12.07.2015 Views

Races of Wild

Races of Wild

Races of Wild

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

are destined for more. The killoren have begun to makeknown their presence in the world, and a few far-seeing andlearned sages wonder at the implications <strong>of</strong> their growingpower and numbers.KILLOREN RACIAL TRAITSKilloren resemble half-elves, and males and females alikeaverage about 5-1/2 feet in height. They mature quickly, beingfull-grown by the age <strong>of</strong> 10, and live very long lives, hardlychanging at all in appearance for their first century. Killorenhave green or tan skin the texture <strong>of</strong> a s<strong>of</strong>t, young leaf, andtheir limbs are unusually long and slender when comparedwith those <strong>of</strong> the humanoid races. An individual killoren’shair and eye color depends on which aspect <strong>of</strong> nature thekilloren is currently manifesting.• Fey: Killoren are <strong>of</strong> the fey type and are therefore notaffected by spells such as charm person and hold person.Unlike other fey, killoren gain Hit Dice only by acquiringlevels in a character class.• A killoren’s base land speed is 30 feet.• Low-Light Vision: Killoren can see twice as far as a humanin starlight, moonlight, torchlight, and similar conditions<strong>of</strong> poor illumination. They retain the ability to distinguishcolor and detail under these conditions.• Immunity to magic sleep effects and a +2 racial bonus onsaves against enchantment spells or effects.• Racial Skills: Killoren have a +2 racial bonus on HandleAnimal and Survival checks.• Cold Iron Anathema (Su): Killoren have a difficult timewielding weapons made <strong>of</strong> cold iron. Killoren take a –2 penaltyon any attack roll they make with a cold iron weaponor a weapon made only partially out <strong>of</strong> cold iron, such asa cold iron spear or a bow firing cold iron arrows.• Manifest Nature’s Might (Su): Killoren are foreverbound to the raw forces <strong>of</strong> nature itself, manifesting thisbond even in their physical form. A killoren can onlymanifest one aspect <strong>of</strong> nature’s might at a time. Eachmorning as the sun rises, a killoren spends 10 minutesin quiet meditation, filling her spirit with the aspect <strong>of</strong>nature that is most needed for her current tasks. Oncea killoren chooses an aspect, she manifests that aspectuntil the next morning, when she chooses again whichaspect to manifest. Many killoren favor one aspect overthe others and rarely choose to manifest one <strong>of</strong> the othertwo aspects.Aspect <strong>of</strong> the Ancient: While manifesting the aspect<strong>of</strong> the ancient, a killoren embodies the deep and ancientsecrets <strong>of</strong> nature itself. With this bond to nature’s secretlore, a killoren gains a racial bonus on Knowledge (nature)checks equal to her Hit Dice and gains an additional +2bonus on saving throws against enchantment effects.This bonus stacks with the killoren’s normal racialbonus on saving throws against enchantment effects.While a killoren manifests the aspect <strong>of</strong> the ancient,her hair turns white and her eyes turn to the color <strong>of</strong> ablue summer sky.Aspect <strong>of</strong> the Destroyer: Many races revere nature for itspower to destroy, but none more so than a killoren manifestingthe aspect <strong>of</strong> the destroyer. Once per hour (up to amaximum number <strong>of</strong> times per day equal to the character’sCharisma bonus, minimum 1), a killoren manifesting theaspect <strong>of</strong> the destroyer can make a special smite attack thatdeals extra damage to the foes <strong>of</strong> nature. When makingthis smite attack, a killoren adds her Charisma bonus toher attack roll and deals an extra 1 point <strong>of</strong> damage perHit Die. This smite attack works only against aberrations,constructs, humanoids, oozes, outsiders, and undead. If akilloren accidentally smites a creature that is not one <strong>of</strong> thecreature types listed above, the smite has no effect, but theability is still used up for that hour and counts against thetotal uses per day. While a killoren manifests the aspect <strong>of</strong>the destroyer, her hair and eyes turn a deep, lusterless black;many find the gaze <strong>of</strong> a killoren destroyer’s coal-black eyesto be unnerving.Aspect <strong>of</strong> the Hunter: The hunt affects nearly everyaspect <strong>of</strong> nature and claims a place <strong>of</strong> great prominenceand importance in the cycle <strong>of</strong> life. A killoren manifestingthe aspect <strong>of</strong> the hunt is bound to nature’s ancient tradition<strong>of</strong> the hunt, and her senses sharpen to an amazing degree.While manifesting the aspect <strong>of</strong> the hunt, a killoren gainsa +2 racial bonus on Hide, Listen, Move Silently, andSpot checks, and a +2 racial bonus on initiative checks.While a killoren manifests the aspect <strong>of</strong> the hunter, herhair and eyes turn a deep forest green, and her skin tonebecomes a deeper brown than when manifesting one <strong>of</strong>the other aspects.• Automatic Languages: Common, Sylvan. Bonus Languages:Aquan, Auran, Elven, Gnome, Ignan, Terran.• Favored Class: Druid.KILLOREN SOCIETYThe killoren have no organized kingdoms and only a fewscattered communities. They live comfortably in nearlyany climate, and their dwellings and communities blendbeautifully with the natural world around them. Few members<strong>of</strong> humanoid races are knowledgeable enough aboutnature to recognize where the wilds end and a killorencommunity begins.Lands: As yet, killoren claim no lands as their own. Killorenconcepts <strong>of</strong> property and land ownership differ greatlyfrom those <strong>of</strong> the humanoid races: They see the world asbelonging to nature itself. As stewards and manifestations<strong>of</strong> nature, they might at some point deny others the right tosettle or despoil part <strong>of</strong> the wild, but their numbers are fewenough that this has not yet come to pass. In the small conflictsthat have cropped up between killoren and particulargroups <strong>of</strong> evil humanoids, the killoren have not claimedownership <strong>of</strong> the land, instead claiming only that they guardthe land from evil.Settlements: Their small communities blend with thenatural world, but many killoren are drawn away fromtheir home community to mingle with the populationsCHAPTER 4OTHERRACES103

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!