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sol invictus.indd

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EXALTED • SOL INVICTUSpowerful and precise effects, without deviating intooverly narrow or unusual effects.ABYSSAL EQUIVALENTSThe Abyssal Archery Charms are largely either darkmirrors of existing Solar Charms, or draw explicitlyon the cold, necrotic Essence of the Abyss for theirpowers; as such, most do not have obvious Solarequivalents. Piercing Ghost Barb is an exception,since it illustrates the lack of defense-bypassingCharms in the current Solar tree.EXISTING CHARMMODIFICATIONSSight Without Eyes, Exalted. pg. 154. This Charm iseliminated.Accuracy Without Distance, Exalted pg. 154. ThisCharm’s Essence minimum is 2, in keeping withFlawless Archer Discipline. Its Charm prerequisiteis There Is No Wind.There Is No Wind, Exalted pg. 155. This Charmeliminates all difficulty penalties for called shotswithin the Solar’s range.Dazzling Flare Attack, Exalted pg. 156. This Charmcosts 1 mote per damage die to convert damagedice into automatic damage successes, instead ofits listed effect.Solar Spike, Exalted pg. 157. Damage dice equal tothe character’s Permanent Essence are convertedto automatic successes when a Solar Spike strikesa demon or undead creature. This Charm is notincompatible with Charms like Fiery Arrow Attackor Rain of Feathered Death.Inexhaustible Bolts of Solar Fire, Castebook: Dawn pg.71. The damage of these arrows is increased by theSolar’s Essence.Bolt of Fiery Devastation Technique, Castebook: Dawnpg. 71. This Charm’s Archery minimum is reducedto 5 and its Essence minimum reduced to 4. It’s costis reduced to 6 motes, 1 Willpower.NEW CHARMSUNHESITATING ARROW TECHNIQUECost: 4 motesType: ReflexiveDuration: InstantMinimum Archery: 5Minimum Essence: 3Charm Prerequisites: Trance of UnhesitatingSpeedWith a single sudden movement, the Solarstrings an arrow across her bow and releases itmore quickly than a bolt of lightning. Before otherscan even react, the arrow strikes its target. Uponactivating this Charm, the Solar may make a singlereflexive archery attack using her normal Dexterity+ Archery pool. This Charm may be used at any timeduring combat, even before the Solar’s initiative,but it cannot preempt another action — re<strong>sol</strong>ve thisattack after any other actions which have alreadybeen declared are re<strong>sol</strong>ved.BARRIER-BREACHING ARROWCost: 6 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Archery: 5Minimum Essence: 3Prerequisite Charms: Arrow StormTechniqueWorking with exceptional grace and power,the Exalt makes an attack which is unhampered byany obstruction. The character makes a standardDexterity + Archery attack; however, the resultingattack cannot be blocked. In addition, this attackbypasses any cover (including shields) currentlyobstructing the target; the arrow will plungethrough the barrier without losing any power or30

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