CHAPTER 2 • EXTENDED CHARM TREEStracker must succeed at a Wits + Survival roll againsta difficulty of the character’s Permanent Essence,or be misled by the false trail. The tracker may rollagain each hour to determine if he discovers thefalsity of the trail.WILD AMBUSH APPROACHCost: 15 motes, 1 WillpowerDuration: One dayType: SimpleMinimum Survival: 5Minimum Essence: 4Prerequisite Charms: Eye-DeceivingCamouflageUsing his impeccable knowledge of the wilds,the character can hide a great number of allies withinplain sight, using only the tools provided by nature.With this Charm, the character can hide a numberof individuals equal to (Permanent Essence x 5), orobjects with a total diameter of (Permanent Essencex 5) yards. This process takes one hour for every5 people or 5 yards concealed. If the individualsthusly concealed act to surprise any target, theywill automatically do so; without the use of Charmslike the Surprise Anticipation Method, the quarrywill automatically be ambushed.Mundane methods of search will entirely fail todetect those hidden, regardless of the amountof time spent searching. Magical methods mustroll against a difficulty equal to the character’sPermanent Essence to function.HIDDEN CITY MEDITATIONCost: 20 motes, 1 Willpower, 1 experiencepointDuration: SpecialType: SimpleMinimum Survival: 6Minimum Essence: 687
EXALTED • SOL INVICTUSPrerequisite Charms: Wild AmbushApproachThe jungle holds many secrets; who knowshow to discover them all? With this powerfulmagic, a Solar Exalt can reshape wild lands aroundeven the greatest objects, hiding them from viewand preventing others from reaching them. Touse this Charm, the character must trace out theborder of the area he wishes to conceal, a processthat takes one day for every mile of said border.The maximum allowable border is equal to thecharacter’s (Permanent Essence x 5) miles. Oncethis area is traced out, the character subtly redirectsthe Essence flows of the region to steer clear, withstartling results. Trees grow up to block any view ofthe target; paths divert and bend around it. Anyonesearching for the hidden area using mundanemeans will automatically fail; those using magicalmethods may determine that something unusual isgoing on, but will still be unable to actually locatethe area without extreme measures.When using this Charm, the character may chooseto create contingencies which allow seekers todiscover the hidden place. Each contingency mustbe a single, clear statement: “I may always enterthis city,” for example, or “Anyone bearing themon of House Nellens may enter.” The charactermay create a number of contingenies equal to hisPermanent Essence.(ELEMENT)-DENYING STYLECost: 10 motes, 1 WillpowerDuration: One dayType: SimpleMinimum Survival: 5Minimum Essence: 4Prerequisite Charms: Element-ResistingPranaIn the wilderness, one often finds oneselfbeset by the raw forces of the elements. Using thisCharm, the Solar can inure himself to these effects,eliminating any threat they might pose to her. Whenthe Exalt purchases this Charm, she must select oneof the five elements — Air, Earth, Fire, Water, orWood. While this Charm is in effect, the characteris completely immune to the negative effects ofthe element in question. This allows the characterto ignore all damage dealt by that element, evenmagical damage; in addition, it allows the characterto ignore knockback, trait reduction, poison, andother similar effects related to that element.Air-Denying Style allows the character to walkthrough a hurricane without effort or feelcomfortably warm while walking through a field ofice. Earth-Denying Style would allow the characterto avoid all damage from a sandstorm or a fallingrock. (It cannot protect against metal, however.)Water-Denying Style might protect the characteragainst a burst dam or a powerful whirlpool, whileWood-Denying Style would save the character frompoisonous thorns, wooden clubs, or falling trees.DISTANCE-TRAVERSING CARAVANCost: 10 motes, 1 WillpowerDuration: IndefiniteType: SimpleMinimum Survival: 5Minimum Essence: 4Prerequisite Charms: Food-GatheringExerciseThe masterful Exalted outdoorsman can maketravel through even the most unpleasant anddifficult terrain into a straightforward and easyjourney. While this Charm is active, the Solar and upto (Permanent Essence x 10) of his companions findthe difficulties of travel greatly eased. Regardless ofthe terrain their journey passes over, their progressis not slowed — moving across any terrain whichis not completely impassable occurs at the speed oftraversing a flat, featureless plain. In addition, anyjourneyer must merely reach down one hand whiletravelling, and she can pick up something edible— the group may gather enough food and waterfor every member to eat without slowing down.UNHALTING ARMY’S TRAVERSALCost: 20 motes, 2 Willpower88