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Races of Wild

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characteristics are summarized in the dire hawk entry onpage 189 <strong>of</strong> this book.Animal Companion Benefits: Miithi and Sunbeam enjoythe link and share spells special qualities.Link (Ex): Miithi can handle Sunbeam as a free action.He also gains a +4 circumstance bonus on all wild empathychecks and Handle Animal checks made regardinghis eagle.Share Spells (Ex): Miithi may have any spell he casts onhimself also affect his animal companion if the latter iswithin 5 feet at the time. The ranger may also cast a spellwith a target <strong>of</strong> “You” on his animal companion.Familiar: Miithi’s familiar is a hawk named Alethial.The familiar uses the better <strong>of</strong> its own and Miithi’s basesave bonuses. The creature’s abilities and characteristics aresummarized below.Familiar Benefits: Miithi gains special benefits fromhaving a familiar. This creature grants Miithi a +3 bonus onSpot checks in bright light (included in the above statistics).*Alethial grants its master Alertness as long as it is within5 feet.Empathic Link (Su): Miithi can communicate telepathicallywith his familiar at a distance <strong>of</strong> up to 1 mile. The masterhas the same connection to an item or a place that thefamiliar does.Share Spells (Su): Miithi can have any spell he casts on himselfalso affect his familiar if the latter is within 5 feet at the time.He can also cast a spell a target <strong>of</strong> “You” on his familiar.Favored Enemy (Ex): Miithi gains a +4 bonus on hisBluff, Listen, Sense Motive, Spot, and Survival checks whenusing these skills against animals. He gains the same bonuson weapon damage.Against giants, he gains a +2 bonus on these skill checksand on weapon damage rolls.Raptoran Traits: Raptorans can glide at a speed <strong>of</strong> 40 feet,with average maneuverability. Raptorans have an unerringsense <strong>of</strong> direction and always know which way is north. Araptoran spellcaster gains +1 caster level for Air spells. Thisraptoran can fly for up to 10 minutes total during a day beforebecoming fatigued. A flying raptoran can make a dive attack(as charge, but must fly at least 30 feet, descend at least 10feet, and use a piercing weapon to deal double damage ona hit).Swift Tracker (Ex): Track at normal speed without takingthe usual –5 penalty, or can track at double speed at only a–10 penalty.Woodland Stride (Ex): Miithi can move through naturalthorns, briars, overgrown areas, and similar terrain at hisnormal speed and without damage or other impairment.However, thorns, briars, and overgrown areas that aremagically manipulated to impede motion still affect him.Ranger Spells Prepared (caster level 4th): 1st—entangle (DC12), speak with animals.Sorcerer Spells Known (6/4 per day; caster level 2nd); 0—detectmagic, light, mage hand, message, read magic; 1st—expeditiousretreat, true strike.Possessions: +2 mithral chain shirt, +1 ring <strong>of</strong> protection,masterwork longspear, +1 shock footbow (+1 Str bonus) with20 arrows.Alethial, Hawk Familiar: CR —; Tiny animal; HD 2;hp 37; Init +3; Spd 10 ft., fly 60 ft. (average); AC 18, touch 15,flat-footed 15; Base Atk +9; Grp –1; Atk or Full Atk +14 melee(1d4–2, talon); SQ improved evasion, low-light vision; AL CG;SV Fort +6, Ref +9, Will +7; Str 6, Dex 17, Con 10, Int 6, Wis14, Cha 6.Skills and Feats: Handle Animal +4, Hide +22, Listen +7, MoveSilently +14, Spot +22, Survival +13; Weapon Finesse B .Deliver Touch Spells (Su): Alethial can deliver touch spellsfor Miithi (see Familiars, page 52 <strong>of</strong> the Player’s Handbook).Improved Evasion (Ex): If Alethial is exposed to any effectthat normally allows it to attempt a Reflex saving throw forhalf damage, it takes no damage with a successful savingthrow and half damage if the saving throw fails.Skills: Hawks have a +8 racial bonus on Spot checks.Jantril Sestriin, Star ChiefJantril is new to the position <strong>of</strong> star chief and eager to makeher mark. She dreams <strong>of</strong> being immortalized in a constellation,the way legend says that raptorans have been in thepast. To do that, she has to make sure that everyone in theflock is paying enough attention to celestial matters. Rightnow, the war chief has everyone practicing with weaponsnight and day as if war were imminent. When they’re notpracticing, they’re debating over whether to expand theirhome and how close those elves should be allowed to settlenearby. The stars favor the expansion <strong>of</strong> the cliff-dwelling,but they make ominous hints that the elves are not whatthey seem to be.Jantril Sestriin’s statistics are presented in the description<strong>of</strong> the skypledged prestige class (see page 126).Elissto Nisian, SunspeakerEverybody is being exceptionally silly lately. So the oldguy is talking to some elves. Big deal. Those who patrol theperimeter know perfectly well what he’s been doing—he’sbeen getting magical instruction. Who better to get it fromthan an elf? Even if that weren’t the purpose <strong>of</strong> his meetings,all this debate about raptorans and elves is a bunch<strong>of</strong> hooey. They ought to be talking about the proposedexpansion issue, not fighting about who lives where. Theflock members on the Walk <strong>of</strong> the Four Winds could beginto return shortly, so a decision on creating new nests needsto be made soon.Everyone is unusually quarrelsome lately, probably becausethey’re so tired. Not in all the years that Elissto has beensunspeaker have raptorans routinely practiced past dawn withweapons. If someone doesn’t put a stop to this madness, hemay have to start knocking heads together.Elissto has been the flock’s sunspeaker for over a decadenow, and he is much more in tune with the outside worldthan anyone else in his flock. He has considerable charmCHAPTER 3RAPTORANS87

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