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Races of Wild

Races of Wild

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CHAPTER 5PRESTIGECLASSESEL 11: Kulya Vashkarath is a luckstealer who travels in thecompany <strong>of</strong> halfling burglars (see page 182), taking whateverwealth isn’t nailed down. The burglars give generously towhatever halfling caravan they’re traveling with, and theywaste the rest <strong>of</strong> their ill-gotten gains on dissolute livinguntil the next caper comes along.Kulya Vashkarath: Male halfling sorcerer 6/luckstealer3; CR 9; Small humanoid; HD 9d4+9; hp 33; Init +3; Spd 20ft.; AC 14, touch 14, flat-footed 11; Base Atk +4; Grp –2; Atkor Full Atk +4 melee (1d3–2/19–20, masterwork dagger) or+9 ranged (1d3–2/19–20, masterwork dagger); SA spells,curse <strong>of</strong> the fatespurned; SQ halfling traits, subtle magic; ALCN; SV Fort +4, Ref +4, Will +9; Str 6, Dex 16, Con 13, Int12, Wis 10, Cha 19.Skills and Feats: Bluff +6, Climb +1, Concentration +12(+16 casting defensively), Hide +7, Jump –5, Listen +1, MoveSilently +5, Pr<strong>of</strong>ession (gambler) +12, Spellcraft +12; CombatCasting, Dallah Thaun’s Luck, Dodge, Mobility.Languages: Common, Halfling; Gnome.Curse <strong>of</strong> the Fatespurned (Sp): As a move action, Kulyacan steal a bit <strong>of</strong> a foe’s luck for himself, bestowing a –2penalty on attack rolls, saves, ability checks, and skill checksfor 1 minute (Will DC 17 negates). The curse has a range <strong>of</strong>60 feet. Break enchantment, limited wish, miracle, remove curse,or wish removes the effect.Whenever Kulya successfully uses curse <strong>of</strong> the fatespurned,he gains 2 points for his luck pool. He can spend pointsfrom his luck pool on a 1-for-1 basis to gain a luck bonuson any attack roll, ability check, skill check, or savingthrow roll he makes. Unspent points remain in his luckpool for 1 minute. He can’t have more than 4 points in hisluck pool at a time.Subtle Magic (Su): If a divination is attempted against one<strong>of</strong> Kulya’s spells, the caster <strong>of</strong> the divination must succeedon a DC 21 caster level check (1d20 + caster level) .Sorcerer Spells Known (6/7/7/6/4 per day; caster level8th): 0—dancing lights, detect magic, ghost sound (DC 14),mage hand, open/close (DC 14), prestidigitation (DC 14), readmagic, touch <strong>of</strong> fatigue (+3 melee touch, DC 14); 1st—disguiseself, expeditious retreat, mage armor (DC 15), magic missile,shield; 2nd—cat’s grace (DC 16), spider climb (DC 16), web(DC 16); 3rd—lightning bolt (DC 17), suggestion (DC 17);4th—dimension door (DC 18).Possessions: 3 masterwork daggers, cloak <strong>of</strong> Charisma +2, wand<strong>of</strong> invisibility (30 charges), wand <strong>of</strong> scorching ray (20 charges),scroll <strong>of</strong> teleport, scroll <strong>of</strong> mind fog, potion <strong>of</strong> cure moderatewounds, potion <strong>of</strong> fly.RUATHAR“If you agree to leave the land west <strong>of</strong> the Dursar River unsettled,the elves <strong>of</strong> Veldiri will give you leave to settle in the eastern forestand answer any call for their aid, should you need it. On this matterI can speak for the Veldiri.”— Johdur Ter Harak, elf-friend <strong>of</strong> VeldiriAlso known as “elf-friend” or “star-friend,” a ruathar is a person<strong>of</strong> some other race who has earned the special friendship<strong>of</strong> the elven folk. While many individuals who render theelf people some notable service are known as elf-friends, aruathar is truly blessed—the recipient <strong>of</strong> a powerful magicalritual that infuses him with the real and lasting blessing <strong>of</strong>the elf race. The elves extend the invitation to become ruatharsto very few individuals indeed, but those so honoredhave a home among the elf people for the rest <strong>of</strong> their daysif they so desire.Elves can become ruathars, but such characters are somewhatunusual. An elf becomes a ruathar when he rendersa great service to an elf realm that is not his homeland, orwhen one or more <strong>of</strong> his nonelf companions receive thehonor in recognition for a deed he also shared in. When anindividual elf is singled out for this kind <strong>of</strong> recognition inhis homeland, he is usually called “star-friend” rather than“elf-friend.”BECOMING A RUATHARRuathars are expected to be capable <strong>of</strong> serving as defenders <strong>of</strong>the elven people. While many elf-friends render elves service<strong>of</strong> great importance through feats <strong>of</strong> diplomacy, invention,gift giving, or compassion, only those who are willing andable to hazard their lives side-to-side with elf warriors aremade into ruathars. Therefore, elves must find some basiccompetence with blade or spell in a potential ruathar beforethey consider bestowing the honor <strong>of</strong> the ritual. Ruatharsmust be noteworthy examples <strong>of</strong> elven values, so they are<strong>of</strong>ten particularly keen-eyed, magically skilled, or wellspokenindividuals.Entry RequirementsBase Attack Bonus: +6, ORSkills: Any skill 9 ranks, ORSpells: Ability to cast 3rd-level spells.122Table 5–4: The Ruathar Hit Die: d6BaseAttack Fort Ref WillLevel Bonus Save Save Save Special Spellcasting1st +0 +0 +2 +2 Word <strong>of</strong> friendship, gift <strong>of</strong> the elves +1 level <strong>of</strong> existing spellcasting class2nd +1 +0 +3 +3 Low-light vision, elfwise +1 level <strong>of</strong> existing spellcasting class3rd +2 +1 +3 +3 Star blessing, Arvandor’s grace +1 level <strong>of</strong> existing spellcasting classClass Skills (4 + Int modifier per level): Concentration, Craft (any), Diplomacy, Handle Animal, Hide, Knowledge (all skills,taken individually), Listen, Move Silently, Pr<strong>of</strong>ession, Search, Sense Motive, Spellcraft, Spot, Survival.

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