CHAPTER 3RAPTORANS86knows whether the flock is going to carve out a new levelinto the living rock <strong>of</strong> the cliff face. A leaky cistern is onething, but that amount <strong>of</strong> excavation will tax the flock’sresources to the utmost. That decision has already draggedout for far too long in debate, primarily because everyoneis now busy whispering about the elves in the area. Of allthe useless nonsense!To make matters worse, the war chief is constantly afterher to make more charcoal to fire the forge for weapons. She’sreminded him several times that you can’t make charcoal t<strong>of</strong>ire the forge in a day, but he doesn’t listen. There isn’t muchmetal anyway, so he’ll have to be content with making bowsand arrows rather than stockpiling foot spikes and swords.Unless, <strong>of</strong> course, someone else in this community (namelyMiithi, the hunting chief) wants to ask his elf friends if they’lltrade for some more metal.On top <strong>of</strong> all that, Henesku has been whining that theflock needs extra food stores because everyone looks fatigued.Of course people are tired! Who wouldn’t be from all thatweapon practice?Delembril Vintagil: Female raptoran rogue 2/cleric 6;CR 8; Medium humanoid (raptoran); HD 4d6+4 plus 4d8+4;hp 42; Init +1; Spd 30 ft., fly 45 ft. (average); AC 15, touch 11,flat-footed 14; Base Atk +5; Grp +3; Atk or Full Atk +7 melee(1d6–1/18–20, +1 rapier); SA sneak attack +1d6, spells, turnundead 4/day (+1, 2d6+7, 6th); SQ evasion, low-light vision,substitution levels; AL NG; SV Fort +6, Ref +6, Will +9; Str7, Dex 13, Con 12, Int 11, Wis 18, Cha 13.Skills and Feats: Appraise +5, Climb +5 (+7 ropes), Concentration+7, Gather Information +10, Heal +10, Jump+8, Knowledge (local) +5, Listen +9, Search +7, Spot +11,Survival +4 (+6 following tracks), Use Rope +6; Brew Potion,Investigator, Weapon Finesse.Languages: Common, Tuilvilanuue.Raptoran Traits: Raptorans can glide at a speed <strong>of</strong> 40 feet,with average maneuverability. Raptorans have an unerringsense <strong>of</strong> direction and always know which way is north. Araptoran spellcaster gains +1 caster level for Air spells. Thisraptoran can fly for 1 round at no penalty, or for 2 rounds atthe cost <strong>of</strong> becoming fatigued. A flying raptoran can make adive attack (as charge, but must fly at least 30 feet, descend atleast 10 feet, and use a piercing weapon to deal double damageon a hit).Substitution Levels: Raptoran cleric 1st, raptoran cleric3rd. See page 160.Cleric Spells Prepared (caster level 6th): 0—create water (2),detect poison, light, mending; 1st—bless, comprehend languages,endure elements, raptor’s sight† D , shield <strong>of</strong> faith; 2nd—calm emotions(DC 16), hold person (DC 16), locate object D , make whole,silence; 3rd—create food and water, enduring flight† D , removedisease, stone shape.†New spell described in Chapter 7.D: Domain spell. Domains: Sky† (+5 ft. bonus to glide/flyspeed; Spot is a class skill), Travel (freedom <strong>of</strong> movement upto 6 rounds/day; Survival is a class skill).†New domain described on page 174.Possessions: +1 rapier, +1 leather armor, amulet <strong>of</strong> natural armor+1, wand <strong>of</strong> cure moderate wounds (30 charges), divine scroll <strong>of</strong>daylight and summon monster III, gold ring (450 gp).Miithi Xantiro, Hunting ChiefMiithi has been hunting chief for a long time and washoping to take a break from that position this year. One <strong>of</strong>his best young hunters, Chanil Akiilin, had been hoping tobe appointed for some time, but he was given the position<strong>of</strong> war chief instead. Still, Jenlisa is a wise woman, and sheprobably had a good reason for that decision.Lately, Miithi has had his hands full training the youngmembers <strong>of</strong> the flock to hunt. For some reason, they seemless focused than the youth <strong>of</strong> previous seasons, and he hashad a difficult time getting them to concentrate on the taskat hand. They seem overtired.Miithi is tired himself—because he has been makingmidnight flights across the lake to spend time with a smallgroup <strong>of</strong> elf females. One <strong>of</strong> the elves has been giving himlessons in magic, bringing out the innate magical abilitythat he never knew he had. Miithi has mentioned the elvesto Jenlisa, but he hasn’t said anything about the magic lessons.Nor has he spoken <strong>of</strong> the fact that he sometimes can’tremember any details <strong>of</strong> his visits to the elves.Game has been plentiful this season, and Miithi has hadno difficulty meeting Henesku’s demands for more food tostore. Delembril, the supply chief, has had to scramble to getall that meat dried and find places to store it, but the flock’slands have provided well this season.Miithi Xantiro: Male raptoran ranger 8/sorcerer 2;CR 10; Medium humanoid (raptoran); HD 8d8+24 plus2d4+6; hp 74; Init +2; Spd 30 ft., fly 40 ft. (average); AC19, touch 13, flat-footed 17; Base Atk +9; Grp +10; Atk +13ranged (1d8+1/×3 plus 1d6 electricity, +1 shock footbow) or+11 melee (1d8+1/×3, masterwork longspear); Full Atk+11/+11/+6 ranged (1d8+1/×3 plus 1d6 electricity, +1 shockfootbow) or +11/+6 melee (1d8+1/×3, masterwork longspear);Space/Reach 5 ft./5 ft. (10 ft. with longspear); SA favoredenemy (animals +4, giants +2), spells; SQ animal companion(dire hawk), animal companion benefits, familiar, familiarbenefits, low-light vision, raptoran traits, swift tracker, wildempathy +9 (+5 magical beasts), woodland stride; AL CG;SV Fort +9, Ref +8, Will +6; Str 13, Dex 14, Con 16, Int 8,Wis 12, Cha 11.Skills and Feats: Climb +3, Handle Animal +6, Hide+13, Jump +11, Listen +6 (+8 with familiar), Move Silently+13, Ride +4, Spellcraft +1, Spot +15 (+17 with familiar,+18 in bright light), Survival +12; Alertness*, EnduranceB , Improved Critical (footbow), Manyshot B , PointBlank Shot, Precise Shot, Rapid Shot B , Track B , WeaponFocus (footbow).Languages: Common, Tuilvilanuue.Animal Companion (Ex): Miithi has a dire hawk namedSunbeam as an animal companion. Sunbeam’s abilities and
characteristics are summarized in the dire hawk entry onpage 189 <strong>of</strong> this book.Animal Companion Benefits: Miithi and Sunbeam enjoythe link and share spells special qualities.Link (Ex): Miithi can handle Sunbeam as a free action.He also gains a +4 circumstance bonus on all wild empathychecks and Handle Animal checks made regardinghis eagle.Share Spells (Ex): Miithi may have any spell he casts onhimself also affect his animal companion if the latter iswithin 5 feet at the time. The ranger may also cast a spellwith a target <strong>of</strong> “You” on his animal companion.Familiar: Miithi’s familiar is a hawk named Alethial.The familiar uses the better <strong>of</strong> its own and Miithi’s basesave bonuses. The creature’s abilities and characteristics aresummarized below.Familiar Benefits: Miithi gains special benefits fromhaving a familiar. This creature grants Miithi a +3 bonus onSpot checks in bright light (included in the above statistics).*Alethial grants its master Alertness as long as it is within5 feet.Empathic Link (Su): Miithi can communicate telepathicallywith his familiar at a distance <strong>of</strong> up to 1 mile. The masterhas the same connection to an item or a place that thefamiliar does.Share Spells (Su): Miithi can have any spell he casts on himselfalso affect his familiar if the latter is within 5 feet at the time.He can also cast a spell a target <strong>of</strong> “You” on his familiar.Favored Enemy (Ex): Miithi gains a +4 bonus on hisBluff, Listen, Sense Motive, Spot, and Survival checks whenusing these skills against animals. He gains the same bonuson weapon damage.Against giants, he gains a +2 bonus on these skill checksand on weapon damage rolls.Raptoran Traits: Raptorans can glide at a speed <strong>of</strong> 40 feet,with average maneuverability. Raptorans have an unerringsense <strong>of</strong> direction and always know which way is north. Araptoran spellcaster gains +1 caster level for Air spells. Thisraptoran can fly for up to 10 minutes total during a day beforebecoming fatigued. A flying raptoran can make a dive attack(as charge, but must fly at least 30 feet, descend at least 10feet, and use a piercing weapon to deal double damage ona hit).Swift Tracker (Ex): Track at normal speed without takingthe usual –5 penalty, or can track at double speed at only a–10 penalty.Woodland Stride (Ex): Miithi can move through naturalthorns, briars, overgrown areas, and similar terrain at hisnormal speed and without damage or other impairment.However, thorns, briars, and overgrown areas that aremagically manipulated to impede motion still affect him.Ranger Spells Prepared (caster level 4th): 1st—entangle (DC12), speak with animals.Sorcerer Spells Known (6/4 per day; caster level 2nd); 0—detectmagic, light, mage hand, message, read magic; 1st—expeditiousretreat, true strike.Possessions: +2 mithral chain shirt, +1 ring <strong>of</strong> protection,masterwork longspear, +1 shock footbow (+1 Str bonus) with20 arrows.Alethial, Hawk Familiar: CR —; Tiny animal; HD 2;hp 37; Init +3; Spd 10 ft., fly 60 ft. (average); AC 18, touch 15,flat-footed 15; Base Atk +9; Grp –1; Atk or Full Atk +14 melee(1d4–2, talon); SQ improved evasion, low-light vision; AL CG;SV Fort +6, Ref +9, Will +7; Str 6, Dex 17, Con 10, Int 6, Wis14, Cha 6.Skills and Feats: Handle Animal +4, Hide +22, Listen +7, MoveSilently +14, Spot +22, Survival +13; Weapon Finesse B .Deliver Touch Spells (Su): Alethial can deliver touch spellsfor Miithi (see Familiars, page 52 <strong>of</strong> the Player’s Handbook).Improved Evasion (Ex): If Alethial is exposed to any effectthat normally allows it to attempt a Reflex saving throw forhalf damage, it takes no damage with a successful savingthrow and half damage if the saving throw fails.Skills: Hawks have a +8 racial bonus on Spot checks.Jantril Sestriin, Star ChiefJantril is new to the position <strong>of</strong> star chief and eager to makeher mark. She dreams <strong>of</strong> being immortalized in a constellation,the way legend says that raptorans have been in thepast. To do that, she has to make sure that everyone in theflock is paying enough attention to celestial matters. Rightnow, the war chief has everyone practicing with weaponsnight and day as if war were imminent. When they’re notpracticing, they’re debating over whether to expand theirhome and how close those elves should be allowed to settlenearby. The stars favor the expansion <strong>of</strong> the cliff-dwelling,but they make ominous hints that the elves are not whatthey seem to be.Jantril Sestriin’s statistics are presented in the description<strong>of</strong> the skypledged prestige class (see page 126).Elissto Nisian, SunspeakerEverybody is being exceptionally silly lately. So the oldguy is talking to some elves. Big deal. Those who patrol theperimeter know perfectly well what he’s been doing—he’sbeen getting magical instruction. Who better to get it fromthan an elf? Even if that weren’t the purpose <strong>of</strong> his meetings,all this debate about raptorans and elves is a bunch<strong>of</strong> hooey. They ought to be talking about the proposedexpansion issue, not fighting about who lives where. Theflock members on the Walk <strong>of</strong> the Four Winds could beginto return shortly, so a decision on creating new nests needsto be made soon.Everyone is unusually quarrelsome lately, probably becausethey’re so tired. Not in all the years that Elissto has beensunspeaker have raptorans routinely practiced past dawn withweapons. If someone doesn’t put a stop to this madness, hemay have to start knocking heads together.Elissto has been the flock’s sunspeaker for over a decadenow, and he is much more in tune with the outside worldthan anyone else in his flock. He has considerable charmCHAPTER 3RAPTORANS87
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can