CHAPTER 4OTHERRACES104<strong>of</strong> the humanoid races. A killoren community might be assimple as a few families dwelling among the boughs andshade <strong>of</strong> a peaceful forest or as remote as a small group<strong>of</strong> killoren following game across the frozen steppes <strong>of</strong>the far north.Power Groups: Killoren communities are usuallygoverned by a group <strong>of</strong> elder druids and wizards, but anyindividual killoren might rise to leadership depending onhis or her personal exploits. These leaders act more ascouncilors and protectors than as an organized form <strong>of</strong>government, the small size <strong>of</strong> killoren communities keepingtheir roles relatively simple compared to the politics <strong>of</strong>the humanoid races.As the number <strong>of</strong> killoren grows, so too does their differencein outlook. A small group <strong>of</strong> elder killoren, somehaving walked among the humanoid races for a hundredyears or more, believe they have seen enough <strong>of</strong> humansand the allied civilized races. Calling themselves simply The<strong>Wild</strong>, these powerful killoren have chosen to defend theirrefuges with magical and physical force. Many <strong>of</strong> thesekilloren are druids and wizards, and their radical outlookis quickly drawing the attention <strong>of</strong> both other killoren andthe armies <strong>of</strong> the human kingdoms.Beliefs: Most killoren revere the silent might <strong>of</strong> natureitself, although some, particularly clerics, pay homage to thegod Obad-Hai. Killoren do not simply admire nature—theyare part <strong>of</strong> it. A killoren cannot look at a distant mountainrange without feeling its power and beauty stir her, nor cana killoren walk through a forest glade without being movedby the peace and strength <strong>of</strong> nature. Nature is more than adistant ideal to the killoren; it is life itself.Relations: Although tension grows between the killorenand the humanoid kingdoms, for the most part killorenremain a curiosity in the eyes <strong>of</strong> the humans and theirallies. Killoren walk freely within the cities <strong>of</strong> almost everycivilized race. Of all the humanoid races, the elves are closestin outlook to the killoren, but even the elves remain curiousabout the killoren’s recent origin and their ultimate role innature’s plan.KILLOREN CHARACTERSKilloren characters range from powerful and zealousdefenders <strong>of</strong> nature to inquisitive and insightful students<strong>of</strong> humanoid cultures. The killoren’s ability to manifestdifferent aspects <strong>of</strong> nature’s power lets them fill multipleroles in a party <strong>of</strong> adventurers, depending on the expectedencounters and adventures. Killoren NPCs hint at thegrowing unrest <strong>of</strong> powerful natural forces, adding asense <strong>of</strong> mystery and danger to the wild places <strong>of</strong> thecampaign world.Adventuring Killoren: Killoren adventure to learnabout the world. Unlike other fey, killoren are driven bythe nameless powers <strong>of</strong> nature to learn about the humanoidraces and customs. Killoren match the aggression andambition <strong>of</strong> humanoids, but they also maintain the eternalconnection to nature that all fey embody. As killoren growin power and number, they form ever-changing opinions<strong>of</strong> humans and their allies, helping the causes that theydeem to be one with nature’s design and opposing thosewho would despoil or destroy nature’s beauty. Experiencedkilloren might adventure with a more definite purpose—working to thwart the schemes <strong>of</strong> a particular religiouscult, protecting nature from wild orcs and goblinoids, orhunting powerful outsiders that are beyond the reach <strong>of</strong>nature’s other servants.Character Development: Killoren characters are bestserved by focusing on one aspect and ensuring that theabilities they favor work well with the choices they makeconcerning skills, feats, and class levels. Because <strong>of</strong> theirobvious connection with nature, many adventuring killorenadvance as rangers and druids. Perhaps more intriguing,however, are those killoren who take levels in other classessuch as wizard or paladin, yet retain their unswerving connectionto the power <strong>of</strong> nature.Character Names: Killoren have only one name, andthey choose this name themselves upon declaring theirown maturity, usually near the beginning <strong>of</strong> their tenthyear <strong>of</strong> life. Killoren names always have three syllables, thelast <strong>of</strong> which denotes their family in the same way that ahuman’s family name shows his or her relation. Examplekilloren names include Durmindin, Ennimbel, Kettenbar,and Shallahai.ROLEPLAYING A KILLORENWith the power <strong>of</strong> nature forever bonded to their souls, killorencharacters have both the enigmatic outlook <strong>of</strong> the feyand the inquisitive drive <strong>of</strong> the humanoid races. This uniqueoutlook, combined with the unusual ability to manifestdifferent aspects <strong>of</strong> nature’s own power, makes killoren achallenge to roleplay. When roleplaying a killoren, you mustmake the reverence <strong>of</strong> nature a subtle yet ever-present aspect<strong>of</strong> your personality without overdoing it, and you must beready to express markedly different aspects <strong>of</strong> your character’spersonality depending on which aspect <strong>of</strong> nature you chooseto manifest each day.Personality: Killoren have an innate connection tonature’s power; as such, the natural world and its best interestsare never far from their thoughts. Killoren also differfrom other races in that they have three different aspects<strong>of</strong> their personality that correspond with their ability tomanifest different aspects <strong>of</strong> nature’s might. Killoren whomanifest the destroyer aspect are arrogant and aggressive,those who manifest the aspect <strong>of</strong> the hunter are stealthy andsubtle, and those who manifest the aspect <strong>of</strong> the ancientthink carefully and look deep into the heart <strong>of</strong> a matterbefore voicing their thoughts.Roleplaying Application: Make the most <strong>of</strong> the differentaspects <strong>of</strong> nature that you manifest by accentuatingthe changes in your character’s personality with eachchange. Don’t overdo it—this ability is not a case <strong>of</strong>three separate personalities. Rather, it’s an opportunityto build multiple aspects <strong>of</strong> one character. The best way
to do this is to make a short list <strong>of</strong> common sayings orexpression your character uses and then change the toneand delivery depending on the aspect that your characteris manifesting.Behaviors: Just as their personality changes slightly whenthey manifest a different aspect, the behaviors <strong>of</strong> individualkilloren change slightly depending on the aspect that theyare manifesting.Roleplaying Application: The best way to reinforcethe differences between the aspects <strong>of</strong> naturethat your character manifests is with bodylanguage. Sit forward in your chair and speaka little bit louder when manifesting the aspect<strong>of</strong> the destroyer; sit back and think beforespeaking when manifesting the aspect <strong>of</strong> theancient; and make quick, darting movementswhen manifesting the aspect <strong>of</strong> the hunter.Develop one or two obvious idiosyncrasies thatonly surface when your character is manifestinga specific aspect.Language: Killoren make a great effort tospeak as those around them speak. Learningthe speaking styles as well as the language<strong>of</strong> the humanoids they are with gives themgreater insight into the culture and attitudes<strong>of</strong> their friends.Roleplaying Application: Make it a point to pickup on the sayings and speaking rhythms <strong>of</strong> thoseyou are with. This includes notable NPCs as well asyour fellow player characters. Don’t go so far as to mimicanyone; that is not the killoren way. Rather, pay attentionto the way others speak as well as what they say and try toslip a few sayings <strong>of</strong> theirs into your own dialogue.KILLOREN ENCOUNTERSKilloren are enigmatic fey, and as such they serve a campaignbetter as occasional neutral parties rather than directantagonists. Hinting that the inquisitive and ambitious feyare growing in number and power will serve to build tensionnormally absent from encounters with fey creatures.EL 4: Two killoren travelers. Although killoren usuallytravel alone, a pair <strong>of</strong> killoren travelers might investigate alarge community or track a party <strong>of</strong> adventurers (perhapsthe player characters) to learn <strong>of</strong> their activities.Killoren Traveler: Killoren ranger 1/rogue 1; CR 2;Medium fey; HD 1d8+1 plus 1d6+1; hp 13; Init +2; Spd 30ft.; AC 15, touch 12, flat-footed 13; Base Atk +1; Grp +3; Atkor Full Atk +4 melee (1d8+2/19–20, masterwork longsword)or +4 ranged (1d8+2/×3, masterwork composite longbow);SA sneak attack +1d6; SQ favored enemy humans +2, lowlightvision, manifest nature’s might (aspect <strong>of</strong> the hunter),trapfinding, wild empathy +0 (–4 magical beasts); AL N; SVFort +3, Ref +6, Will +0; Str 14, Dex 15, Con 13, Int 12, Wis10, Cha 8.Female killorenMale killorenSkills and Feats: Handle Animal +5, Hide +7, Knowledge(nature) +5, Listen +5, Move Silently +7, Spot +5, Search +6,Survival +6 (+8 following tracks); Point Blank Shot, Track.Languages: Common, Elven, Sylvan.Favored Enemy (Ex): This killoren traveler has selectedhumans as a favored enemy. She gains a +2 bonus on herBluff, Listen, Sense Motive, Spot, and Survival checks whenusing these skills against humans. She gets the same bonuson weapon damage rolls against humans.Manifest Nature’s Might (Su): This killoren traveleris manifesting the aspect <strong>of</strong> the hunter, which increasesher skill modifiers as follows: Hide +9, Listen +7, MoveSilently +9, and Spot +7. It also increases her initiativebonus to +4.Sneak Attack (Ex): This killoren traveler deals an extra1d6 points <strong>of</strong> damage on any successful attack against flatfootedor flanked targets, or against a target that has beendenied its Dexterity bonus for any reason. This damage alsoapplies to ranged attacks against targets up to 30 feet away.Creatures with concealment, creatures without discernibleanatomies, and creatures immune to extra damage fromcritical hits are all immune to sneak attacks. The killorentraveler may choose to deliver nonlethal damage with herIllus. by J. ZhangCHAPTER 4OTHERRACES105
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can