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Races of Wild

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Lucky Magic (Su): When you reach 4th level, goodfortune infuses the spells you cast. Whenever you cast aspell that has a variable, numeric effect, you can reroll onedie out <strong>of</strong> every five (minimum one reroll). For example, ifyou cast enervation, you can reroll the 1d4 to determine howmany negative levels the spell bestows. If you cast a 15d6delayed blast fireball, you can reroll any three <strong>of</strong> the fifteendice. You must take the results <strong>of</strong> the new rolls, even ifthey’re worse.Desperate Recall (Su): At 4th level and higher, you canrecover the energy from a spell you just cast, but doing socosts you a bit <strong>of</strong> the luck you have accumulated. Once perday, as a move action, you can recall any one spell that youhad prepared and then cast (if you prepare spells ahead <strong>of</strong>time) or the energy from one spell slot (if you cast spellsspontaneously). The spell or spell slot is then ready for useagain, just as if it had not been cast. At 7th level, you canuse desperate recall twice per day, and at 10th level, youcan use it three times a day.Whenever you usethe desperate recallclass feature, youhave to pay luck’scost: 1 point fromyour luck poolfor a 1st- to 3rdlevelspell, 2 pointsfor a 4th- to 6thlevelspells-, and 3points for a 7th- to9th-level spell. Ifyou can’t afford topay luck’s cost, youcan instead loseany luck points youhave in your pooland give up ameasure <strong>of</strong> yourown personal good fortune: For 1 minute,you take a –1 penalty on all attack rolls, saves, abilitychecks, and skill checks, and a –1 penalty to your ArmorClass. This penalty stacks with itself and with penaltiesfrom the fate’s pro<strong>of</strong> class feature and the Dallah Thaun’sLuck feat.Curse <strong>of</strong> the Black Cloud (Sp): At 7th level and higher,you can manipulate the threads <strong>of</strong> fate itself, causing a thinblack cloud to descend over your foes and steal their luckaway. This ability functions like the curse <strong>of</strong> the fatespurnedclass feature, except that the black cloud curses everyonewithin a 20-foot spread. The cloud doesn’t affect vision,and it naturally disperses a round after you use this classfeature. At 10th level, you can use this class feature twicea day.As with curse <strong>of</strong> the fatespurned, you get the good luck thatyour enemies lose. You gain 2 points for your luck pool foreach living creature that suffers the curse <strong>of</strong> the black cloud.Kulya Vashkarath, a luckstealerThe luck pool’s maximum size is equal to your Charismamodifier (minimum 1). As described in the curse <strong>of</strong> the fatespurnedclass feature, you can use points from your luck poolto improve your rolls or to use the desperate recall or fate’spro<strong>of</strong> class features.Fate’s Pro<strong>of</strong> (Su): At 10th level, you have a sense <strong>of</strong> fatethat borders on the precognitive. You gain occasional flashes<strong>of</strong> insight when you’re in danger. For example, in the middle<strong>of</strong> a battle you might receive an instantaneous vision <strong>of</strong> atroll rending you limb from limb. By ducking and evadingthe troll’s outstretched claws, you’re able to avert a grisly fate.You can use this ability to avoid critical hits, poison attempts,and other particularly dangerous attacks.Three times per day, you can force an opponent to reroll anattack roll, or you can reroll a save you’ve failed. Announceyour decision to do so after you know the full effects <strong>of</strong> yourbad fortune: how much damage the attack deals, the consequences<strong>of</strong> the failed save, or secondary effects such as poisonor improved grab. When you use thefate’s pro<strong>of</strong> class feature, the attackbegins again from the moment<strong>of</strong> the attack roll, and the spellor other condition that forcedyou to make a save begins againfrom the moment you attempt thesave. You must accept theresult <strong>of</strong> the reroll, evenif it’s worse than theoriginal result. Youcan’t use fate’s pro<strong>of</strong>more than once onthe same roll.Whenever youuse the fate’s pro<strong>of</strong>class feature, you have topay luck’s cost: 5 points fromyour luck pool. If you can’t afford topay luck’s cost, you can instead lose anyluck points you have in your pool andgive up a measure <strong>of</strong> your own personal good fortune: For1 minute, you take a –2 penalty on all attack rolls, saves,ability checks, and skill checks, and a –2 penalty to yourArmor Class. This penalty stacks with itself and with penaltiesfrom the desperate recall class feature and the DallahThaun’s Luck feat.PLAYING A LUCKSTEALERYou are finely attuned to the ebb and flow <strong>of</strong> probability, andyou love to play the odds—or better yet, stack them in yourfavor. Tempting fate comes naturally to you. Whether acrossa card table or on the field <strong>of</strong> battle, your enemies wincewhenever they have to face you. They know that you’ll takeany good fortune they have and replace it with bad luck—andbad luck is the one attack no one can defend against.Many <strong>of</strong> the more established and populous halflingcaravans have a luckstealer or two traveling with them;Illus. by J. ZhangCHAPTER 5PRESTIGECLASSES119

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