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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESor soak. The Solar may carry, swing, or throwany object he lifts in this fashion (use his normalStrength for purposes of any attacks), although hestill needs leverage to do so — he might not be ableto carry or throw a large building, for example,without lifting it from near its center.CREATION-SPANNING VAULTCost: 20 motes, 2 WillpowerDuration: One hourType: SimpleMinimum Athletics: 6Minimum Essence: 6Prerequisite Charms: Mountain-CrossingLeap MethodThis Charm empowers a character to maketruly stupendous leaps, propelling him over vastdistances. The character merely leaps far intothe air, rising high into the air. This leap takesapproximately an hour, in which time the charactercan move up to 100 miles per dot of PermanentEssence, moving a minimum of 100 miles. As withMountain-Crossing Leap Method, any use of flighteffects ends the protective effects of this Charm,and the Exalt must roll to land successfully.WINDBLOWN LEAP APPROACHCost: 5 motesDuration: One sceneType: SimpleMinimum Athletics: 4Minimum Essence: 2Prerequisite Charms: Foe-Vaulting StyleThe character’s ability to precisely leap offeven a precarious or uneven surface is drasticallyincreased. For the remainder of the scene, thecharacter need merely place a foot briefly upona surface — which need not be horizontal — andpush off to be accurately propelled in a directionof his choice. This allows the character to performstandard jump actions from even the slightestfooting without penalty. In addition, it grants thecharacter a single reflexive jump action each turn,which can be used to leap off of anything — eventhe air itself. Otherwise, all leaps made by thecharacter using this Charm follow the normal rulesfor such maneuvers.INESCAPABLE SWORD DANCECost: 1 moteType: ReflexiveDuration: InstantMinimum Athletics: 5Minimum Essence: 3Charm Prerequisites: Foe-Vaulting StyleThe Exalt’s nimbleness makes every moment ofcombat into an elegant dance. As the Solar’s partnermoves, he moves with her. A character may activatethis Charm whenever a foe engaged in combatmoves away from him; he may reflexively movean equivalent distance to follow the opponent. ThisCharm provides no other movement effects — ifthe Solar follows a target into the sky, he will haveto contend with the results of beginning the nextturn in mid-air.RIVER’S DEPTHS APPROACHCost: 6 motes, 1 WillpowerDuration: One hourType: SimpleMinimum Athletics: 5Minimum Essence: 3Prerequisite Charms: Swift Water PranaWith this Charm, the character is even more athome within the water than upon dry land. Whilethis Charm is active, the character can move in wateras easily as she could upon land, never needingto roll to avoid being swept away by currents orwaves. In addition, she may swim at a speed equalto her standard land movement speed times herPermanent Essence. Finally, the character need notbreathe at all while underwater — as long as thisCharm remains active. Its effects wear off after anhour, at which point the character must reactivateit if she wishes to continue reaping its benefits.127

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