CHAPTER 5PRESTIGECLASSESLUCKSTEALER“Want riches beyond measure? Just make sure you’re there whenthe other guy’s luck runs out.”—Mik Cobblethrush, luckstealer with the halfling“Four Hands” caravan.As a luckstealer, you’re part spellcaster, part pr<strong>of</strong>essionalgambler—and 100% mischief-maker. You’re the halfling wh<strong>of</strong>leeces local card sharps out <strong>of</strong> their hard-earned gold, thendisappears in a puff <strong>of</strong> smoke when the swords come out. Notthat you flee, <strong>of</strong> course—you’re just moving to the perfectambush spot and signaling the rest <strong>of</strong> your caravan to rob thetown treasury while the locals are busy fighting you.BECOMING A LUCKSTEALERLuckstealers are spellcasters, so the easiest way to get into theprestige class is to take levels in wizard or sorcerer. Wizardshave more skill points due to their high Intelligence, so it’sa little easier for them to buy ranks in Pr<strong>of</strong>ession (gambler).A sorcerer is a better match for this prestige class becausesome <strong>of</strong> its skills and class features rely on Charisma. Clericswith the Luck domain also qualify for the luckstealer class,but the low hit points and poor base attack bonus make theprestige class less attractive to them. Bards also qualify for theluckstealer prestige class easily, but the class doesn’t enhancetheir existing abilities.Entry RequirementsRace: Halfling.Skills: Pr<strong>of</strong>ession (gambler) 9 ranks.Feats: Dallah Thaun’s Luck (see page 149).Spells: Ability to cast 3rd-level arcane or divine spells.Domain: Luck (divine spellcasters only).CLASS FEATURESAs a luckstealer, your spellcasting progression slows downa bit, but you gain two useful curse abilities, class featuresthat have an element <strong>of</strong> gambling to them, and somemagical techniques that help you work your mischief atthe gaming table.Spellcasting: At each level indicated on Table 5–3, yougain new spells per day and an increase in caster level (andspells known, if applicable) as if you had also gained alevel in a spellcasting class to which you belonged beforeadding the prestige class level. You do not, however, gainany other class feature a character <strong>of</strong> that class would havegained. If you had more than one spellcasting class beforebecoming a luckstealer, you must decide to which class toadd each level for the purpose <strong>of</strong> determining spells perday, caster level, and spells known.Curse <strong>of</strong> the Fatespurned (Sp): By staring at a livingopponent for a moment (a move action), you can steal a bit<strong>of</strong> his or her luck for yourself. Your target must succeed ona Will save (DC 10 + your class level + your Cha modifier) ortake a –2 penalty on attack rolls, saves, ability checks, andskill checks for 1 minute. The curse <strong>of</strong> the fatespurned has arange <strong>of</strong> 60 feet. The effect cannot be dispelled, but it canbe removed with a break enchantment, limited wish, miracle,remove curse, or wish spell.Your cursed enemy’s bad fortune is your good fortune.Whenever you successfully use curse <strong>of</strong> the fatespurned, yougain 2 points for your luck pool. You can spend points fromyour luck pool on a 1-for-1 basis to gain a luck bonus on anyattack roll, ability check, skill check, or saving throw youmake. You decide how many points you’re spending beforeyou make the roll. You can also use points from your luck poolto power your desperate recall and fate’s pro<strong>of</strong> class features(described below).Unspent points remain in your luck pool for 1 minute. Youcan’t have more points in your luck pool than your Charismamodifier (minimum 1). You retain the good fortune (and thepoints in your luck pool) even if your enemy uses remove curseor another spell to remove his or her bad luck.Subtle Magic (Su): The spells you cast <strong>of</strong>ten don’t registerto divination magic. If a divination is attempted against one<strong>of</strong> your spells, the caster <strong>of</strong> the divination must succeed ona caster level check (1d20 + caster level) against a DC <strong>of</strong> 15 +your caster level. The subtle magic class feature covers onlyyour spells; the magic items you possess still register normallyto detect magic and other spells.118Table 5–3: The Luckstealer Hit Die: d4BaseAttack Fort Ref WillLevel Bonus Save Save Save Special Spellcasting1st +0 +0 +0 +2 Curse <strong>of</strong> the fatespurned, subtle magic —2nd +1 +0 +0 +3 — +1 level <strong>of</strong> existing spellcasting class3rd +1 +1 +1 +3 — +1 level <strong>of</strong> existing spellcasting class4th +2 +1 +1 +4 Lucky magic, desperate recall 1/day +1 level <strong>of</strong> existing spellcasting class5th +2 +1 +1 +4 — +1 level <strong>of</strong> existing spellcasting class6th +3 +2 +2 +5 — +1 level <strong>of</strong> existing spellcasting class7th +3 +2 +2 +5 Curse <strong>of</strong> the black cloud 1/day, —desperate recall 2/day8th +4 +2 +2 +6 — +1 level <strong>of</strong> existing spellcasting class9th +4 +3 +3 +6 — +1 level <strong>of</strong> existing spellcasting class10th +5 +3 +3 +7 Curse <strong>of</strong> the black cloud 2/day, —desperate recall 3/day, fate’s pro<strong>of</strong> 3/dayClass Skills (4+ Int modifier per level): Appraise, Bluff, Concentration, Craft, Knowledge (local), Pr<strong>of</strong>ession, Sense Motive,Sleight <strong>of</strong> Hand, Spellcraft.
Lucky Magic (Su): When you reach 4th level, goodfortune infuses the spells you cast. Whenever you cast aspell that has a variable, numeric effect, you can reroll onedie out <strong>of</strong> every five (minimum one reroll). For example, ifyou cast enervation, you can reroll the 1d4 to determine howmany negative levels the spell bestows. If you cast a 15d6delayed blast fireball, you can reroll any three <strong>of</strong> the fifteendice. You must take the results <strong>of</strong> the new rolls, even ifthey’re worse.Desperate Recall (Su): At 4th level and higher, you canrecover the energy from a spell you just cast, but doing socosts you a bit <strong>of</strong> the luck you have accumulated. Once perday, as a move action, you can recall any one spell that youhad prepared and then cast (if you prepare spells ahead <strong>of</strong>time) or the energy from one spell slot (if you cast spellsspontaneously). The spell or spell slot is then ready for useagain, just as if it had not been cast. At 7th level, you canuse desperate recall twice per day, and at 10th level, youcan use it three times a day.Whenever you usethe desperate recallclass feature, youhave to pay luck’scost: 1 point fromyour luck poolfor a 1st- to 3rdlevelspell, 2 pointsfor a 4th- to 6thlevelspells-, and 3points for a 7th- to9th-level spell. Ifyou can’t afford topay luck’s cost, youcan instead loseany luck points youhave in your pooland give up ameasure <strong>of</strong> yourown personal good fortune: For 1 minute,you take a –1 penalty on all attack rolls, saves, abilitychecks, and skill checks, and a –1 penalty to your ArmorClass. This penalty stacks with itself and with penaltiesfrom the fate’s pro<strong>of</strong> class feature and the Dallah Thaun’sLuck feat.Curse <strong>of</strong> the Black Cloud (Sp): At 7th level and higher,you can manipulate the threads <strong>of</strong> fate itself, causing a thinblack cloud to descend over your foes and steal their luckaway. This ability functions like the curse <strong>of</strong> the fatespurnedclass feature, except that the black cloud curses everyonewithin a 20-foot spread. The cloud doesn’t affect vision,and it naturally disperses a round after you use this classfeature. At 10th level, you can use this class feature twicea day.As with curse <strong>of</strong> the fatespurned, you get the good luck thatyour enemies lose. You gain 2 points for your luck pool foreach living creature that suffers the curse <strong>of</strong> the black cloud.Kulya Vashkarath, a luckstealerThe luck pool’s maximum size is equal to your Charismamodifier (minimum 1). As described in the curse <strong>of</strong> the fatespurnedclass feature, you can use points from your luck poolto improve your rolls or to use the desperate recall or fate’spro<strong>of</strong> class features.Fate’s Pro<strong>of</strong> (Su): At 10th level, you have a sense <strong>of</strong> fatethat borders on the precognitive. You gain occasional flashes<strong>of</strong> insight when you’re in danger. For example, in the middle<strong>of</strong> a battle you might receive an instantaneous vision <strong>of</strong> atroll rending you limb from limb. By ducking and evadingthe troll’s outstretched claws, you’re able to avert a grisly fate.You can use this ability to avoid critical hits, poison attempts,and other particularly dangerous attacks.Three times per day, you can force an opponent to reroll anattack roll, or you can reroll a save you’ve failed. Announceyour decision to do so after you know the full effects <strong>of</strong> yourbad fortune: how much damage the attack deals, the consequences<strong>of</strong> the failed save, or secondary effects such as poisonor improved grab. When you use thefate’s pro<strong>of</strong> class feature, the attackbegins again from the moment<strong>of</strong> the attack roll, and the spellor other condition that forcedyou to make a save begins againfrom the moment you attempt thesave. You must accept theresult <strong>of</strong> the reroll, evenif it’s worse than theoriginal result. Youcan’t use fate’s pro<strong>of</strong>more than once onthe same roll.Whenever youuse the fate’s pro<strong>of</strong>class feature, you have topay luck’s cost: 5 points fromyour luck pool. If you can’t afford topay luck’s cost, you can instead lose anyluck points you have in your pool andgive up a measure <strong>of</strong> your own personal good fortune: For1 minute, you take a –2 penalty on all attack rolls, saves,ability checks, and skill checks, and a –2 penalty to yourArmor Class. This penalty stacks with itself and with penaltiesfrom the desperate recall class feature and the DallahThaun’s Luck feat.PLAYING A LUCKSTEALERYou are finely attuned to the ebb and flow <strong>of</strong> probability, andyou love to play the odds—or better yet, stack them in yourfavor. Tempting fate comes naturally to you. Whether acrossa card table or on the field <strong>of</strong> battle, your enemies wincewhenever they have to face you. They know that you’ll takeany good fortune they have and replace it with bad luck—andbad luck is the one attack no one can defend against.Many <strong>of</strong> the more established and populous halflingcaravans have a luckstealer or two traveling with them;Illus. by J. ZhangCHAPTER 5PRESTIGECLASSES119
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can