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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESMinimum Essence: 4Prerequisite Charms: Venomous RumorsTechniqueThe most masterful manipulators know thateven the closest friends can become sworn enemiesif only the correct seed is planted. By engineeringa powerful falling out, the Solar can drasticallyharm the relationship between two people. Whenthis Charm is used, the Storyteller should rankthe strength of the relationship on a scale of 0 to10, where 10 is the strongest possible positiverelationship, 0 the strongest negative relationship,and 5 apathy or disregard. The Solar must rollher Manipulation + Socialize; for each success,the relationship decreases one step on this scale.This will manifest itself in the form of a dramaticfight or falling out of some kind, generally over aninsignificant quantity. If neither party does anythingto further antagonize the other, the relationship willrepair itself at a rate of one step per week; however,it is likely that many targets will take actions thatwill cement their new antagonism.This Charm does not affect people with a PermanentEssence score greater than the Exalt’s. Any specificpair of individuals may only be under the effects ofone instance of this Charm at any given time.HEARTSWELLING AMBROSIA STYLECost: 10 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Socialize: 5Minimum Essence: 4Prerequisite Charms: Exalted AccoladesThrough careful coordination of coincidenceand circumstance, the Solar matchmaker can bringany two people together in the bonds of brotherhoodor love. As with Heartbreaking Venom Atemi, theStoryteller should rank the relationship of the twotargets on a scale of 0 to 10. The Solar must thenroll Manipulation + Socialize. For each success onthis roll, the relationship of the two is increased byone step on that scale. For those who are neutralor only mildly dismissive of one another, this willgenerally manifest itself in the form of a chancemeeting, coincidence, or sudden discovery whichgives each person a new and different view of theother. For targets who are actively antagonistictowards one another, they will often discover factswhich counter their negative opinion of the other,or otherwise encounter an event which drasticallychanges their viewpoints. If neither takes any actionto maintain this newfound relationship, it willdegrade to its original state at a rate of one stepper week; however, many recipients will activelydevelop the relationship themselves after the initialchange.This Charm does not affect people with a PermanentEssence score greater than the Exalt’s. Any specificpair of individuals may only be under the effects ofone instance of this Charm at any given time.SHIFTING THE SOUL’S PATHCost: 3 motesDuration: One dayType: SimpleMinimum Socialize: 6Minimum Essence: 6Prerequisite Charms: Heartbreaking VenomAtemi, Heartswelling Ambrosia StyleTugging the strings of a target’s social lifelike she would those of a marionette, the Solardefly manipulates the target’s relationships in anyfashion she sees fit. Whenever the Solar uses thisCharm on a target, she may choose to move eitherone specific relationship, or all relationships he isa part of, up or down a single step in the zero toten scale described above. This will manifest itselfimmediately, with no obvious cause, and last forthe remainder of the day. No one relationship maysuffer the effects of more activations of this Charmthan the Solar’s Permanent Essence.LOVERS AND FRIENDS APPROACHCost: 6 motes, 1 WillpowerDuration: One dayType: Simple169

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