CHAPTER 8CAMPAIGNS INTHE WILD186Table 8–8: Holidays and Game EffectsGameThemeDuration EffectSpring CelebrationsRenewal or rebirth 3 days +2 bonus to ChaCelebrate nature 1 week +1 bonus onHandle Animal andwild empathy checksSummer CelebrationsLearning, scholarship 2 days +1 competencebonus onKnowledge checksExploration, discovery 1 week +1 morale bonus onKnowledge checksAutumn CelebrationsFortune, luck 1 day +1 luck bonuson saving throwsHarvest 3 days +1 morale bonus onPr<strong>of</strong>ession checksWinter CelebrationsDeath, endings 1 night +1 morale bonus onsaves against fearRenewal, the coming year 1 week +1 morale bonus onSense Motive checksAny Time <strong>of</strong> YearFamous magic discovery 1 night+1 bonus tocaster levelWar, famous battle 1 day +2 bonus to ConWar memorial 1 day +1 morale bonuson savesamuse themselves and each other by storytelling, races,and other activities. One highlight <strong>of</strong> the festival is theFlight <strong>of</strong> the Lady (see page 77) at midnight. Many unattachedraptorans choose their season’s mate on this night.Eggs conceived during the Long Night are supposed to beparticularly blessed.During the Long Night, raptorans’ fly speed increases by5 feet.Wingsweep: A raptoran’s return from her Walk <strong>of</strong> theFour Winds is marked with a great ceremony celebratingher successful rite <strong>of</strong> passage. This event is always held ina cavern or chamber that can only be reached by flyingcreatures and presided over by a priest <strong>of</strong> Duthila (seepage 77). The returning raptoran is welcomed and thecommunity proclaims her entry into full adulthood. Itis during this ceremony that the raptoran announces heradult name, taking her place among them. She then plucksa feather from her wing and adds it to the community’scollection <strong>of</strong> feathers. The solemn rites conclude with theraptoran making an aerial circuit <strong>of</strong> the settlement. Onceshe returns to the cave, merriment and feasting replacethe earlier somber tone.During Wingsweep, all raptorans who can fly gain 3temporary hit points.OTHER HOLIDAYSCreating new holidays for your campaign is relatively simple.Although most holidays do not have game effects associatedwith them, those that do can quickly become importantevents in a campaign.Regardless <strong>of</strong> race, class, or cultural affiliation, nocharacter should have access to more than three majorholidays with game effects. In addition, be careful aboutgiving significant combat benefits to holidays that lastfor more than a day or two. Table 8–8 provides a list <strong>of</strong>occasions that might be celebrated with holidays, alongwith suggestions for how long the holiday would last andthe game effect associated with those who take part inthe celebration.FRIENDS OF THE WILDElves, halflings, raptorans, and other races <strong>of</strong> the wild typicallysee the creatures <strong>of</strong> their homelands as allies, ratherthan as prey or enemies. Here are a few potential friends foryour wild character.BRIXASHULTYMedium AnimalHit Dice: 2d8+6 (15 hp)Initiative: +3Speed: 40 ft. (8 squares)Armor Class: 16 (+3 Dex, +3 natural), touch 13, flatfooted13Base Attack/Grapple: +1/+2Attack: Gore +2 melee (1d6+1)Full Attack: Gore +2 melee (1d6+1)Space/Reach: 5 ft./5 ft.Special Attacks: KnockbackSpecial Qualities: Low-light vision, scentSaves: Fort +7, Ref +7, Will +2Abilities: Str 13, Dex 17, Con 16, Int 2, Wis 13, Cha 4Skills: Balance +5, Jump +10, Listen +5, Spot +3Feats: EnduranceEnvironment: Warm plainsOrganization: DomesticatedChallenge Rating: 1Treasure: NoneAlignment: Always neutralAdvancement: —Level Adjustment: —This creature looks like a big, shaggy goat with a heavy body anda coat <strong>of</strong> long, wavy fl eece. It has curving horns like a ram’s andbig feet with cloven hooves.The brixashulty (brixa for short) is a goatlike creature thatthe halflings have bred to serve a beast <strong>of</strong> burden, guardanimal, and source <strong>of</strong> food and fiber for textiles. Halflingslike to boast that a brixashulty is a surefooted as a mule,
as loyal as a dog, as calm as a milk cow, and astough as a badger.A brixashulty doe stands about 3 feet tall atthe shoulder, measures about 5 feet longfrom nose to rump, and weighs about 325pounds. Males, called bucks, are about thesame height and length but slightly heavier.Most brixashulties are white or gray,but black, brown, or red individuals aren’tuncommon, and a few have white coatswith large spots <strong>of</strong> gray, black, brown, orred. A brixashulty usually has green orblue eyes.Brixashulties thrive on a diet <strong>of</strong> grass andleaves but can eat almost anything organic.Brixashulty meat <strong>of</strong>ten proves stringy andslightly tough, but well flavored (thoughmany people find the taste overly strong).Well-fed females produce milk for aboutnine months out <strong>of</strong> a year, and a well-managedherd can produce milk year-round.Both does and bucks produce a fleecesuitable for making woolen cloth.Brixashulties are surefooted, eventempered,and fairly strong. They make excellentpack and draft animals. They can carry riders <strong>of</strong> up toSmall size.CombatBrixashulties remain alert and sensitive to the presence <strong>of</strong>intruders or predators. In spite <strong>of</strong> their even temper, theybecome aggressive in the presence <strong>of</strong> strange sight, sounds, orsmells. When annoyed, they tend to charge foes and deliver adangerous gore attack. In a battle, brixashulties instinctivelyband together to guard each other’s flanks and to concentratetheir attacks; using this tactic, a herd <strong>of</strong> brixashulties can<strong>of</strong>ten fend <strong>of</strong>f a pack <strong>of</strong> wolves.Knockback (Ex): A gore attack from a brixashulty can literallydrive back a foe. When a brixa hits with its gore attack,it can immediately attempt a bull rush without entering thefoe’s space or provoking an attack <strong>of</strong> opportunity. The brixamakes a Strength check with a +7 bonus, which includes a+4 racial bonus. If the bull rush succeeds, the foe is drivenback 5 feet and must make a DC 12 Reflex save or fall down.If being driven back would force the opponent into a barrieror into a square where it cannot stop (such as a wall or a squarethat already contains another creature), the foe falls down inits square instead. The Reflex save DC is Strength-based.Skills: A brixashulty has a +2 racial bonus on Balance,Jump, and Listen checks. A brixashulty uses its Dexteritymodifier for Jump checks.Training a BrixashultyA character with the Handle Animal skill can train a brixashultyas noted in the Handle Animal skill description onpages 74–75 <strong>of</strong> the Player’s Handbook.BrixashultyA creature <strong>of</strong> up to Small size can ride a brixashulty usinga riding saddle or a military saddle. A brixashulty trainedfor combat riding can fight while carrying a rider, but therider cannot also attack unless he or she succeeds on a DC10 Ride check.A brixashulty kid is worth 30 gp and is ready for trainingby age two. It can live for up to 50 years. Brixashultiesbucks are usually trained for combat riding. Brixashultydoes are usually trained for guarding and also know thework and stay tricks. A fully trained adult brixashultycosts 150 gp.Carrying Capacity: A light load for a brixashulty is up to75 pounds; a medium load, 76–150 pounds; and a heavy load,151–225 pounds.Brixashulties as Animal CompanionsA halfling who has the animal companion class feature canchoose a brixashulty as an animal companion.A nonhalfling also can have a brixashulty companion, buther effective level for the animal companion class featuremust be 4th or higher, and her effective level for determiningthe brixashulty companion’s abilities is reducedby three. For example, if a 4th-level half-elf druid has abrixashulty companion, that brixashulty has only 1st-levelcompanion abilities.Illus. by S. WoodCHAPTER 8CAMPAIGNS INTHE WILD187
- Page 2:
C R E D I T SD E S I G NSKIP WILLIA
- Page 7 and 8:
no elf could predict which memory w
- Page 9 and 10:
premium. Thus, each individual can
- Page 11 and 12:
The elves have raised one form of e
- Page 13 and 14:
do spend time away from one another
- Page 15 and 16:
espects during this time, and those
- Page 17 and 18:
Stores Master: Charged with keeping
- Page 19 and 20:
would be the birthright of any full
- Page 21 and 22:
of feet above the forest floor. Mos
- Page 23 and 24:
Cleric Training: More than any othe
- Page 25 and 26:
ELF HISTORYAND FOLKLOREThe elves cl
- Page 27 and 28:
along with her son Hionyron, who wa
- Page 29 and 30:
and return her to her people.” In
- Page 31 and 32:
Table 1-3: Suffixesd% Suffix Meanin
- Page 34:
CHAPTER 1ELVES34tri-level tree home
- Page 37 and 38:
Illus. by C. Lukacsurious and activ
- Page 39 and 40:
the reason for the farmer’s hospi
- Page 41 and 42:
Halflings make a visitor feel welco
- Page 43 and 44:
Halflings are usually pleasant trav
- Page 45 and 46:
Halflings are as eager to experienc
- Page 47:
A chief or elder heads each clan, c
- Page 50 and 51:
CHAPTER 2HALFLINGS50away from their
- Page 52 and 53:
CHAPTER 2HALFLINGS52Illus. by S. Wo
- Page 54 and 55:
CHAPTER 2HALFLINGS54to tell how lon
- Page 56 and 57:
CHAPTER 2HALFLINGS56the underbrush
- Page 58 and 59:
CHAPTER 2HALFLINGSIllus. by T. Baxa
- Page 60 and 61:
CHAPTER 2HALFLINGS60Donta muden sit
- Page 63 and 64:
and one or more bedrooms. All have
- Page 65 and 66:
Illus. by C. Lukacshe cliff-dwellin
- Page 67 and 68:
Personality: Raptorans have a reput
- Page 69 and 70:
PSYCHOLOGYSome outsiders who have h
- Page 71 and 72:
for making a point through a logica
- Page 73 and 74:
flock for debate, sometimes invitin
- Page 75 and 76:
its eggs. At such times, they toler
- Page 77 and 78:
THE RAPTORAN PANTHEONThe typical ra
- Page 79 and 80:
Prayers: Prayers to the Stormfather
- Page 81 and 82:
“Welcome, friend,” said a human
- Page 83 and 84:
year since, and they share the care
- Page 85 and 86:
D: Domain spell. Domains: Protectio
- Page 87 and 88:
characteristics are summarized in t
- Page 90 and 91:
CHAPTER 3RAPTORANS90Authority Figur
- Page 92 and 93:
CHAPTER 4OTHERRACES92a humanlike ra
- Page 94 and 95:
CHAPTER 4OTHERRACES94ment, finding
- Page 96 and 97:
CHAPTER 4OTHERRACES96Illus. by S. B
- Page 98 and 99:
Table 4-1: The CentaurHit Base Atta
- Page 100 and 101:
CHAPTER 4OTHERRACES100nomadic gnoll
- Page 102 and 103:
Table 4-2: The GnollBase Fort Ref W
- Page 104 and 105:
CHAPTER 4OTHERRACES104of the humano
- Page 106 and 107:
CHAPTER 4OTHERRACESsneak attack, bu
- Page 108 and 109:
CHAPTER 5PRESTIGECLASSES108Shadowda
- Page 110 and 111:
CHAPTER 5PRESTIGECLASSESIllus. by W
- Page 112 and 113:
CHAPTER 5PRESTIGECLASSES112the foll
- Page 114 and 115:
CHAPTER 5PRESTIGECLASSES114Entry Re
- Page 116 and 117:
CHAPTER 5PRESTIGECLASSESIllus. by J
- Page 118 and 119:
CHAPTER 5PRESTIGECLASSESLUCKSTEALER
- Page 120 and 121:
CHAPTER 5PRESTIGECLASSESIllus. by J
- Page 122 and 123:
CHAPTER 5PRESTIGECLASSESEL 11: Kuly
- Page 124 and 125:
CHAPTER 5PRESTIGECLASSES124spellcas
- Page 126 and 127:
CHAPTER 5PRESTIGECLASSES126save bon
- Page 128 and 129:
CHAPTER 5PRESTIGECLASSESmore than o
- Page 130 and 131:
CHAPTER 5PRESTIGECLASSES130raptoran
- Page 132 and 133:
CHAPTER 5PRESTIGECLASSES132Table 5-
- Page 134 and 135:
CHAPTER 5PRESTIGECLASSESfriendly—
- Page 136 and 137: CHAPTER 5PRESTIGECLASSESYou no long
- Page 138 and 139: CHAPTER 5PRESTIGECLASSES138small fe
- Page 140 and 141: CHAPTER 5PRESTIGECLASSES140ranger.
- Page 142 and 143: CHAPTER 5PRESTIGECLASSESIllus. by T
- Page 144 and 145: CHAPTER 5PRESTIGECLASSESEncountersP
- Page 146 and 147: CHAPTER 6CHARACTEROPTIONS146Conditi
- Page 148 and 149: CHAPTER 6CHARACTEROPTIONS148If the
- Page 150 and 151: CHAPTER 6CHARACTEROPTIONSIllus. by
- Page 152 and 153: CHAPTER 6CHARACTEROPTIONSIllus. by
- Page 154 and 155: CHAPTER 6CHARACTEROPTIONSIllus. by
- Page 156 and 157: Table 6-3: Elf Ranger Racial Substi
- Page 158 and 159: Table 6-5: Halfling Druid Racial Su
- Page 160 and 161: CHAPTER 6CHARACTEROPTIONS160Table 6
- Page 162 and 163: Class SkillsRaptoran fighter substi
- Page 164 and 165: CHAPTER 7EQUIPMENTAND MAGICIllus. b
- Page 166 and 167: CHAPTER 7EQUIPMENTAND MAGIC166anoth
- Page 168 and 169: CHAPTER 7EQUIPMENTAND MAGICTable 7-
- Page 170 and 171: CHAPTER 7EQUIPMENTAND MAGICIllus. b
- Page 172 and 173: CHAPTER 7EQUIPMENTAND MAGICIllus. b
- Page 174 and 175: 2nd-Level Ranger SpellWoodland Veil
- Page 176 and 177: WOODLAND VEILIllusion (Glamer)Level
- Page 178 and 179: CHAPTER 8CAMPAIGNS INTHE WILD178THE
- Page 180 and 181: CHAPTER 8CAMPAIGNS INTHE WILDIllus.
- Page 182 and 183: CHAPTER 8CAMPAIGNS INTHE WILD182(lo
- Page 184 and 185: CHAPTER 8CAMPAIGNS INTHE WILD184Ski
- Page 188 and 189: CHAPTER 8CAMPAIGNS INTHE WILDIllus.
- Page 190 and 191: CHAPTER 8CAMPAIGNS INTHE WILDIllus.
- Page 192: APPENDIX19261 Guards are needed to
- Page 195 and 196: 2THE CLIFFThe Rifinti dwelling lies
- Page 198 and 199: supplies for craftwork. Lamps fuele
- Page 200 and 201: Nae’fidrim: Female owl companion;
- Page 202 and 203: Creatures: A cleric is always on du
- Page 204 and 205: cloak of elvenkind, oil of magic we
- Page 206: aptoran contraries. If visitors can