CHAPTER 7EQUIPMENTAND MAGICIllus. by W. England170A carry net and a cargo kite trail behind two soaring raptoransor Medium characters) to 6 feet square (for Medium orLarge characters).A tent made <strong>of</strong> honey leather provides a +4 bonus onSurvival checks for anyone inside. The cost <strong>of</strong> all such tentsinclude poles and stakes. A small pup tent (roomy enoughfor one Small character to lie down with his gear) is 2 feetwide by 4 feet long. A medium pup tent (roomy enough forone Medium character and gear) is 3 feet by 7 feet. Pup tentsare as tall as they are wide. A square tent 10 feet wide is bigenough for a party <strong>of</strong> four Small or Medium characters. Asquare tent 20 feet wide is big enough for a party <strong>of</strong> eightSmall or Medium characters or four Large characters. Squaretents are half as tall as they are wide.Sashling: This broad, pleated cloth belt hides a great manyinterior pockets. Ten pockets are sewn into the folds <strong>of</strong> asashling, each capable <strong>of</strong> holding an item weighing about aquarter-pound. A sashling’s pleats can conceal almost anythingthat may be placed inside the belt: An object up to thesize <strong>of</strong> a hen’s egg leaves no visible bulge on the sashling’sexterior. A sashling is ideal for carrying small items such ascoins, gems, vials, material components, and pieces <strong>of</strong> jewelryunobtrusively. It grants a +2 circumstance bonus on Sleight<strong>of</strong> Hand checks made to hide small objects on your body (seeSleight <strong>of</strong> Hand, page 81 <strong>of</strong> the Player’s Handbook).For wearers who need to carry more supplies, manysashlings are made with hooks on the outer side. The wearercan hang pouches and other items from the outside <strong>of</strong> thesashling as well, just as with a normal belt.Table 7–3: GearItem Cost WeightCarry net 10 gp 5 lb.Cargo kite 150 gp 50 lb.Elven harpHand 150 gp 2 lb.Lap 350 gp 4 lb.Great 1,500 gp 150 lb.Honey leatherSmall tarpaulin 15 gp 1/4 lb.Big tarpaulin 40 gp 1 lb.Small pup tent 30 gp 2 lb.Medium pup tent 60 gp 5 lb.10-foot square tent 120 gp 20 lb.20-foot square tent 240 gp 40 lb.Sashling 10 gp 1 lb.MAGIC ITEMSElf wizards have created many kinds <strong>of</strong> magic items over theyears, many <strong>of</strong> them now in common use. Halfling andraptoran spellcasters have made their contributions as well.WEAPON SPECIAL ABILITIESElf, raptoran, and halfling magic weapons emphasize speed,stealth, and adaptability.Blurstrike: On command (a free action), a weapon withthis special ability fades partially from view, appearing asonly a faint outline, though the wielder can see it normally.When used in an attack, an activated blurstrike weapon (alongwith its wielder’s hand and arm) appears as nothing but an
amorphous blur near the wielder’s body. The blurring effectprevents a foe from knowing exactly where the blow is aimed.The first attack made with a blurstrike weapon each roundis made as if the target were flat-footed. Foes that don’t relyon sight for combat (such as creatures with the blindsightspecial quality) and creatures with the uncanny dodge classfeature retain their Dexterity bonus and dodge bonuses toAC against the wielder’s attacks.A blurstrike weapon can remain blurry for up to 10 roundsa day. The duration <strong>of</strong> the effect need not be in consecutiverounds; deactivating the effect is also a free action.This property can be applied only to melee weapons.Faint illusion; CL 3rd; Craft Magic Arms andArmor, blur or invisibility; Price +2 bonus.Hideaway: The races <strong>of</strong> thewild like to travel light. Tohelp satisfy this desire, elfand halfling wizards havedeveloped hideaway weapons,which can made t<strong>of</strong>old up simply by pressinga stud on a handle or haft.Hideaway weapons are easyto conceal when folded andnot easily recognizable asweapons, making them verypopular with rogues.When folded, a hideawayweapon collapses into a smallcylinder small enough to fitcomfortably in the wielder’shand. Pressing a second studunfolds the weapon, whichalways appears in the wielder’shand, ready for use. Pressing thestud to fold or unfold the weapon is afree action.If you use the Sleight <strong>of</strong> Hand skill to conceal a foldedhideaway weapon, you get a +2 circumstance bonus on yourcheck. Since the folded weapon fits easily in your hand, youcan attempt to conceal a weapon <strong>of</strong> any size.Faint transmutation; CL 5th; Craft Magic Arms and Armor,shrink item; Price +7,500 gp.SPECIFIC WEAPONSThe elven affinity with swords and bows reaches its apotheosiswith the swordbow.Swordbow: The magical swordbow takes the concept <strong>of</strong>the elvencraft bow (see page 166) and does it one better. Asthe name implies, the weapon can transform from a sword toa bow (or vice versa) upon a mere thought by the wielder (afree action). A wielder can even interchange bow and swordattacks as part <strong>of</strong> the same full attack action.In sword form, the weapon features a bowlike grip and apommel that resembles the curving tip <strong>of</strong> a bow. The bladeis <strong>of</strong>ten decorated with an arrow. In bow form, the weapon isLidda brandishes a blurstrike short swordmade <strong>of</strong> metal, and each half <strong>of</strong> the bow’s arc resembles asword blade.In either form, a sword bow has the same enhancement bonus.A swordbow’s enhancement bonus can be improved as ifimproving two separate weapons (for example, improving a+1 swordbow to a +2 swordbow costs 12,000 gp, just as if youwere improving two +1 weapons to +2). A swordbow mayhave special abilities added to it (such as flaming); such abilitiescost twice the normal amount (again, as if improvingtwo separate weapons) and apply to both weapons if possible.If a special ability is addedthat can’t apply to both weapons(such as vorpal or distance), itapplies only to the swordbowwhen it is in an eligible form(for instance, a +1 swordbow <strong>of</strong>distance is a distance weapononly in bow form).Elves typically produceswordbows <strong>of</strong> the followingkinds.Light Swordbow: This weaponcan change between rapierand shortbow form. It is favoredby elf rogues. Each weapon hasa +1 enhancement bonus.Swordbow: This weapon canchange between longsword andlongbow form. It is favored by elfrangers. Each weapon has a +1enhancement bonus.Great Swordbow: This weaponcan change between greatswordand composite longbow form.It is favored by elf fighters. Eachweapon has a +1 enhancement bonus. Thecomposite longbow may have any desiredstrength rating at the time <strong>of</strong> creation; the example belowhas a +4 Str bonus.Faint transmutation; CL 5th; Craft Magic Arms andArmor, shrink item, creator must be an elf, Price 6,650 gp (lightswordbow), 6,690 gp (swordbow), or 7,150 gp (great swordbow),Cost 3,650 gp + 240 XP (light swordbow), 3,690 gp + 240 XP(swordbow), or 4,150 gp + 240 XP (great swordbow).ARMOR SPECIAL ABILITYElf, raptoran, and halfling magic armors focus on lightnessand utility. The races <strong>of</strong> the wild like to get as much use aspossible out <strong>of</strong> the weight they carry.Woodwalk: Armor with this special ability allows the wearerto enter a tree and exit from another tree as if under the effect <strong>of</strong>tree stride, but only if he has the woodland stride ability. Usingthis ability is a free action, but the wearer can use it only threetimes each day (that is, he can enter one tree and exit fromanother one on three occasions in 24 hours). Woodwalk armoris a favorite among elf and raptoran druids and rangers.Illus. by M. FaulknerCHAPTER 7EQUIPMENTAND MAGIC171
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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