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sol invictus.indd

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EXALTED • SOL INVICTUSdoes not need to be activated; it simply improvesthe Exalt’s capabilities.IDENTITY-SHIFTING SONGCost: 10 motes, 1 WillpowerDuration: SpecialType: SimpleMinimum Performance: 5Minimum Essence: 3Prerequisite Charms: Heart-CompellingMethodWith an intricate and subtle performance, theSolar reaches deep within his audience and affects thevery nature of their hearts. The character may makea performance of any kind; when it is concluded,she must roll Manipulation + Performance. Anyaudience members with a Permanent Essence of lessthan or equal to the number of rolled successes havetheir Nature changed to one of the Exalt’s choice.Those who are affected will alter their behaviorin order to match their new nature, and regainWillpower based on it as well. This effect lasts forone day by default; this duration is increased byone day for each success by which the Solar exceedsthe character’s Permanent Essence.This Charm has no effect on characters with aPermanent Essence greater than the Exalt’s.VIRTUOUS COURTIER’S DANCECost: 15 motes, 1 WillpowerDuration: One sceneType: SimpleMinimum Performance: 5Minimum Essence: 3Prerequisite Charms: Heart-CompellingMethod, Phantom-Conjuring PerformanceThe Solar’s performance reaches deep withinthe hearts of his audience, fanning the flames of theirvirtues — or snuffing them out. The character makeshis performance as normal. Once he has concluded,the Exalt rolls his Manipulation + Performance,against a difficulty of 3. For each success he achievesbeyond the difficulty, he may increase or decrease asingle Virtue of the audience members by one point,to a maximum of 5 or minimum of 1. Those whoare affected will alter their behavior to match theirnew Virtue ratings. This effect lasts at full strengthfor a period of one day; afterwards, the lost Virtuepoints return, or the gained points vanish, at a rateof one point per day.This Charm cannot affect those with a PermanentEssence greater than the Solar’s.PERCEPTION-SHIFTING DANCECost: 15 motes, 1 WillpowerDuration: One sceneType: SimpleMinimum Performance: 5Minimum Essence: 4Prerequisite Charms: Memory ReweavingDisciplineThrough subtle cues inserted deep within thefabric of a performance, the Solar can leave hisaudience with subtly altered perceptions — causingchanges that will last far beyond the end of theshow. The Solar must craft an intricate performancewhich revolves around a single central theme,which reaches deep into the subconscious mindsof the observers. After the show has concluded, theaudience members find their perceptions of realityshifted to match the themes the Exalt has chosento present.Upon concluding the performance, the Solar rollsManipulation + Performance. The number ofsuccesses indicates how significantly the Exalt canaffect the senses of his audience — one success onlyallows him to make almost unnoticeable changes,while five will let him completely alter the way atarget perceives any given situation. After the roll,the Exalt must select a specific circumstance thatrelates to the theme of the performance, and dictatein what way the audience members’ perceptionswill be altered in that circumstance. This effect lastsfor a period of days equal to the Exalt’s PermanentEssence rating.70

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