CHAPTER 2 • EXTENDED CHARM TREESor soak. The Solar may carry, swing, or throwany object he lifts in this fashion (use his normalStrength for purposes of any attacks), although hestill needs leverage to do so — he might not be ableto carry or throw a large building, for example,without lifting it from near its center.CREATION-SPANNING VAULTCost: 20 motes, 2 WillpowerDuration: One hourType: SimpleMinimum Athletics: 6Minimum Essence: 6Prerequisite Charms: Mountain-CrossingLeap MethodThis Charm empowers a character to maketruly stupendous leaps, propelling him over vastdistances. The character merely leaps far intothe air, rising high into the air. This leap takesapproximately an hour, in which time the charactercan move up to 100 miles per dot of PermanentEssence, moving a minimum of 100 miles. As withMountain-Crossing Leap Method, any use of flighteffects ends the protective effects of this Charm,and the Exalt must roll to land successfully.WINDBLOWN LEAP APPROACHCost: 5 motesDuration: One sceneType: SimpleMinimum Athletics: 4Minimum Essence: 2Prerequisite Charms: Foe-Vaulting StyleThe character’s ability to precisely leap offeven a precarious or uneven surface is drasticallyincreased. For the remainder of the scene, thecharacter need merely place a foot briefly upona surface — which need not be horizontal — andpush off to be accurately propelled in a directionof his choice. This allows the character to performstandard jump actions from even the slightestfooting without penalty. In addition, it grants thecharacter a single reflexive jump action each turn,which can be used to leap off of anything — eventhe air itself. Otherwise, all leaps made by thecharacter using this Charm follow the normal rulesfor such maneuvers.INESCAPABLE SWORD DANCECost: 1 moteType: ReflexiveDuration: InstantMinimum Athletics: 5Minimum Essence: 3Charm Prerequisites: Foe-Vaulting StyleThe Exalt’s nimbleness makes every moment ofcombat into an elegant dance. As the Solar’s partnermoves, he moves with her. A character may activatethis Charm whenever a foe engaged in combatmoves away from him; he may reflexively movean equivalent distance to follow the opponent. ThisCharm provides no other movement effects — ifthe Solar follows a target into the sky, he will haveto contend with the results of beginning the nextturn in mid-air.RIVER’S DEPTHS APPROACHCost: 6 motes, 1 WillpowerDuration: One hourType: SimpleMinimum Athletics: 5Minimum Essence: 3Prerequisite Charms: Swift Water PranaWith this Charm, the character is even more athome within the water than upon dry land. Whilethis Charm is active, the character can move in wateras easily as she could upon land, never needingto roll to avoid being swept away by currents orwaves. In addition, she may swim at a speed equalto her standard land movement speed times herPermanent Essence. Finally, the character need notbreathe at all while underwater — as long as thisCharm remains active. Its effects wear off after anhour, at which point the character must reactivateit if she wishes to continue reaping its benefits.127
EXALTED • SOL INVICTUSAWARENESSPHILOSOPHYMuch as Athletics is tied intimately to Strength andDexterity, Awareness is the Ability which hewsclosely to Perception. The Charms available to Solarsin this Ability all follow from this association, servingto improve the Exalt’s senses to a superhumandegree. The core of the Charm tree are the SensoryAcuity Prana and Unsurpassed (Sense) TechniqueCharms, which serve to increase a Solar’s senses toincreasingly powerful levels. Secondary techniquesbranch off of this trunk at the Charm appropriateto their own power level, providing more specificimprovements to individual senses.In the published Charms, Solar Awareness focusesalmost entirely on sight. This is understandable— sight is in many ways the most useful sense,and certainly the one people are most consciousof on a moment-to-moment basis. However, thereis nothing preventing Awareness Charms fromspecifically enhancing hearing, touch, or eventaste.ABYSSAL EQUIVALENTSThe only Abyssal Awareness Charm without adirect Solar equivalent is Sense-Eroding Technique,clearly an Abyssal-specific entropic effect.EXISTING CHARMMODIFICATIONSPiercing the Night’s Veil Practice, Savage Seas pg. 114.This Charm’s prerequisite is Owl-Eye Technique.Its Awareness minimum is 5. Its Essence minimumis 3. In addition to its listed function, it allows theuser to see through fog, mist, blowing sand, ormagically created darkness, as well as through anyvisual impediments within two inches of the user’seyes, such as blindfolds or helmets.Keen (Sense) Technique, Exalted Corebook pg. 196.These Charms are eliminated.Vision of the Murky Depths Method, Savage Seas pg.114. This Charm’s prerequisite is Sensory AcuityPrana.Unsurpassed (Sense) Technique, Exalted Corebook pg.196. The prerequisite for these Charms is SensoryAcuity Prana.Hundred Leagues Sight Procedure, Savage Seas pg.115. This Charm’s Essence minimum is 3.Eye of the Unconquered Sun, Castebook: Night pg.75. This Charm’s prerequisite is Distance-SpanningSight Meditation.NEW CHARMSIMMACULATE PERCEPTION PRANACost: NoneDuration: PermanentType: SpecialMinimum Awareness: 5Minimum Essence: 3Prerequisite Charms: NoneThe Solar’s ability to perceive the world aroundhim surpasses that of even the most perceptivemortal. The maximum rating of the Solar’sPerception attribute is increased by one; she mayraise it to this new higher value using Experience.This Charm does not need to be activated; it simplyimproves the Exalt’s capabilities.EYES OF SAFETY METHODOLOGYCost: NoneDuration: PermanentType: SpecialMinimum Awareness: 5128