CHAPTER 2 • EXTENDED CHARM TREESThe slow, onward march of time is inevitable— except to the Chosen of the Sun. With this Charm,the character can stave off the aging of a mortal for ayear. The Solar need merely lay his hands upon thetarget and fill him with youthful Essence, spendingthe motes, Willpower, and experience necessary.For a period of one year after the activation ofthis Charm, the target will not age in any way,remaining instead at their current age. At the endof that yearlong period, their aging will resume asnormal, from the point at which it stopped.Once a character has had this Charm used uponhim once by a certain Exalt, a bond of Essenceis forged between the two. Once the initial yearhas expired, the Exalt can renew the effects ofthis Charm by activating it and paying 15 motesand 1 Willpower — no expenditure of additionalexperience is necessary.MIND-EASING TECHNIQUECost: 10 motes, 1 WillpowerDuration: One dayType: SimpleMinimum Medicine: 5Minimum Essence: 4Prerequisite Charms: Healing TranceMeditationWith this Charm, the Exalt can ease the painand suffering of one who is mentally ill. To use thisCharm, the Solar must speak carefully and calmlyto one suffering from mental illness for a period offive minutes for each derangement that individualis suffering from. At the conclusion of that time, theveil of illness lifts and the ill character is immune tothe effects of madness for the remainder of the day.At the end of that time, the madness will return.However, characters may attempt to treat thismadness through more conventional means whilethe individual is under the effects of this Charm.This Charm cannot suppress the effects of the GreatCurse.SOUL-UNBINDING TOUCHCost: 10 motes, 1 Willpower, 1 experiencepointDuration: One hourType: SimpleMinimum Medicine: 5Minimum Essence: 5Prerequisite Charms: Mind-EasingTechniqueThe Solar who focuses on healing the mindas well as the body can work wonders upon thosewho suffer. With this Charm, she can even rescuea character from effects that would enslave hismind. In order to use the Soul-Unbinding Touch,the target must be willing, or forcefully restrained;the character must touch his head, and enter into adeep meditation for an hour, during which time sheexplores deep within the patient’s subconscious. Atthe end of this time, any effects which have altered,controlled, or bound the mind of the target fallaway, even those with permanent durations. A sideeffect of this is that any memories of actions takenagainst the character’s will begin to fade away,disappearing completely within a year.THRONG-CURING METHODCost: 15 motes, 1 Willpower, 1 lethal healthlevelDuration: One dayType: SimpleMinimum Medicine: 5Minimum Essence: 4Prerequisite Charms: Anointment ofMiraculous HealthOne Exalted healer alone is enough to turna group of green nurses into a brilliant team ofsurgeons and physicians. This Charm allows acharacter to channel his healing energies through hissubordinates, greatly increasing their ability to healthe sick and wounded. While this Charm is active,the character may activate any Medicine Charmhe knows and grant it to a number of subordinatesequal to his Medicine rating; each of them can then115
EXALTED • SOL INVICTUSuse it, without paying its cost, as if they were theSolar. This effect lasts for the remainder of the day;each such subordinate may use a granted Charm anumber of times equal to half the Solar’s PermanentEssence, rounded up. If these uses are not all madeby the end of the day, they are wasted. In addition,if any of these subordinates wander further thanPermanent Essence miles from the Exalt, the effectimmediately ends.Subordinates who are empowered through thisCharm must have a Medicine rating equal to theEssence Minimum of a given Charm in order togain access to it.HEALING THE MASSES APPROACHCost: 20 motes, 2 Willpower, 1 lethal healthlevelDuration: One dayType: SimpleMinimum Medicine: 6Minimum Essence: 6Prerequisite Charms: Throng-CuringMethodA true master of Solar healing can drafta veritable army of doctors to help him in hiscompassionate mission, upon just a moment’snotice. Using this technique, the Solar can empowera number of subordinates equal to her (Medicine xPermanent Essence) to use her Medicine Charms,as per Throng-Curing Method.OCCULTPHILOSOPHYThe distinction between Lore and Occult issubtle, but important. Lore deals with the directmanipulation of Essence as a source of power —letting Exalts move it around, or use it in its rawform to attack. Occult, however, deals with Essencein use — in spirits, in talismans, in manses or inthe stars.Specifically, Occult is the thaumaturgical ability;it represents knowledge of the natural magicalprocesses which abound in Creation. Solar OccultCharms, therefore, should be capable of branchinginto any field which thaumaturgy deals with. Theexisting Solar Occult Charms deal primarily withthe binding and attacking of spirits — an elementof thaumaturgy — but there are others which couldbe represented as well. Geomancy is an obviouschoice.ABYSSAL EQUIVALENTSThe Abyssal Exalted possess Shadowlands andLabyrinth Circle Necromancy, Charms which areexplicitly available to the Solar Exalted. Otherwise,the Abyssal Occult Charms mirror the effectsalready available to Solars.EXISTING CHARMMODIFICATIONSSpirit-Cutting Attack, Exalted Corebook pg. 192.This Charm’s duration is One Scene, its Type isSimple, and its cost is 3 motes.Power-Draining Whisper, Castebook: Twilight pg.73. This Charm’s Occult minimum is 5. Its Essenceminimum is 4. Its prerequisite is Magic-SupressingTouch.Power-Disrupting Blow, Castebook: Twilight pg.74. This Charm’s Occult minimum is 5. It does notrequire All-Encompassing Sorcerer’s Sight as aprerequisite.NEW CHARMSDEMESNE-FINDING METHODCost: 5 motesDuration: One sceneType: Simple116