CHAPTER 1ELVES16advisor that he shares the leadership <strong>of</strong> the communitywith that person.Successors are <strong>of</strong>ten members <strong>of</strong> the current leader’s familyor inner circle, because they learn early how to manage acommunity <strong>of</strong> highly independent individuals. When thequeen is busy, it’s natural for her to ask her son or consort ifhe can help. The current ruler may also suggest a successor tothe community. Though it is rare for the residents to refusea named successor, they are under no obligation to accepthim or her.Disputes over leadership are rare; when they do occur,they are almost never resolved through violent means.Leaders are not as important to the highly independentelves as they are to members <strong>of</strong> more lawful races, anddisputes over such positions are not worth the risk <strong>of</strong>life. In cases where multiple candidates want a leadershipposition, the candidates present their qualifications tothe community in a large gathering, and the residentschoose between them. Such gatherings <strong>of</strong>ten featureimpassioned oratory on the part <strong>of</strong> the candidates, andoccasionally a quest. Should a contest be heated enoughto sharply divide the community, one <strong>of</strong> the candidatesmay choose to leave, taking his or her followers along t<strong>of</strong>ound a new community.An elf king or queen typically rules over only one community.No overking, emperor, or other such ruler exists,because central authority is foreign to the chaotic elven soul.Each community is self-contained, but it may trade withother elf cities and even the settlements <strong>of</strong> other races. Still,should it become necessary, each community can survive onits own. An elf ruler may make alliances on behalf <strong>of</strong> his owncommunity but not on behalf <strong>of</strong> others. Such a decentralizedstructure <strong>of</strong>ten confounds other races; to the elves, it seemsmerely practical.An elf ruler is expected to mediate major disputes, planfor the community’s welfare, see that expansion does notthreaten the natural resources <strong>of</strong> the area, and ensure for aproper defense. He can require each individual to contributeto community stores as needed and call forth militias for thecommon defense. He represents the community in its dealingswith other races and other elf settlements. Nevertheless,he is also free to pursue his own interests when time permits,just like any other elf. Furthermore, unless he chooses toadventure, he rarely gains significantly more wealth thanany other elf.As might be expected, elf rulers generally consult a cadre<strong>of</strong> elders or advisors when making their decisions. However,anyone in the community who wants to advise the ruler ona particular topic may do so. The ruler is free to consult withthose whose opinions he most respects, and most rulers tendto consult the same individuals over and over again. There isno set limit to the number <strong>of</strong> advisors a king or queen mayhave, and the number typically fluctuates over time. Manyrulers consult family members for advice, and a few alsoregularly consult with individuals who oppose them, in orderto demonstrate the fairness expected <strong>of</strong> a ruler.COMMUNITY STRUCTUREA noble, advised by an informal group <strong>of</strong> confidants, typicallyheads an elf community. The noble’s title varies withthe size <strong>of</strong> the community; a noble governing a village ortown is generally known as a lord or lady, the ruler <strong>of</strong> acity is a prince or princess, and the ruler <strong>of</strong> a larger realmis a king or queen. A ruler’s advisors are usually known aselders, regardless <strong>of</strong> their age. They may or may not be familymembers, and they need not all be elves. In particular, rulerswho have tasted the adventuring life <strong>of</strong>ten invite their oldcompanions to live in the elf community, or to enjoy longvacations there. Such companions are <strong>of</strong>ten counted amongthe ruler’s advisors.OfficialsThough the ruler is nominally in charge <strong>of</strong> all major functions<strong>of</strong> the community, including food, shelter, defense,judiciary, and training, the day-to-day functions <strong>of</strong> thesetasks are delegated to others within the community. Almostevery community has a captain <strong>of</strong> the watch, a master builder,a stores master, a guardian <strong>of</strong> nature, a keeper <strong>of</strong> the lore, amaster <strong>of</strong> arms, and a high priest. Technically, all these <strong>of</strong>ficesexcept high priest are bestowed by appointment, but in realitythe elf who most <strong>of</strong>ten performs the task is given the title. The<strong>of</strong>ficial then holds the title until he or she resigns from thepost or is found incompetent by the ruler.Captain <strong>of</strong> the Watch: This <strong>of</strong>ficial commands the patrolsthat roam the area around the settlement. She ensures that thepatrols evenly cover the desired area, receives their reports,and passes along any useful information to the ruler andelders. When large gatherings occur, the captain <strong>of</strong> the watchmay assign a patrol <strong>of</strong> guards to keep the peace.Watch patrols normally consist <strong>of</strong> a handful <strong>of</strong> elf warriorsled by a slightly more experienced warrior or fighter.The patrols keep watch for intruders, predatory beasts, andanything unusual, such as trees dying for no apparent reason.No creature is challenged unless it appears likely to approachwithin a defined distance <strong>of</strong> the elf community. A challengeusually consists <strong>of</strong> a warning shot accompanied by a verbalwarning to stay clear, if the intruder is a sentient being. Watchparties may be assigned to hunt in the forest if supplies <strong>of</strong>meat are low in the community.Master Builder: The master builder coordinates the buildingwithin an elf community. Anyone wishing to build a dwellingor other structure must consult with him and convincehim <strong>of</strong> the suitability <strong>of</strong> the chosen site before building maycommence. The master builder ensures that new buildings donot crowd others and fit in well aesthetically with the town.If requested to do so, he may also provide advice and guidancein the construction process. The master builder decideswhen a community has reached its maximum sustainablesize based on the available resources. When this occurs, nomore new houses may be built in that area. Elves wishing tobuild new dwellings must depart and find another locationin which to found a community.
Stores Master: Charged with keeping sufficient foodand water stores to sustain the community through periods<strong>of</strong> drought or other disaster, the stores master periodicallychecks the community’s stores <strong>of</strong> dried meat and fruit,root vegetables, and grain, as well as the cisterns in whichrainwater is stored. She also checks the stored provisions toensure that they have not spoiled, been poisoned, or otherwiserendered unusable. When supplies dip below the levelsneeded to sustain the entire community for three months,the stores master reports the deficit to the ruler, who sendsout parties to search for food.In some communities, the stores master also monitorsstores <strong>of</strong> nonedible supplies such as lamp oil, tindertwigs,alchemical items, parchment, ink, tools, and weapons. Othercommunities delegate the responsibility for such itemsto different <strong>of</strong>ficials or do not keep track <strong>of</strong> them at all,trusting to individual citizens to meet their own needs forthese materials.Guardian <strong>of</strong> Nature: This <strong>of</strong>ficial is responsible for ensuringthat the elves live harmoniously with nature in their area.Often a druid, he oversees the community’s gardens and caresfor the local wildlife. He also ensures that the communityreplenishes what it takes and that its presence does not harmthe natural world.Keeper <strong>of</strong> the Lore: The keeper <strong>of</strong> the lore gathers andarchives magical knowledge and advancements from thecommunity and records them for posterity. He keeps thescrolls and tomes that contain this knowledge in a large,central library that is open to all citizens. On occasion, thelibrary may be made available to outsiders with special needs,but only with the permission <strong>of</strong> the keeper or the ruler.Master <strong>of</strong> Arms: The master <strong>of</strong> arms trains the young elvesin the community in the use <strong>of</strong> weapons and teaches themself-defense. Under her tutelage, they learn to move soundlesslythrough the woods and melt back into the trees afterattacking. She also plans expeditions for hunting, exploration,or other purposes. In some communities, the master <strong>of</strong> armsmanages the armory, ensuring that the weapons used by thewatch patrols are honed and ready for use at all times.High Priest: The high priest <strong>of</strong> an elf community is usuallythe senior cleric <strong>of</strong> Corellon Larethian, though the post canbe held by a cleric <strong>of</strong> any deity revered in the community. Thehigh priest coordinates the functions <strong>of</strong> the various temples toensure that the spiritual needs <strong>of</strong> the community are met. He<strong>of</strong>ficiates at most <strong>of</strong> the weddings and funeral services, tailoringthem for the specific individuals and families involved.In times <strong>of</strong> war or hardship, the high priest coordinates notonly the clerics <strong>of</strong> his own church but also those <strong>of</strong> the otherchurches in the community to provide healing, emergencyfood, and other aid.JudiciaryWhen a dispute arises among elves that the participantscannot resolve, they may bring the matter to any three or moreelders whom they can convince to gather in the same place.All parties to the dispute must agree on the elders chosen.In most communities, each party to the dispute choosestwo seconds who are familiar with the situation. One <strong>of</strong> theseseconds presents the argument to the elders on behalf <strong>of</strong> theplaintiff or defendant, who remains unnamed. In this way, theelders theoretically do not know for whom they are deciding.The seconds present evidence and witnesses as required, andthen the elders render a decision that is considered binding.Only the ruler may overturn the decision <strong>of</strong> the elders, andhe may choose to hear or not hear an appeal.ELVEN FAMILIESVisitors to elf communities are <strong>of</strong>ten bewildered about theapparent lack <strong>of</strong> family life. In truth, elves love their familiesas much as humans or dwarves do; they simply do not feel theneed to spend all their time with their relatives. After all, ina life that lasts hundreds <strong>of</strong> years, there’s plenty <strong>of</strong> time forfamily and other interests as well.Wedded elf couples usually establish a joint home, thoughsome also maintain individual residences to which they canretreat whenever they want some distance from their spouses.Unwedded couples sometimes establish joint homes, butthey more <strong>of</strong>ten continue to maintain their own houses andcohabit in one or the other.A pregnant elf is expected to limit her activities as muchas necessary to ensure the birth <strong>of</strong> a healthy child. Becausechildren are not common among elves, each new life is preciousto the community. Thus, everyone pitches in to care forthe expectant mother and her child after the child’s birth.Children are always acknowledged by both parents andwelcomed by the community in a celebration. Half-elf childrenborn within the community are <strong>of</strong>ten welcomed withas much joy as full elves. When a child is born, the parentsusually rear her jointly for the first ten years or so <strong>of</strong> herlife, whether they are wedded or not. Thereafter, the childbecomes the responsibility <strong>of</strong> the whole community. Thechild lives in the home <strong>of</strong> one or the other parent (whicheverwishes to provide the child with a home) but is free toplay with other elf children and visit with other adults toher heart’s content. Members <strong>of</strong> the community take turnswatching over the children at play and ensuring their safety.Any adult may teach or discipline any child, and everyonein the community knows who every child’s parents are.Upon reaching the age <strong>of</strong> 20, a child is usually fosteredout to an older relative, either in the same community oranother. This relative is one who has the time and energyto teach the youngster an advanced craft. A child may befostered with several relatives before finally coming <strong>of</strong> age,learning different skills and family lore from each. It’s notuncommon for elves to repeat this process <strong>of</strong> fostering andstudying for the first hundred years <strong>of</strong> their lives. However,in particularly threatening times, the need for warriors maylead to elf youths taking on adult responsibilities almost asquickly as humans might.Upon coming <strong>of</strong> age, a young elf is typically <strong>of</strong>fered a choice<strong>of</strong> homes by parents and the family members who fosteredher. She may choose among these <strong>of</strong>fers or build her ownCHAPTER 1ELVES17
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSESmore than o
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can