely) cleric combinepowerful ranged attacks with minor spellcasting abilitiesmuch like a multiclass humanoid spellcaster does.Adventuring Centaurs: Centaur adventurers don’t havethe problems with outsiders that most centaurs do. Througha combination <strong>of</strong> confidence, curiosity, and ambition,these brave centaurs have come to viewthe cities and communities <strong>of</strong> other culturesas places to learn and explore rather thanplaces to avoid.Centaurs view adventurers ascultural outsiders. Many otherraces <strong>of</strong> the wild, such asgnolls and catfolk, seeonly a small differencebetweenan accomplishedhunter who provides food for thetribe and an adventurer, butcentaurs feel quite differently.Although centaurs do notshun adventurers <strong>of</strong> theirown race in the same waythat they shun humans,orcs, and some otherhumanoids, they nevermake centaur adventurersfeel truly welcome, and usuallyencourage such a characterFemale centaurto move on to another area orcommunity after a short timeamong them.Character Development: Centaur characters have 4 racialHit Dice and a +2 level adjustment. As a result, many <strong>of</strong> acentaur’s early choices are simplified. In the early stages <strong>of</strong>their careers, centaur characters <strong>of</strong>ten have fewer hit pointsthan other humanoid warriors <strong>of</strong> an equal level, causingmany centaurs to favor ranged combat. Mastering the use <strong>of</strong>a powerful composite longbow allows a centaur characterto take advantage <strong>of</strong> his strength, and his high speed allowshim to keep his distance from most foes. For melee combat,centaurs prefer two-handed weapons that allow them to takefull advantage <strong>of</strong> their high strength, such as longspears,greatswords, and greataxes.When playing a centaur, remember that the race’s uniqueanatomy causes problems in certain circumstances. Ina four-member party, it’s quite likely that if the centaurcharacter falls in combat, the party will lack the physicalstrength to move him. In addition, as pointed out on page7 <strong>of</strong> the Monster Manual, some creatures simply aren’t

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