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Races of Wild

Races of Wild

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CHAPTER 6CHARACTEROPTIONSIllus. by S. Wood154attack, page 154 <strong>of</strong> thePlayer’s Handbook). If yousucceed, all your allies whothreaten your foe gain a +2 bonusto AC against that foe’s attacks until thebeginning <strong>of</strong> your next turn, providedthat you continue to threaten that foe for that time.WOODLAND ARCHER [TACTICAL]You have honed your archery ability in the wilds <strong>of</strong> the forest.Prerequisites: Point Blank Shot, base attack bonus +6.Benefit: The Woodland Archer feat enables the use <strong>of</strong>three tactical maneuvers.Adjust for Range: To use this maneuver, you must shoot aprojectile weapon against a foe and miss. Subsequent shotsyou take against that foe this round gain a +4 bonus, becauseyou’re able to quickly adjust your aim to compensate.Pierce the Foliage: To use this maneuver, you must hit a foewith a ranged attack despite the miss chance caused by concealment.Shots you take against that foe in the next rounddon’t incur the miss chance because you’re able to exactlyduplicate your draw and aim.Moving Sniper: To use this maneuver, you must succeed ona sniping attack (see the Hide skill description, page 76 <strong>of</strong>the Player’s Handbook), both hitting your intended target andsuccessfully hiding thereafter. If no one sees you, you canmake a sniping attack again in the following round, taking asingle move after your attack and before you hide (characterswithout this feat can only shoot and hide, not move as well).As long as you continue to hit the target and avoid detectionfrom an enemy, you can make a sniping attack on the moveeach round.Special: A fighter may select Woodland Archer as one <strong>of</strong>his fighter bonus feats.While a raptoran sorcerer distracts an owlbear from above, her alliesuse the benefit <strong>of</strong> the Wolfpack feat to attack the creature’s flanksRACIALSUBSTITUTION LEVELSA substitution level is a level <strong>of</strong> a given class that you takeinstead <strong>of</strong> the level described for the standard class. Selectinga substitution level is not the same as multiclassing—youremain within the class for which the substitution levelis taken. The class features <strong>of</strong> the substitution level simplyreplace those <strong>of</strong> the standard level.To qualify to take a racial substitution level, you must be<strong>of</strong> the proper race. For instance, to select a racial substitutionlevel <strong>of</strong> elf wizard, you must be an elf.The three races featured in this book—elf, halfling, andraptoran—each have racial substitution levels for threeclasses. Essentially, each set <strong>of</strong> substitution levels presentsa racially flavored variant standard class for your game. TheDM can add more racial substitution level options (such asfor an elf bard or a halfling ranger) as desired, using the onespresented here as guidelines.For each class with racial substitution levels, you can selecteach substitution level only at a specific class level. When youtake a substitution level for your class at a given level, you giveup the class features gained at that level for the standard class,and you get the substitution level features instead. You can’tgo back and gain the class features for the level you swappedout—when you take your next level in the standard class, yougain the next higher level as if you had gained the previouslevel normally.

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