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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESDuration: One dayType: SimpleMinimum Survival: 6Minimum Essence: 6Prerequisite Charms: Distance-TraversingCaravanOften, a Solar must lead a great quantity offollowers into the wild. An entire army can travelthrough the harshest wilderness with the assistanceof this technique, all without encountering theslightest hardship. While this Charm is active,the travelling needs of as many followers as thecharacter’s Permanent Essence times one thousandwill have all their travelling needs met: they will beable to locate food, water, and basic shelter withoutdifficulty, they will be protected from mundaneelements, and they will be undaunted by rough ordifficult terrain. For the purposes of all Survival rollsmade by the affected followers while this Charmis in effect, use the difficulty of the easiest possibleterrain, rather than that of the terrain actually beingtraversed. In addition, these followers leave nodestruction in their wake; though their progressmay still be tracked, the affected force does onlyminimal damage to any land upon which theymove or camp during this Charm’s duration.IMMACULATE SNARECost: 10 motes, 1 WillpowerDuration: IndefiniteType: SimpleMinimum Survival: 5Minimum Essence: 3Prerequisite Charms: Devil-Pit TechniqueWith careful preparation, the Solar hunter maycraft a snare that even the craftiest beast might fallprey to. The Exalt must identify a specific target hewishes to ensnare, and then spend a period of severalhours crafting the snare itself. At the conclusion ofthis construction, the snare will be perfectly placed— the chosen target cannot identify or locate itwithout the use of a perfect awareness effect. Ifthe target triggers the trap, it will automaticallysucceed in capturing her — this is a perfect effect.In addition, the difficulty for all rolls to escape fromthe trap once it has been triggered is increased bythe Exalt’s Permanent Essence.EXCELLENT ORIENTATION METHODCost: 3 motesDuration: Instant89

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