CHAPTER 2HALFLINGS50away from their clans and caravans. Such loner halflingsare <strong>of</strong>ten adventurers, and most fall in with other adventurers<strong>of</strong> different races. These associations can last for manyyears, and a loner halfling <strong>of</strong>ten forms fast friendships withall his companions.Other loner halflings choose to make their own way in thecities or towns <strong>of</strong> other races. Many gravitate to human cities,where they function as thieves, burglars, or entertainers. Someset up their own shops, <strong>of</strong>fering goods to the public—andclandestine aid to other halflings. A few loner halflings wanderthe wilderness on their own, living <strong>of</strong>f the land and makingfriends with the outcasts and loners <strong>of</strong> other races.Elderly halflings who have tired <strong>of</strong> the traveling life mayalso become loners, purchasing homes or land and settlingdown to retire. Such landed halflings frequently allow otherhalflings to stash goods and money on their property andhide out there when the heat is on.SETTLED HALFLINGSAlthough halflings prefer to wander, some permanent settlementsdo exist. These are <strong>of</strong>ten founded on land belongingto a member <strong>of</strong> some other race who owes the founders agreat favor. Typically in such a case, the owner grants thehalfling race permission to use the land in perpetuity, andits ownership passes to the leaders <strong>of</strong> the halfling town free<strong>of</strong> charge should any new owner ever wish to sell the originalowner’s lands.Such halfling settlements are rarely bigger than smalltowns, because few halflings truly wish to settle down. Theirorganization typically mirrors that <strong>of</strong> the closest settlement<strong>of</strong> some other race; they expect to have the most contact withpeople from that community and want them to feel comfortable.Each town does, however, have clan leaders, an old one,a blacksmith, a chief herder, and at least one priest, all <strong>of</strong>whom function as they would in a caravan (see above).Halflings who live in a settled community usually growcrops in addition to raising herd animals. Orchards andcultivated fields dot the surrounding area, and most settledcommunities are renowned for their simple pastoral beauty.Houses are usually built <strong>of</strong> the most common material in thearea, wooden structures and earthen dwellings being themost prevalent.The residents <strong>of</strong> a settled community apprentice theiryoung in the same manner that caravan halflings do, butthe choices <strong>of</strong> pr<strong>of</strong>ession are <strong>of</strong>ten more numerous in a community.Every kind <strong>of</strong> artisan and merchant is represented ina halfling settlement, though they need not all be halflings.Butchers, bakers, jewelers, metalworkers, candlemakers,wainwrights, animal breeders and trainers, tinkers, potters,cobblers, weavers, seamstresses, and purveyors <strong>of</strong> magic itemsall have shops, and at least two taverns operate in any suchtown. Just about any service available in a human communityis available in a halfling settlement.The typical halfling settlement includes a school whereyoung halflings can gain some book learning and a school<strong>of</strong> magic where those who desire to do so can train in thearcane arts. A temple to each <strong>of</strong> the major halfling deities ison hand as well.Each community also has a “banker” and a fence. The latterbuys stolen goods from itinerant halflings and resells themin safe locations. The banker caches money from wanderinghalflings and keeps it safe until they return, charging a smallfee for the service.HALFLINGS ANDOTHER RACESHalflings are generally amiable creatures, and they formfast friendships with people who have earned their respect.Obviously foolish individuals <strong>of</strong> any race earn only theirscorn, but those who prove their worth by aiding a halflingor by seeing through one <strong>of</strong> her schemes is a candidate forlong-term friendship. Many a prospective mark’s ire has beenturned aside when the halfling who was trying to cheat himburst out into laughter and bought him a drink.For the most part, halflings are quite tolerant <strong>of</strong> otherraces. They value their own ways and assume that othersvalue theirs just as much. “Do what you like as long as youdon’t get caught,” goes an old halfling saying, and mosthalflings are quite happy to extend that same concept toother races as well.Dwarves: Halflings admire dwarves for their industriousnessand their strong family ties, both qualities that resonatethrough the halfling culture as well. Dwarves also have anose for money, so allying with them on small-scale treasurehunts can be quite pr<strong>of</strong>itable.Like anyone else who lives in the same place all his life, thetypical dwarf is rather stodgy and more than a little provincial.Dwarves are also a bit too warlike for the halflings’ taste.Why can’t they just learn to get along with everyone else, likethe halflings do? They’re not even content with making theirown wars—they’re always trying to teach halflings how t<strong>of</strong>ight too. It’s best just to ignore them when they act arrogantand overbearing. They can’t help it, after all; it’s just the waythey are.Elves: Halflings are somewhat in awe <strong>of</strong> elves and theirhigh civilization. Elves live so long and see so much thathalflings tend to feel a bit inferior around them, like awkwardyounger siblings. Thus, they try to be on their verybest behavior around elves, and they tend to suppress theirrambunctious nature and their open, friendly charm. Onlywhen they have lived near elves for periods extending intoyears do they fully come out <strong>of</strong> their shells.In spite <strong>of</strong> their discomfort around elves, halflings appreciatethe fact that elves get along with most other races, andthey are also impressed by the fact that elves try their bestto avoid warfare through negotiation. Halfling caravansfrequently make camp near elf lands; the elves are almostalways kind and welcoming, as though they were actuallyglad to see their smaller friends. When elves purchase theirgoods or ask for help with particular ventures, halflings aregenerally flattered and only too glad to be <strong>of</strong> assistance.
Gnomes: Gnomes are kindred spirits and fellow littlepeople. As such, they’re made-to-order allies for halflings.And if those considerations weren’t enough to make visitingthem fun, they’re also good wizards and fabulous singers.Having a gnome bard join in the evening song around thecampfire is a real treat.However, gnomes are strangely short-tempered creatures.They can be chatting pleasantly one minute and shouting thenext. They also seem easily frustrated, getting worked up overthe smallest things. Perhaps they’ve developed bedsores orsomething from sitting in one place all the time.Half-Elves: Half-elves are just like elves but less so. Theyhave the same grace and charm in a halfling’s eyes, but theirdemeanor isn’t as intimidating as that <strong>of</strong> a full elf’s. Half-elveslive much shorter lives, so they’re not always talking aboutthings that happened hundreds <strong>of</strong> years ago. This tendencyto live in the here and now tends to endear them to theirhalfling companions.Half-elves have all the charm <strong>of</strong> their elf parents, coupledwith a respect for the ways <strong>of</strong> others that can come onlyfrom being part <strong>of</strong> more than one culture. They’re as goodat negotiating for what they need as halflings are, thoughmany <strong>of</strong> them have a troubling honest streak. They’re alsoindividualists, each different from the others, and eachinteresting in her own way. All these factors make them realkindred spirits, though they’re a little too tall.Half-Orcs: In general, halflings consider half-orcs stronglike bulls—and dumb like bulls. They tend to make goodmarks for confidence games and even theft, but woe to thehalfling who is caught. Half-orcs are the least susceptible tohalfling charm and wit <strong>of</strong> all the other races.On the other hand, it’s nice to be on the good side <strong>of</strong> a halforcwhen a strong sword-arm is needed. Maybe half-orcs don’talways get the more subtle jokes, but they can appreciate themore obvious kinds <strong>of</strong> humor that few others do. Of course,any halfling who can get a half-orc to laugh almost alwaysgets a free drink for the effort.Humans: Halflings enjoy the company <strong>of</strong> humans morethan that <strong>of</strong> any other race. Endlessly adaptable and everchanging,they are very much like halflings in spirit. Halflingshave worked hard to cultivate their relationship with humansand ensure that they are always welcome in human settlements.To gain the enmity <strong>of</strong> the human race would deprivethe halflings <strong>of</strong> a significant area in which to roam, becausehumans hold more lands than any other race.Halflings consider humans big and go<strong>of</strong>y, but rather sweetin their own way. They’re smart and adaptable, they like totravel, and they can work hard when they want to. They’realmost as friendly as half-elves and a little bit gullible likehalf-orcs—a winning combination in any halfling’s book.Human settlements are good places for halflings to findwork, because humans always need something done. Oftenthis need stems from their odd tendency to declare war onone another, but that’s their own business. Even withouta war, they’re always creating—building, expanding, andinventing. Their societies are varied and always changing,and halflings who go to the same settlement a second timemay find its needs and outlook very different.Raptorans: To a halfling, a raptoran seems like a combination<strong>of</strong> an eagle and an elf. The raptorans’ cleverness and their abilityto fly fascinate the halflings, who can’t get enough <strong>of</strong> raptorans’stories about how it feels to have the wind in their faces.On the other hand, raptorans aren’t very good customers,since they hardly ever want to buy anything, and they usuallydon’t need to hire out any work. They also prefer that halflingscamp far away from their homes and not remain long if theydo pass through the area.Overall, halflings find raptorans a bit stand<strong>of</strong>fish, and seetheir need to give permission for camping on open land asludicrous. This practice, combined with the raptorans’ tendencyto consider proposals for a long time, leads halflings toconclude (incorrectly) that they can do anything they wish onraptoran land as long as they ask first. Such misapprehensionshave led to more than one clash between the two races.Roleplaying Application: The above generalizationsrepresent how an average halfling is likely to view someonefrom a given race. Since there are no average members <strong>of</strong>society, it’s up to you to decide how well these commentsfit your impressions <strong>of</strong> the individual. Does your characteradhere to the stereotypes presented above? If not, why not?Was there something in your character’s past that changedhis or her view <strong>of</strong> a given race from the status quo?RELIGIONMost halflings maintain a deep reverence for their owngods, and many temporarily adopt the worship <strong>of</strong> the deities<strong>of</strong> other nearby races as a matter <strong>of</strong> politeness. Wanderinghalflings also venerate a host <strong>of</strong> local nature spirits and lesserdeities that rule over particular forests, lakes, and marshes.They typically stop at the small shrines <strong>of</strong> such deities to payhomage, pray for a safe journey, and leave a bit <strong>of</strong> food for thelocal animals in the gods’ names.The halfling pantheon is led by Yondalla, who is alsorepresented in a different aspect by the deity known asDallah Thaun (see below). Other members <strong>of</strong> the pantheoninclude Arvoreen, Brandobaris, Cyrollalee, Sheela Peryroyl,and Urogalan, all <strong>of</strong> whom are described in detail in theFORGOTTEN REALMS® supplement Faiths and Pantheons. Briefgame information about each <strong>of</strong> these additional deitiesappears at the end <strong>of</strong> this section.Organized religious services occur rarely, usually only tocelebrate holidays and to solemnize certain rites <strong>of</strong> passage,such as births, weddings, and funerals. Most halflings neverset foot inside a temple except when they’re in a halflingsettlement, but they visit the wagon <strong>of</strong> the caravan’s cleric ordeacon whenever they feel the need for spiritual guidance.Offerings to the church are usually in the form <strong>of</strong> goods orfood, though halflings are happy to contribute coin for specialneeds, such as repairing a temple or building a new one.A halfling wedding requires a cleric <strong>of</strong> Yondalla to sanctifythe vows <strong>of</strong> the couple. At a funeral, a cleric or deaconCHAPTER 2HALFLINGS51
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CHAPTER 4OTHERRACES100nomadic gnoll
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can