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Races of Wild

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Table 6–1: FeatsGeneral Feats Prerequisites BenefitAble Sniper Dex 13, Hide 5 ranks +2 bonus on ranged attacks against distant flat-footed targets,+4 bonus on Hide checks after sniping attackAerial Reflexes — Gain Reflex save bonus based on maneuverabilityAerial Superiority — +1 dodge bonus against less maneuverable opponentsAgile Athlete Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checksBattle Casting Dex 13, Concentration 5 ranks, +2 dodge bonus while casting spellsCombat CastingBorn Flyer Dex 13 +4 bonus on saves and checks to maneuver when al<strong>of</strong>tCatfolk Pounce Catfolk, Dex 13 Gain full attack against a flat-footed target on a chargeCentaur Trample Centaur, Dex 15 Gain a ho<strong>of</strong> attack against foes you overrunCoordinated Strike Animal companion or +1 bonus on attacks when your animal companionspecial mount class feature, or special mount attacks the same targetHandle Animal 5 ranksDallah Thaun’s Luck Halfling, Cha 13 Gain +5 bonus on one saving throw per dayDefensive Archery Point Blank Shot +4 dodge bonus against attacks <strong>of</strong> opportunityDiving Charge — Gain extra damage when diving to attack while flyingElf Dilettante Elf, Int 13 +1 bonus on all untrained skill checksExpeditious Dodge Dex 13 Gain +2 dodge bonus when you move 40 feet in a roundFlick <strong>of</strong> the Wrist Dex 17, Sleight <strong>of</strong> Hand Catch your opponent flat-footed by drawing your weapon5 ranks, Quick Draw and attacking in the same roundFocused Mind Elf, Concentration 2 ranks +2 bonus when taking 10 or taking 20 on Intelligence checksGnoll Ferocity Gnoll, rage or frenzy ability Gain bite attack for 1d6 points <strong>of</strong> damageImproved Flight Natural fly speed Maneuverability class improves by one categoryKilloren Ancient Killoren +4 insight bonus to Knowledge skillKilloren Destroyer Killoren Daze foes with your killoren smite attackKilloren Hunter Killoren Pinpoint the location <strong>of</strong> living creaturesLightfeet Elf, Dex 13, Balance 2 ranks, Move quietly, leaving behind few tracesMove Silently 2 ranksMagic <strong>of</strong> the Land Ability to cast 1st-level spells, Draw on nature’s power to infuse your spells withConcentration 5 ranks,positive energy, curing 2 points <strong>of</strong> damage per spell levelKnowledge (nature) 5 ranks,Spellcraft 5 ranksPlunging Shot Dex 13, Point Blank Shot Deal an additional 1d6 points <strong>of</strong> damage against targetsat least 30 feet below youShared Fury Animal companion class feature, Your animal companion rages with yourage class feature,Handle Animal 4 ranksUnderfoot Combat Small or smaller, Tumble 10 ranks Occupy same square as a Large or larger creature,gaining +4 bonus to ACYondalla’s Sense Halfling Add Wisdom bonus on initiative checks.CHAPTER 6CHARACTEROPTIONSTactical Feats Prerequisites BenefitConfound the Big Folk Small or smaller, Tumble 10 ranks, See feat descriptionUnderfoot CombatWinged Warrior Hover, must have wings, See feat descriptionbase attack bonus +4Wolfpack Dex 15, Dodge, Mobility, Spring See feat descriptionAttack, base attack bonus +6Woodland Archer Point Blank Shot, See feat descriptionbase attack bonus +6Special: A centaur fighter may select Centaur Trample asa bonus feat.The DM may make this feat available to other centaurlikeraces if they are available in your campaign.COORDINATED STRIKEYou and your animal companion or special mount can coordinateyour melee attacks to gain an advantage in combat.Prerequisites: Handle Animal 5 ranks, animal companionclass feature or special mount class feature.Benefit: During any round in which your animal companionor special mount makes a melee attack, you gaina +1 competence bonus on your attack rolls against thesame target.DALLAH THAUN’S LUCKYou can rely on a good dose <strong>of</strong> luck to get you through almostany scrape. Other halflings say the blessing <strong>of</strong> Dallah Thaunis upon you.Prerequisites: Halfling, Cha 13.Benefit: Once per day, you can opt to gain a +5 luck bonuson a single saving throw. However, if you use this ability, yougain a –2 penalty on all other saving throws until sunrise thenext morning.149

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