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Races of Wild

Races of Wild

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CHAPTER 6CHARACTEROPTIONSIllus. by M. Faulkner152You ignore any penalties on your Move Silently checksincurred by noisy or very noisy terrain (see the Move Silentlyskill description, page 79 <strong>of</strong> the Player’s Handbook).MAGIC OF THE LANDYour intimate understanding <strong>of</strong> the natural world allowsyou to imbue your spells with life-giving magical powerfrom the land itself.Prerequisites: Concentration 5 ranks, Knowledge (nature)5 ranks, Spellcraft 5 ranks, caster level 1st.Benefit: When in a natural setting, you can draw onthe power <strong>of</strong> the land to imbue your spells withhealing power. For the purpose <strong>of</strong> thisfeat, a natural setting is defined asany location not within a communityand not a constructedarea. “Natural setting” includesunworked caverns,but not crafted dungeonsand the like.To use the feat, you mustsucceed on a Knowledge(nature) check (DC 15+ spell level), made as afree action while castinga spell. You can’t take 10on this check. If you succeed,each target <strong>of</strong> yourspell is healed <strong>of</strong> 2 points<strong>of</strong> damage per spell level,in addition to the spell’snormal effects. If thespell doesn’t have a targetentry, this feat has no effect.This healing poweris positive energy, so anundead creature insteadtakes 2 points <strong>of</strong> damageper spell level. An unwillingcreature can attempt aWill save (at the spell’s normalsave DC) to negate this effect. If the skill check fails,the prepared spell or spell slot is lost.You cannot use this feat on any spell with an alignmentdescriptor, nor with any necromancy spell. The natural worldfavors balance in all things, and thus does not support specificalignment-based magic, nor can its life-giving power be usedto enhance the magic <strong>of</strong> death.PLUNGING SHOTYou can use the force <strong>of</strong> gravity to make your ranged attacksdeal extra damage if your target is below you.Prerequisites: Dex 13, Point Blank Shot.Benefit: If your target is at least 30 feet lower than you,you deal an extra 1d6 points <strong>of</strong> damage with a thrown orprojectile weapon.The Underfoot Combat feat allows Lidda to nip at an ettin’s anklesSHARED FURYYour fearsome rage spurs your animal companion togreater heights.Prerequisites: Handle Animal 4 ranks, animal companionclass feature, rage class feature.Benefit: When you rage, your animal companion gainsthe same benefits and penalties from your rage that you do,but only if it is within 5 feet <strong>of</strong> you. The companion’s rageends when your rage ends, or as soon as you are no longerwithin 5 feet <strong>of</strong> your companion.UNDERFOOT COMBATYou can enter the space that a foe atleast two size categories bigger thanyou occupies.Prerequisites: Small or smaller,Tumble 10 ranks.Benefit: You can move intoor through a square occupied bya creature at least two size categorieslarger than you. Youdo not provoke attacks <strong>of</strong>opportunity for doing so.While you are in a squareoccupied by a creature at leasttwo size categories largerthan you, you gain the benefit<strong>of</strong> s<strong>of</strong>t cover (+4 bonus to AC)against all attacks, includingthose <strong>of</strong> the creature whosespace you occupy.Normal: Without this feat,you can move through squaresoccupied by a creature at leastthree size categories largerthan you, or a creature threesize categories smaller than you(or any creature, if you are Tinyor smaller).YONDALLA’S SENSEYou display a shrewd perception <strong>of</strong> danger. Other halflingssay the blessing <strong>of</strong> Yondalla is upon you.Prerequisite: Halfling.Benefit: You add your Wisdom bonus on initiativechecks.TACTICAL FEATSFirst introduced in Complete Warrior, tactical feats allowcharacters to use a variety <strong>of</strong> powerful <strong>of</strong>fensive or defensivemaneuvers in combat.If you’re playing a character who has a tactical feat, it’s yourresponsibility to keep track <strong>of</strong> the actions you’re performingas you set up the maneuver that the feat enables you to

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