CHAPTER 3RAPTORANS70Illus. by S. BelledinThey stake out potential sites for new cliff dwellings formonths before deciding whether to build their spiralingtowers there.Although raptorans do not share the halflings’ tendencyto play deliberate pranks, they do have an odd sense <strong>of</strong>humor—particularly when it comes to nonflying creatures.Raptorans do not deliberately play pranksjust to injure or embarrass others, but they <strong>of</strong>tenfind wingless ones quite funny. Such creaturesrarely think in three dimensions, and raptoranhunters can follow them for milesbefore they catch on. Raptoranshave witnessedcountless trysts in thewoods, accompaniedby honeyed wordspledging eternaldevotion, onlyto hear the samepar ties makethe same vowsto others only afew weeks later.Raptorans cancontrol their expressionswell toavoid revealingthe mirth they feelat the antics <strong>of</strong> otherraces, but amongthemselves they enjoy tellingstories <strong>of</strong> how winglessones think and act.A raptoran is never as happy as whenshe is in the air, even if she’s only gliding.She revels in the feel <strong>of</strong> the wind under her wings and thelimitless sky above, and the night sky is full <strong>of</strong> wonder forher. She listens for the furtive rustle <strong>of</strong> creatures belowand watches the clouds race across the sky, alternatelyblocking and revealing stars in an endlessly fascinatingpattern. She never tires <strong>of</strong> the subtle world <strong>of</strong> twilight anddawn—so different from the harsh light <strong>of</strong> the daytimeor the inky black <strong>of</strong> a moonless night. From high in thesky, everything is s<strong>of</strong>ter, more muted, and more subtle.Laughter sounds somehow more delicate, and songs morehaunting. The sky is a place <strong>of</strong> endless joy; in it, a raptoranis truly at home.Roleplaying Application: If you’re playing a raptorancharacter, take every opportunity you can find to think inthree dimensions. Fly or glide rather than walk wheneverpossible. Look before leaping and think before acting whendanger is not imminent. Always question the ways <strong>of</strong> othersto see whether they are sound. Consider whether yourcharacter agrees with the sentiment <strong>of</strong> raptoran isolation,or whether you would rather live with creatures <strong>of</strong> moreambitious races.Raptorans play a game <strong>of</strong> thintaRAPTORAN LIFERaptoran flocks are small, and their communities are by necessityclose-knit. Breeding and environment ensure that no tw<strong>of</strong>locks are alike, but raptoran flocks share enough commoncharacteristics to constitute a racespanningculture. RaptoranPCs can embrace thatculture, stand apartfrom it, or questionit from within.LEISUREBecause they live in small, selfsufficientcommunities, raptoransdo not have a lot <strong>of</strong> leisure time.They tend to spend the majority <strong>of</strong>their waking hours hunting, gathering,or remodeling the spiralingcliff towers that house their community.Scouts and guardians areresponsible for the safety <strong>of</strong> thecommunity, artisans make toolsand finished goods for the rest<strong>of</strong> the flock, and parents care fortheir young. However, raptoransdo find time for a variety <strong>of</strong> leisureactivities as well.They enjoy an aerial teamsport known as thinta, whichinvolves knocking lightweightballs through raised hoops andcatching them in baskets. Therules are complex and the game fast-paced,<strong>of</strong>ten taking less than thirty minutes to play.Each player wields a clublike bat in one hand (to hit the ball,hoping to propel it through the hoops) and a small, framednet in the other hand (to intercept the ball or catch a passfrom a teammate). Touching the ball with one’s hands duringthe game is strictly forbidden.Raptorans have a fascination with the stars, and many <strong>of</strong>them enjoy studying their celestial movements. Few otherraces have developed astronomy to as high a degree; theraptorans know the positions and movements <strong>of</strong> the starsas well as they know the lay <strong>of</strong> the land around their cliffdwellings—sometimes even better. Each star has a name intheir language, and many constellations also have names andmyths attached to them. Their night-sensitive eyes can seethe stars in more detail than those <strong>of</strong> humans, and the speciallenses they grind from the glass they create can magnify thestars to reveal fine details and color.Debate is also a popular pastime among raptorans. Theirhabit <strong>of</strong> pondering and discussing any issues that come upbefore making decisions has led them to develop a finelyhoned talent for genteel argument. Arguing is encouragedamong children, and they begin early to hone their talent
for making a point through a logical process. Raptoransconsider it bad form to enforce one’s point through violence(not that violence isn’t appropriate for other reasons, but itisn’t a way to make a point). A typical raptoran feels that anyconclusion that cannot be made crystal-clear in debate is notworth consideration.Raptorans hold public debates on any desired topicswhenever time permits. If the topic <strong>of</strong> the debate involvesrequests from or activities <strong>of</strong> other races, raptorans appointone <strong>of</strong> their number to represent those parties in the debate.Such representatives do their best to gain a full and completeunderstanding <strong>of</strong> the topic at hand by both observing andinterviewing members <strong>of</strong> the target race. They do not,however, usually tell those from whom they are gatheringinformation the exactreason why they aredoing so.ARTS ANDCRAFTSRaptorans’ favorite artforms are those that involvewind and light.Paintings are rare in raptoranculture, and thosethat do exist use pigmentsmade from phosphorescentmaterials. Sculptureis common; most statuesare small figurinescarved from lightweightwood or molded fromkiln-fired clay. Raptoransalso have a unique artform known as liessit,which consists <strong>of</strong> shapedand directed light. Raptoransuse lenses andprisms to capture moonlightand create dazzlingdisplays <strong>of</strong> colored light.Such light shows usuallytake place in the largestrooms <strong>of</strong> the cliff dwelling.By coaxing light intothe darkness <strong>of</strong> the earth,raptorans feel that the art<strong>of</strong> liessit has an inspiring, hopeful quality.Music and storytelling are also popular activities amongraptorans. Because their culture cherishes oratorical skill,raptorans memorize most <strong>of</strong> their songs and stories and relatethem over and over when the night’s work is done. Raptoransparticularly enjoy moonsong, haunting melodies played onpipes beneath the full moon.Though raptorans do not mine metal and do not have asmuch use for blacksmiths as other races do, they do haveA liessit display brightens the nightmetalworkers who specialize in mending broken weaponsand utensils and in forging small metal tools. Jewelers arerare, but workers <strong>of</strong> crafts that produce lightweight and usefulitems such as cloth, pots, leather, wood and bone carvings,and baskets are common. Raptorans gather wood and convertit into charcoal to fire their forges and ovens.Raptorans have developed glassblowing to a highdegree. They can sift sand and other silicates from thesoil and fire it to create molten glass that they blow intoa variety <strong>of</strong> shapes, both sturdy and delicate. Colors are<strong>of</strong>ten added, and fantastic styles can be created with justa twist <strong>of</strong> the wrist. Glass bowls, cups, drinking glasses,and other everyday items can be made, repaired, or melteddown and reformed in the raptorans’ glass furnaces.Raptoran glassworkersalso make high-qualitylenses for fine workand for magnification<strong>of</strong> distant objects.The ovens and furnacesthat raptoransuse for their glassblowing,pottery, andweaponsmithing areusually housed in pits,caves, or stone structuresseparate from their livingquarters. Raptorans<strong>of</strong>ten connect a series<strong>of</strong> pipes or water channelsto rivers, cisterns, ormagic water-producingitems to extinguishaccidental fires.Raptoran ArchitectureRaptorans are particularlyaccomplished at magicalarchitecture. Most cliffdwellings are the product<strong>of</strong> multiple wall <strong>of</strong> stone andstone shape spells cast byraptoran spellcasters, andtheir graceful spirals areinstantly recognizable. Theraptorans mold the towersinto the cliffs with magic, <strong>of</strong>tenincorporating existing natural caves into their designs.A few cliff dwellings have pathways for young raptoransand land-bound visitors to reach the raptorans’ homes, butmost rely on rope ladders to assist those who can’t fly up tomeet the raptorans.While raptoran cliff dwellings are defensible and aestheticallystriking, they require a high-level spellcaster tocreate. Raptoran flocks are accordingly loath to relocateunless they have a powerful enough spellcaster to sculptIllus. by J. JarvisCHAPTER 3RAPTORANS71
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSESmore than o
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can