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Races of Wild

Races of Wild

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CHAPTER 5PRESTIGECLASSESEncountersPlayer characters might encounter wildrunners when theytravel to some locale they’ve never visited before. The localwildrunners would be quick to study the PCs and to testtheir mettle.EL 9: Anii Windhair has finished a day <strong>of</strong> huntingand has settled down near the place where the PCs havedecided to camp for the night. To test the party’s mettle,Anii sneaks into their camp using his hide in plain sightability. Whether he is caught or chooses to reveal himself,he pretends to take a liking to some moderately valuableitem a PC has and proposes to fight a duel over it. Anii isquite impressed if the PCs simply give it up. If the PCswish to fight, he <strong>of</strong>fers to provide a bearskin if he loses.If the PCs accept, Anii proposes a nonlethal duel with noholds barred in all other respects. He fights the best he canwith the PC or with a champion the challenged characterdesignates. If the PCs try to gang up on him, Anii doeshis best to escape. If he loses a fair fight, Anii leaves andreturns a few hours later, leading an angry bear that is verymuch alive.Anii Windhair: Male half-elf ranger 6/wildrunner 3;CR 9; Medium humanoid (elf); HD 6d8+6 plus 3d10+3; hp56; Init +6; Spd 40 ft.; AC 18, touch 12, flat-footed 16; Baseattack +9; Grapple +10; Atk +12 melee (1d6+2/19–20, +2short sword) or +12 ranged (1d8+1/×3, masterwork compositelongbow); Full Atk +10/+5 melee (1d6+2/19–20, +2 short sword)and +10/+5 melee (1d6+1/19–20, +1 short sword); or +12/+7ranged (1d8+1/×3, masterwork composite longbow); SAfavored enemy magical beasts +4, favored enemy monstroushumanoids +2, primal scream, SQ animal companion (owl),animal companion benefits, endure elements, half-elf traits,scent, trackless step, wild empathy +8 (+4 magical beasts);AL CG; SV Fort +9, Ref +10, Will +4; Str 12, Dex 15, Con 12,Int 10, Wis 13, Cha 14.Skills and Feats: Climb +6, Concentration +5, Diplomacy+4, Heal +3, Hide +14, Jump +7, Knowledge (nature) +8,Listen +9, Move Silently +12, Search +6, Spot +9, Survival+11 (+13 following tracks); Endurance B , Improved Initiative,Improved Two-Weapon Fighting B , Self-Sufficient, Track B ,Two-Weapon Defense, Two-Weapon Fighting B , Weapon Focus(short sword).Languages: Common, Elven.Primal Scream (Su): As a free action five times a day,Anii can unleash a primal scream, creating a feral frenzythat lasts for 4 rounds. The following changes are in effect aslong as he is in this state: Init +9; AC 21, touch 15, flat-footed16; Grp +11; Atk +13 melee (1d6+3/19–20, +2 short sword)or +15 ranged (1d8+1/×3, masterwork composite longbow);Full Atk +11/+6 melee (1d6+3/19–20, +2 short sword) and+11/+6 melee (1d6+2/19–20, +1 short sword); or +15/+10ranged (1d8+1/×3, masterwork composite longbow); SVRef +13; Str 14, Dex 21; Climb +7, Hide +17, Jump +8, MoveSilently +15.Animal Companion (Ex): Anii has an owl named Braenaas an animal companion. Braena’s abilities and characteristicsare summarized below..Animal Companion Benefits: Anii and Braena enjoythe link and share spells special qualities.Link (Ex): Anii can handle Braena as a free action. He alsogains a +4 circumstance bonus on all wild empathy checksand Handle Animal checks made regarding Braena.Share Spells (Ex): Anii can have any spell he casts on himselfalso affect Braena if the latter is within 5 feet at the time.Anii can also cast a spell with a target <strong>of</strong> “You” on hisanimal companion.Favored Enemy (Ex): Anii gains a +4 bonus on his Bluff,Listen, Sense Motive, Spot, and Survival checks when usingthese skills against magical beasts. He gains the same bonuson weapon damage.Against monstrous humanoids, he gains a +2 bonus onthese skill checks and on weapon damage rolls.Endure Elements (Sp): Anii can use endure elements atwill on himself.Half-Elf Traits: Half-elves have immunity to magic sleepeffects. For all effects related to race, a half-elf is consideredan elf.Trackless Step (Ex): Anii leaves no trail in natural surroundingsand cannot be tracked.Ranger Spells Prepared (caster level 3rd): 1st—charm animal(DC 12), magic fang (DC 12).Possessions: +1 mithral chain shirt, +2 short sword, +1 shortsword, masterwork composite longbow (+1 Str bonus) with20 arrows, gauntlets <strong>of</strong> ogre power.Braena, Owl Companion: CR —; Tiny animal; HD 3d8;hp 13; Init +4; Spd 10 ft., fly 40 ft. (average); AC 20, touch 16,flat-footed 16; Base Atk +2; Grp –9; Atk or Full Atk +8 melee(1d4–3, talons); Space/Reach 2-1/2 ft./0 ft.; SQ evasion, lowlightvision, tricks (attack, come, defend, fetch, guard, heel,seek, stay); AL N; SV Fort +3, Ref +7, Will +3; Str 5, Dex 18,Con 10, Int 2, Wis 14, Cha 4.Skills and Feats: Hide +14, Listen +14, Move Silently +18,Spot +6; Dodge, Weapon Finesse.Evasion (Ex): If Braena is subjected to an attack thatnormally allows a Reflex saving throw for half damage, ittakes no damage if it makes a successful saving throw.144

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