CHAPTER 3RAPTORANS68Some raptoran flocks tend herds <strong>of</strong> bison, deer, or elk neartheir communities, taking some <strong>of</strong> the livestock each seasonfor food.Religion: The goddess Tuilviel Glithien, the Queen <strong>of</strong> Airand Night, is the raptorans’ primary deity. The raptorans callher Lady <strong>of</strong> the Silent Wings or simply The Lady. Tuilvielcherishes and protects all nocturnal birds. She is the patron<strong>of</strong> the hunt and <strong>of</strong> the family.Because many raptorans are druids, generalized nature worshipis common among members <strong>of</strong> the race. Some raptorans,especially arcane spellcasters, venerate powerful elementalsfrom the Elemental Plane <strong>of</strong> Air.Language: Raptorans speak a fluid and lyrical tongue theycall Tuilvilanuue. Ultimately derived from Elven but quitedistinct in its development, Tuilvilanuue has many long,tongue-twisting words but simple grammar, relying on inflectionto convey much <strong>of</strong> its meaning. Written Tuilvilanuueuses a simple form <strong>of</strong> the Elven script.Most raptorans have a practical mind-set, so they confinetheir writing to messages. Many raptoran songs, poems, andhistories exist, but the raptorans prefer memorizing theseto writing them down. “Memories are lighter to carry thanbooks,” a raptoran saying goes.Names: A raptoran child receives a birth name from herparents, which serves to identify the child as she grows up.Sometime after the child reaches adolescence she acquiresa nickname—occasionally from a flock elder but <strong>of</strong>ten asobriquet that just seems to stick. As a matter <strong>of</strong> practice,only members <strong>of</strong> a raptoran’s flock may refer to her byher nickname, and even then they only do so when nostrangers are present. Close friends and family members<strong>of</strong>ten continue to use a raptoran’s birth name as a mark<strong>of</strong> affection.A raptoran may reveal her flock nickname to someoneoutside the flock if she wishes, but no one else may do so.Sharing one’s flock nickname with an outsider is a mark <strong>of</strong>deep respect, trust, or affection.When a raptoran gains the ability to fly under her ownpower, she chooses an adult name for herself. In addition, araptoran has a family name, which is <strong>of</strong>ten a compound <strong>of</strong>several descriptive Tuilvilanuue words.For more on raptoran names, see page 82.RAPTORAN RACIAL TRAITS• Raptoran base land speed is 30 feet.• Medium: As Medium creatures, raptorans have no specialbonuses or penalties due to their size.• Wing-Aided Movement: Raptorans can use their wings tohelp with movement even if they can’t fly yet. The extralift from her wings gives a raptoran a +10 racial bonus onJump checks.• Gliding (Ex): A raptoran can use her wings to glide, negatingdamage from a fall <strong>of</strong> any height and allowing 20 feet <strong>of</strong>forward travel for every 5 feet <strong>of</strong> descent. Raptorans glideat a speed <strong>of</strong> 40 feet (average maneuverability). Even if araptoran’s maneuverability improves, she can’t hover whilegliding. A raptoran can’t glide while carrying a mediumor heavy load.If a raptoran becomes unconscious or helpless whilein midair, her wings naturally unfurl and powerful ligamentsstiffen the wings. The raptoran descends in a tightcorkscrew and takes only 1d6 points <strong>of</strong> falling damage, nomatter what the actual distance <strong>of</strong> the fall.• Flight (Ex): When a raptoran reaches 5 Hit Dice, she becomesable to fly at a speed <strong>of</strong> 40 feet (average maneuverability). Araptoran can’t fly while carrying a medium or heavy loador while fatigued or exhausted.Raptorans can safely fly for a number <strong>of</strong> roundsequal to their Constitution modifier (minimum 1round). They can exert themselves to fly for up to twiceas long, but then they’re fatigued at the end <strong>of</strong> the flight.Raptorans are likewise fatigued after spending a total <strong>of</strong>more than 10 minutes per day flying. Because raptoranscan glide before, after, and between rounds <strong>of</strong> actualflight, they can remain al<strong>of</strong>t for extended periods (evenif they can only use flight for 1 round at a time withoutbecoming fatigued).When they reach 10 Hit Dice, raptorans have enoughstamina and prowess to fly for longer periods. They can flyat a speed <strong>of</strong> 40 feet (average maneuverability), and flyingrequires no more exertion than walking or running.A raptoran with flight can make a dive attack. A diveattack works like a charge, but the raptoran must move aminimum <strong>of</strong> 30 feet and descend at least 10 feet. A raptorancan make a dive attack only when wielding a piercingweapon; if the attack hits, it deals double damage.A raptoran with flight can use the run action whileflying, provided she flies in a straight line.• Pact with Wind Lords: Because <strong>of</strong> the ancient bargainraptorans made with powerful air elementals, raptoranspellcasters cast spells with the air descriptor at +1caster level.• Unerring Direction: Raptorans have an instinctive sense <strong>of</strong>which direction is north, even when they are undergroundor otherwise unable to see the sky or other visual cues.Beyond the Material Plane, this ability doesn’t function.• Low-Light Vision: A raptoran can see twice as far as a humanin starlight, moonlight, torchlight, and similar conditions<strong>of</strong> poor illumination. A raptoran retains the ability todistinguish color and detail under these conditions.• Weapon Familiarity: Raptorans treat the footbow as amartial weapon rather than as an exotic weapon.• +2 racial bonus on Climb and Spot checks. Raptorans havestrong grips with both hands and feet, and their eyes areunusually keen.• Automatic Languages: Common and Tuilvilanuue.• Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc,and Sylvan.• Favored Class: Cleric. A multiclass raptoran’s cleric classdoes not count when determining whether she takes anexperience point penalty.
PSYCHOLOGYSome outsiders who have had limited dealings with raptoransclaim they are contradictory to the point <strong>of</strong> being downrightintractable, and cautious to the point <strong>of</strong> being rude. In someways, such assessments are right on target, but those whoaccept these assertions at face value haven’t taken the timeto get to know the raptorans.When raptorans greet new people, they retreat instead <strong>of</strong>moving forward. This seemingly odd behavior has a foundationbased on prudence—the raptorans’ natural cautionmakes them seek distance and cover in case an encounterturns ugly, and withdrawal also allows them to judge thereactions <strong>of</strong> the other parties. Anyone who knows raptoransrealizes that the polite response is to take a step or two backwardso as to <strong>of</strong>fer them greater space to move—a courtesythey appreciate.THE RAPTORAN OUTLOOKRaptorans don’t have the life span <strong>of</strong> elves or dwarves, butthey take a similarly long view in their attitude toward theirplace in the world. Because they are avid hunters who relyon game remaining plentiful across a wide swath <strong>of</strong> land,raptorans take care <strong>of</strong> the environment and avoid foulingthe places where they nest. They also take considerable timeto make up their minds about issues that do not requireinstant action. They can debate for days about whetherto allow a given group <strong>of</strong> travelers access to their lands,but should danger threaten they can mount a coordinateddefense within minutes.Raptorans espouse a “live and let live” philosophy. Othersare welcome to their own ways, so long as they don’t botherthe raptorans or despoil their lands. Raptorans respect thelives and property <strong>of</strong> other creatures and do not deprivethem <strong>of</strong> either without due consideration. The chaoticnature <strong>of</strong> these winged beings is expressed through thedeep debates that raptorans engage in over philosophicalissues and their differences in personal adornment.Raptorans cooperate with others to the extent that theyfind it practical to do so, but they do not feel the need forothers’ approval and do not allow themselves to be used byostensible allies. The typical raptoran just wants to hunt attwilight, debate philosophy late into the night, and gatherapples in the morning.Naturally, not every raptoran agrees with this sentiment,and individuals are welcome to differ with the majority.Most who feel the need to pursue more ambitious liveseventually leave the flock for realms where more opportunityexists. Such raptorans <strong>of</strong>ten become adventurers, at least for atime. Many begin the Walk <strong>of</strong> the Four Winds at a relativelyearly age and never return to their flock, even after theyhave learned to fly.Raptorans who choose to live away from their flock area diverse lot. Some find homes in great cities, where theyrejoice in the diversity <strong>of</strong> opinion and never-ending opportunitiesfor debate. City-dwelling raptorans typically residein tall towers, finding them an acceptable substitute for thecliff-homes <strong>of</strong> their people. Other raptorans settle in smallcommunities, especially rural ones surrounded by deep forests.They are particularly attracted to elf camps and outposts,which share the natural settings <strong>of</strong> raptoran communities.A few raptorans embrace the adventuring life so thoroughlythat they do not settle down but move from place to place insearch <strong>of</strong> new challenges.Because their way <strong>of</strong> life intentionally spurns materialacquisition, raptorans rarely display any sort <strong>of</strong> greed. Theytake what they need from the environment but no more,trusting to nature and their goddess to provide for the future.While they realize the convenience <strong>of</strong> coins as a tradingmedium, they prefer to barter with skins, carvings, andother handicrafts to gain the metals and manufactured goodsthey require.Raptorans place a high value on self-reliance. The coming<strong>of</strong>-ageritual in raptoran society, known as the Walk <strong>of</strong> theFour Winds, is a test <strong>of</strong> self-reliance. Each young raptoran isexiled from the flock and left to walk the earth alone until heor she gains the strength and prowess required to fly underhis or her own power up to the flock’s cliff dwellings. Someraptorans may wander the wilderness for months or yearsbefore gaining the ability to fly; others may travel to the cities<strong>of</strong> humans and other races and never return to their homesafter learning flight. Even if they travel with others for a time,all raptorans know that the Walk <strong>of</strong> the Four Winds is a test<strong>of</strong> the self—with flight as the reward.Raptorans have a healthy curiosity about the world, butthis trait does not lead them to impulsive behavior, becausethey would rather debate the merits <strong>of</strong> a new situationbefore involving themselves in it. Thus, raptorans flockto investigate anything new, but they keep a wary eye outfor danger and try to observe from a distance. Raptoransexamine newcomers and give them ample chance to provetheir intentions before deciding whether to trust them.CHAPTER 3RAPTORANSpqqqqqqqqqqqqqqqqqqqqrsRAPTORAN ADVENTURERS ON THE WALKsolitude, and a raptoran won’t spurn help from others duringMost low-level raptorans found away from their flocks—including the quest.almost all adventurers—will be undertaking the Walk <strong>of</strong> the Four As a practical matter, most raptoran PCs will be on the WalkWinds, bound to walk the earth until they learn to fly.<strong>of</strong> the Four Winds from 1st level (since they are eager to take advantage<strong>of</strong> the opportunity to begin the walk) through 4th level.The Walk <strong>of</strong> the Four Winds is a test all young raptorans musteventually undergo to prove they can get by in the world alone They can return to their flock—even if it’s only to visit—any timebefore rejoining the community. Still, the walk doesn’t demand after attaining 5th level.pqqqqqqqqqqqqqqqqqqqqrs69
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can