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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESDexterity + Ride rating. It may only do so whilethe character is mounted, and only during a turnin which it is moving at least half of its maximumspeed.DELIVERANCE OF PAIN MEDITATIONCost: 6 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Ride: 5Minimum Essence: 4Prerequisite Charms: Windswept PlainsEvasionThe character rides with the air of vengeanceabout him, and strikes with great force against hisfoes. When using this Charm, the character must bemounted and his mount must move at its maximumspeed during the turn. Upon reaching his foe, hedelivers a powerful strike. This attack deals anadditional two dice of damage for each ten yardsthe character moved before delivering the strike,up to a maximum of twice the Exalt’s Dexterity +Ride + Permanent Essence.This Charm may explicitly be included in Comboswith Charms of other abilities.GOLDEN BARDING TECHNIQUECost: 4 motesDuration: One sceneType: SimpleMinimum Ride: 5Minimum Essence: 3Prerequisite Charms: Undaunted ChargerTechniqueUpon activating this Charm, barding of goldenlight springs into being upon the Solar’s chosenmount. For the remainder of the scene, this armorgrants the Solar’s mount additional bashing andlethal soak equal to the character’s Ride rating.IRON STEED APPROACHCost: 5 motes, 1 Willpower, 1 lethal healthlevelDuration: One sceneType: SimpleMinimum Ride: 5Minimum Essence: 5Prerequisite Charms: Golden BardingTechniqueWhile this Charm is in effect, the character’ssteed has nothing in Creation to fear. For the next fiveturns, the Exalt’s mount is completely indestructible.It suffers no damage from any source, and does notgrow tired or fatigued. This Charm does not protectthe steed against damage levels paid to use Charmsor artifacts, or levels transferred directly by magic,only damage inflicted by external sources.TAMING THE RESTLESS STEEDCost: 3 motes per point of Control Rating, 1WillpowerDuration: One sceneType: SimpleMinimum Ride: 4Minimum Essence: 2Prerequisite Charms: Masterful Rider’s EyeThrough detailed knowledge of a desiredmount’s temperament, the Exalt can convince anyanimal to become her steed. To use this Charm, thecharacter must study the animal for a scene, whilespeaking to it and letting it grow accustomed tothe Exalt’s presence. At the end of that scene, theExalt activates the Charm, spending 3 motes foreach point of the intended steed’s control rating,and rolls Charisma + Ride. Each success on this rollreduces the animal’s Control Rating with regard tothe Exalt by a single point. If it would reduce it tozero, the steed becomes permanently fond of thecharacter, adding two dice to all Ride rolls madewhile riding that mount.This Charm may be used on any animal that couldconcievably be trained to serve as a mount, although159

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