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sol invictus.indd

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EXALTED • SOL INVICTUSface. Unlike Melee, which relies heavily on longtermenhancement effects, Brawl is all about themoment.The basic Solar Brawl tree is based around smallmodular parts — inexpensive, straightforwardInstant Charms which Combo together well. A SolarBrawler who attempts to fight without Comboswill find himself falling severely behind, sincemost of the Charms individually provide little heft.However, the Charms combine in myriad ways tocreate powerful and versatile strategies.Brawl, more than any other combat ability, isoffense-oriented. While individual Brawl Charmscan provide defensive effects, they should do soas part of an offensive maneuver. A Charm whichdid nothing but provide a parry would generallybe inappropriate for Brawl.Brawl is also much more modular and techniqueoriented than other combat abilities. As such, Brawlhas an unusually high complement of powerfuleffects that provide unusual tactical benefits,especially when used in conjunction with otherBrawl Charms.Some of the additional Brawl Charms in Castebook:Dawn integrate poorly with the remainder ofthe tree, both because they increase in EssenceMinimum too quickly and because they don’t fitwell with the principle of basic, Comboable Charms.As such, they are modified below to integrate moreeffectively into the tree.ABYSSAL EQUIVALENTSThe Abyssal Brawl tree contains several Charmswhose effects could usefully be mirrored by SolarCharms. The best example is Owl Seizes Mouse,an excellent grappling Charm. Solars do haveDragon Coil Technique to assist in grappling, butare otherwise deficient in that area; they coulduse additional Charms to improve their clinchingability.Solars also lack an inexpensive damage adder forBrawl; Abyssals have access to Scouring ErosionMethod as a second-tier Charm, which implies thatPounding Hammer of Devastation Technique issignificantly overcosted.EXISTING CHARMMODIFICATIONSFists of Iron Technique, pg. 157. This Charm addsone-half the character’s Brawl (rounded up) to boththe Accuracy and Damage of the attack.Dragon Coil Technique, Exalted Corebook pg. 158.This Charm has no Charm prerequisites.Crashing Wave Throw, Exalted Corebook pg. 159. ThisCharm’s prerequisite is Dragon Coil Technique.Shockwave Technique, Exalted Corebook pg. 160. ThisCharm’s prerequisite is Blood and Fist Prana.Pounding Hammer of Devastation Technique,Castebook: Dawn pg. 72. This Charm’s Brawlminimum is reduced to 4 and its Essence minimumreduced to 3. Its cost is reduced to 4 motes.Adamantine Fists of Battle, Castebook: Dawn pg. 72.This Charm’s new text is listed in the section “NewCharms.”NEW CHARMSPOUNCING TIGER STRIKECost: 5 motesDuration: InstantType: SupplementalMinimum Brawl: 4Minimum Essence: 2Prerequisite Charms: Dragon CoilTechniqueThe Exalt bounds forward with great speed,catching his quarry unaware. A character making36

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