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sol invictus.indd

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EXALTED • SOL INVICTUSand commit 2 motes of Essence — as long as thatEssence remains committed, the patient’s conditionwill remain stable. As long as the patient remainsin a state of rest, and no one else inflicts any furtherharm upon him, his injuries will become no moresevere, though further injuries may still be inflictedupon him.PAIN-ERADICATING METHODCost: 10 motesDuration: One dayType: SimpleMinimum Medicine: 4Minimum Essence: 3Prerequisite Charms: Touch of BlissfulReleaseThe Solar’s touch can bring reprieve to eventhe most pain-wracked of the ill. Activating thisCharm allows the character to ease all the pain beingsuffered by a single individual — including herself— for a day. All wound penalties that character issuffering, even those inflicted through magic, areeased for the remainder of the day. Note that anindividual may find himself in danger of injuringhimself if he attempts to perform any strenuousor difficult actions while under the effect of thisCharm, since it suppresses the body’s natural painwarning system.WOUND-INFLICTING TOUCHCost: 10 motesDuration: InstantType: SimpleMinimum Medicine: 5Minimum Essence: 3Prerequisite Charms: Unhealing WoundInflictionMuch as an experienced Solar can bring healingwith but a touch, so too can he bring harm. Withthis Charm, a simple touch can inflict a deep, vitalwound. To use this technique, the Solar must placehis hand firmly upon the target. To accomplish thisin combat, the character must make a successfulunarmed attack at +1 difficulty. Doing so inflictsa number of automatic levels of lethal damageequal to the character’s Permanent Essence. If thisCharm is used as part of an attack in combat, thisdamage is in place of the attack’s normal damage.This damage cannot be soaked.This Charm may explicitly be part of a Combo withCharms of other abilities.BODY-RESTORING MEDITATIONCost: 10 motes, 1 Willpower, 1 experiencepointDuration: One hourType: SimpleMinimum Medicine: 5Minimum Essence: 4Prerequisite Charms: Body PurifyingTechniqueSome wounds time does not heal. To those whohave been crippled, scarred, or maimed, the healingtouch of the Solar Exalted may be the only hope ofever regaining their capabilities. Using this Charm,the Solar can heal even such horrific injuries. TheExalt must carefully examine the target’s body andinfuse it with healing Essence, allowing it to slowlyreshape itself into its ideal form. This process takesapproximately one hour. When it concludes, thetarget may be cured of any permanent paralysis orother physical damage, or any lost points of physicalattributes. Each additional point of healing in thisfashion requires the expenditure of an experiencepoint, which either the Solar or the target maypay.AGE-DEFYING INFUSIONCost: 15 motes, 1 Willpower, 1 experiencepointDuration: InstantType: SimpleMinimum Medicine: 5Minimum Essence: 5Prerequisite Charms: Body-RestoringMeditation114

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