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Races of Wild

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CHAPTER 1ELVES16advisor that he shares the leadership <strong>of</strong> the communitywith that person.Successors are <strong>of</strong>ten members <strong>of</strong> the current leader’s familyor inner circle, because they learn early how to manage acommunity <strong>of</strong> highly independent individuals. When thequeen is busy, it’s natural for her to ask her son or consort ifhe can help. The current ruler may also suggest a successor tothe community. Though it is rare for the residents to refusea named successor, they are under no obligation to accepthim or her.Disputes over leadership are rare; when they do occur,they are almost never resolved through violent means.Leaders are not as important to the highly independentelves as they are to members <strong>of</strong> more lawful races, anddisputes over such positions are not worth the risk <strong>of</strong>life. In cases where multiple candidates want a leadershipposition, the candidates present their qualifications tothe community in a large gathering, and the residentschoose between them. Such gatherings <strong>of</strong>ten featureimpassioned oratory on the part <strong>of</strong> the candidates, andoccasionally a quest. Should a contest be heated enoughto sharply divide the community, one <strong>of</strong> the candidatesmay choose to leave, taking his or her followers along t<strong>of</strong>ound a new community.An elf king or queen typically rules over only one community.No overking, emperor, or other such ruler exists,because central authority is foreign to the chaotic elven soul.Each community is self-contained, but it may trade withother elf cities and even the settlements <strong>of</strong> other races. Still,should it become necessary, each community can survive onits own. An elf ruler may make alliances on behalf <strong>of</strong> his owncommunity but not on behalf <strong>of</strong> others. Such a decentralizedstructure <strong>of</strong>ten confounds other races; to the elves, it seemsmerely practical.An elf ruler is expected to mediate major disputes, planfor the community’s welfare, see that expansion does notthreaten the natural resources <strong>of</strong> the area, and ensure for aproper defense. He can require each individual to contributeto community stores as needed and call forth militias for thecommon defense. He represents the community in its dealingswith other races and other elf settlements. Nevertheless,he is also free to pursue his own interests when time permits,just like any other elf. Furthermore, unless he chooses toadventure, he rarely gains significantly more wealth thanany other elf.As might be expected, elf rulers generally consult a cadre<strong>of</strong> elders or advisors when making their decisions. However,anyone in the community who wants to advise the ruler ona particular topic may do so. The ruler is free to consult withthose whose opinions he most respects, and most rulers tendto consult the same individuals over and over again. There isno set limit to the number <strong>of</strong> advisors a king or queen mayhave, and the number typically fluctuates over time. Manyrulers consult family members for advice, and a few alsoregularly consult with individuals who oppose them, in orderto demonstrate the fairness expected <strong>of</strong> a ruler.COMMUNITY STRUCTUREA noble, advised by an informal group <strong>of</strong> confidants, typicallyheads an elf community. The noble’s title varies withthe size <strong>of</strong> the community; a noble governing a village ortown is generally known as a lord or lady, the ruler <strong>of</strong> acity is a prince or princess, and the ruler <strong>of</strong> a larger realmis a king or queen. A ruler’s advisors are usually known aselders, regardless <strong>of</strong> their age. They may or may not be familymembers, and they need not all be elves. In particular, rulerswho have tasted the adventuring life <strong>of</strong>ten invite their oldcompanions to live in the elf community, or to enjoy longvacations there. Such companions are <strong>of</strong>ten counted amongthe ruler’s advisors.OfficialsThough the ruler is nominally in charge <strong>of</strong> all major functions<strong>of</strong> the community, including food, shelter, defense,judiciary, and training, the day-to-day functions <strong>of</strong> thesetasks are delegated to others within the community. Almostevery community has a captain <strong>of</strong> the watch, a master builder,a stores master, a guardian <strong>of</strong> nature, a keeper <strong>of</strong> the lore, amaster <strong>of</strong> arms, and a high priest. Technically, all these <strong>of</strong>ficesexcept high priest are bestowed by appointment, but in realitythe elf who most <strong>of</strong>ten performs the task is given the title. The<strong>of</strong>ficial then holds the title until he or she resigns from thepost or is found incompetent by the ruler.Captain <strong>of</strong> the Watch: This <strong>of</strong>ficial commands the patrolsthat roam the area around the settlement. She ensures that thepatrols evenly cover the desired area, receives their reports,and passes along any useful information to the ruler andelders. When large gatherings occur, the captain <strong>of</strong> the watchmay assign a patrol <strong>of</strong> guards to keep the peace.Watch patrols normally consist <strong>of</strong> a handful <strong>of</strong> elf warriorsled by a slightly more experienced warrior or fighter.The patrols keep watch for intruders, predatory beasts, andanything unusual, such as trees dying for no apparent reason.No creature is challenged unless it appears likely to approachwithin a defined distance <strong>of</strong> the elf community. A challengeusually consists <strong>of</strong> a warning shot accompanied by a verbalwarning to stay clear, if the intruder is a sentient being. Watchparties may be assigned to hunt in the forest if supplies <strong>of</strong>meat are low in the community.Master Builder: The master builder coordinates the buildingwithin an elf community. Anyone wishing to build a dwellingor other structure must consult with him and convincehim <strong>of</strong> the suitability <strong>of</strong> the chosen site before building maycommence. The master builder ensures that new buildings donot crowd others and fit in well aesthetically with the town.If requested to do so, he may also provide advice and guidancein the construction process. The master builder decideswhen a community has reached its maximum sustainablesize based on the available resources. When this occurs, nomore new houses may be built in that area. Elves wishing tobuild new dwellings must depart and find another locationin which to found a community.

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