CHAPTER 1ELVES36Elves are familiar to anyone who has played in a fantasysetting, and everyone knows how they generally look andact. Nevertheless, they can be as individual as you wish,based on their classes and personal histories. The elves’ racialtendency toward chaos means that each elf in unique. Theelf wizard is a classic type, as are the ranger/archer and thebard. Elf paladins and barbarians are rare, but rogues arequite common.No matter what class you choose, consider spending someskill points in Search even if that’s a cross-class skill for yourcharacter. Because <strong>of</strong> the elf’s racial ability to make a Searchcheck to find secret doors whenever she passes within 5 feet<strong>of</strong> one, an elf with a high Search modifier can be invaluable inan adventuring party. Spot and Listen are also good options,because the racial bonus your character receives alreadyaugments those skills.As an elf, you qualify for some specific feats and prestigeclasses (described in this book) that are unavailable to PCs<strong>of</strong> other races.Feats: Elf Dilettante, Focused Mind, Lightfeet.Prestige Classes: Champion <strong>of</strong> Corellon Larethian,wildrunner.ELVES AS CHARACTERSDue to their racial abilities and cultural predilections, elvesmake superb wizards. However, the elf’s bonus to Dexterityalso stands him in good stead as an archer and a rogue, openinga wide array <strong>of</strong> class options.Barbarian: Elf barbarians are somewhat rare, because theelf’s Constitution penalty makes melee fighting somewhatproblematical and because elves are known for their highdegree <strong>of</strong> culture. Still, the Constitution bonus from theclass’s rage ability can make up for that penalty on a temporarybasis. Elf barbarians usually come from isolated tribes thathave regressed from their previous level <strong>of</strong> civilization overthe course <strong>of</strong> eons.Bard: Elf bards are well respected in their communities,and many have long and impressive adventuring careers. Thegreat beauty for which elves are justly famous makes themwelcome in almost any community, as do the ballads theywrite in their own lyrical tongue. Elves are quite pr<strong>of</strong>icientat raising the courage <strong>of</strong> their companions in combat, as wellas increasing their competence at various skills.Cleric: Elf clerics <strong>of</strong>ten use divine favor, entropic shield,and shield <strong>of</strong> faith in combat. Spiritual weapon makes a nicecompanion to ranged attacks. Searing light is also good forelf clerics because they generally have good ranged attackbonuses. As clerics, elves can play exceptionally strong supportingroles for their parties.Druid: Many elves choose the path <strong>of</strong> the druid simplybecause their race is close to nature. With their racial bowand sword pr<strong>of</strong>iciencies, elves can be exceptionally effectiveas druids.Fighter: Elf fighters generally prefer ranged weapons,particularly the longbow. Their racial bonus to Dexteritymakes them exceptional archers, though they can holdtheir own in melee combat. Their apparent physical frailtydoes not translate into a penalty to Strength, so they can beeffective with nearly any martial weapon. Their penalty toConstitution, however, means they don’t have the hit pointsto endure melee combat as well as most other fighters, so theyare wise to stay out <strong>of</strong> melee range as long as possible.Monk: Most elves are chaotic, so very few <strong>of</strong> them pursuethe path <strong>of</strong> monk. Still, those few elves who take pleasurein order find that their racial pr<strong>of</strong>iciency with the bow andtheir bonus to Dexterity makes them more effective thanmost monks with ranged weapons, and the Dexterity bonusimproves their Armor Class and their effectiveness withcertain monk abilities.Paladin: As with monks, few elves become paladins because<strong>of</strong> the alignment requirement. Those who do choose this path<strong>of</strong>ten worship a deity associated with some other race, becausethe elven gods include no lawful good deities. Some followVandria Gilmadrith, even though she is a lawful neutral deity,since many aspects <strong>of</strong> her dogma appeal to the paladin’s nature.Such a career choice <strong>of</strong>ten effectively severs an elf paladinfrom his community because he tends to seem rather staid.Like elf fighters, elf paladins are most effective with rangedweapons, and they tend to avoid melee combat.For alternative options for the elf paladin, see the elf racialsubstitution levels on page 155.Ranger: The path <strong>of</strong> the ranger is a common choice forelves, who glory in the woodlands. Elf rangers protect theircommunities as well as the surrounding forest, and theymake good use <strong>of</strong> the ranger’s archery specialty. Two-weaponfighting is a less effective choice for elf rangers becausetheir Constitution penalty makes them less effective inmelee combat.For alternative options for the elf ranger, see the elf racialsubstitution levels on page 155.Rogue: Rogue is a good choice for elves because theirracial bonus to Dexterity improves both their Armor Classand most <strong>of</strong> their skill modifiers. Their racial bonuses onListen, Search, and Spot checks also stand them in goodstead as rogues. In addition, elf rogues can infiltrate almostany society because elves are welcomed by most races.Sorcerer: Elf sorcerers <strong>of</strong>ten gravitate toward weaponlikespells and weapon-enhancing spells such as Melf’s acid arrow,true strike, and ray spells. Cat’s grace adds to an elf sorcerer’snatural Dexterity bonus to make him even more effective.Wizard: Wizard is the favored class <strong>of</strong> elves, and for goodreason—they train in the use <strong>of</strong> magic almost from birth.Their long lives lend themselves well to wizardry, whichinvolves lengthy study and book learning. Most elf wizardsaccumulate a significant number <strong>of</strong> spells for their spellbooksover their lifetimes. Those who take item creation feats maymanufacture a large number <strong>of</strong> magic items for their ownuse and for sale outside the community. Many elf wizardsresearch new spells and create new items, taking decades toperfect their techniques.For alternative options for the elf wizard, see the elf racialsubstitution levels on page 157.
Illus. by C. Lukacsurious and active, open but secretive, halflings areamong the least understood races in a DUNGEONS &DRAGONS® campaign. Short in stature and stout inheart, halflings are always on the move, at home inany land but calling none their own. Most otherraces hold a skewed view <strong>of</strong> halflings, despite their generallyfriendly nature and ubiquitous presence.Since halflings rarely put down roots, they tend toknow a great deal about the world and its peoples. However,this knowledge never makes them world-weary or jaded;their innate curiosity and optimism lets them see eachday as a new opportunity. Indeed, it is a rare halfling whocan pass up an opportunity, regardless <strong>of</strong> the danger itmay hold.This chapter provides a window into the world <strong>of</strong> thehalflings and <strong>of</strong>fers a framework upon which players andDMs may expand for their own campaigns.A DAY IN THE LIFEMelo Brownthistle stirred as a small shaft <strong>of</strong> light struckhis pillow. The sunlight shone through several chinks inthe frame <strong>of</strong> his family’s wagon, creating a dazzling display<strong>of</strong> light shafts and motes. Stretching to his full 3-foot 2-inchheight, he rolled over and sniffed the air. “Fresh biscuits andbacon!” he cried, his eyes snapping open.After dressing in his worn brown linen breeches and abright green shirt with long blousy sleeves, he combed hishair and wove it into dozens <strong>of</strong> tiny braids, each <strong>of</strong> whichhe secured with a bead clasp. Then he belted his shirt witha strip <strong>of</strong> blue fabric, tied a blue bandanna over his headat what he hoped was a rakish angle, and pulled on hisknee-high black boots.He gave his little sister a shake to wake her, then steppedout into the cool morning air and surveyed the camp.Twenty-two wagons stood here and there in the grassymeadow where they had stopped last night, situated sothat they could easily be pulled into a more compactcircle should trouble arise. Goats, ponies, and horsesgrazed peacefully nearby, and a few pigs gamboled inthe mud at the edge <strong>of</strong> the campsite. Uncle Gren wasbusily tending to the ho<strong>of</strong> <strong>of</strong> one <strong>of</strong> their ponies, whichseemed to have developed a slight limp, and TheaBrushwhisper, the head teamster, was talking to one<strong>of</strong> the Hillrover clan about their wagon. Childrenwere playing a rough-and-tumble game <strong>of</strong> tag in theopen space at the center <strong>of</strong> the camp, and someonewas cooking breakfast in front <strong>of</strong> every wagon.“Don’t just stand there woolgathering,” said hismother sharply from behind him. “Go and fetch somewater from that stream so I can make some c<strong>of</strong>fee.”Picking up a bucket, Melo ran to do as he was told.37
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can