CHAPTER 2 • EXTENDED CHARM TREESDuration: One dayType: SimpleMinimum Survival: 6Minimum Essence: 6Prerequisite Charms: Distance-TraversingCaravanOften, a Solar must lead a great quantity offollowers into the wild. An entire army can travelthrough the harshest wilderness with the assistanceof this technique, all without encountering theslightest hardship. While this Charm is active,the travelling needs of as many followers as thecharacter’s Permanent Essence times one thousandwill have all their travelling needs met: they will beable to locate food, water, and basic shelter withoutdifficulty, they will be protected from mundaneelements, and they will be undaunted by rough ordifficult terrain. For the purposes of all Survival rollsmade by the affected followers while this Charmis in effect, use the difficulty of the easiest possibleterrain, rather than that of the terrain actually beingtraversed. In addition, these followers leave nodestruction in their wake; though their progressmay still be tracked, the affected force does onlyminimal damage to any land upon which theymove or camp during this Charm’s duration.IMMACULATE SNARECost: 10 motes, 1 WillpowerDuration: IndefiniteType: SimpleMinimum Survival: 5Minimum Essence: 3Prerequisite Charms: Devil-Pit TechniqueWith careful preparation, the Solar hunter maycraft a snare that even the craftiest beast might fallprey to. The Exalt must identify a specific target hewishes to ensnare, and then spend a period of severalhours crafting the snare itself. At the conclusion ofthis construction, the snare will be perfectly placed— the chosen target cannot identify or locate itwithout the use of a perfect awareness effect. Ifthe target triggers the trap, it will automaticallysucceed in capturing her — this is a perfect effect.In addition, the difficulty for all rolls to escape fromthe trap once it has been triggered is increased bythe Exalt’s Permanent Essence.EXCELLENT ORIENTATION METHODCost: 3 motesDuration: Instant89
EXALTED • SOL INVICTUSType: SimpleMinimum Survival: 4Minimum Essence: 2Prerequisite Charms: Earth’s UnceasingBeaconThis Charm allows a Solar survivalist tolocate her way back to any landmark without fail.Activating it provides the Solar with an impeccableindication of the direction in which lies a singlelocation she has been to before. In addition, theCharm gives a vague estimate of the distance (inorders of magnitude: 1/10th of a mile, 1 mile, 10miles, etc.)PATH-UNWINDING STYLECost: 4 motesDuration: InstantType: SimpleMinimum Survival: 5Minimum Essence: 3Prerequisite Charms: Excellent OrientationMethodWhen navigating particularly treacherousor confusing terrain, moving directly towards adestination may not always be the quickest wayto reach it. The Solar must identify a specificdestination he wishes to reach; this Charm provideshim with knowledge of which direction he shouldmove from his current direction to reach hisdestination the quickest. The provided path willonly be the quickest if the Solar continues to movein well-chosen directions, however; additionaluses of this Charm may be necessary in order toproperly navigate a particularly treacherous ordifficult region.UNFAILING NAVIGATION METHODCost: 8 motes, 1 WillpowerDuration: VariesType: SimpleMinimum Survival: 5Minimum Essence: 3Prerequisite Charms: Excellent OrientationMethodThe true survivalist never becomes lost, evenin the most confusing and intricate labyrinth.Using this Charm, the Solar can gain an instinctiveknowledge of how to best navigate her currentlocation, allowing her to discover secrets or locateexits with great ease. When the character activatesthe Charm, she becomes subconsciously aware ofthe layout of her current location, extending out toher (Essence x 100) yards. As long as the 8 motesremains committed, the character may at any timechoose a destination within that space and begin tomove towards it; if it exists, she will take a correctroute to find it. This route is not guaranteed to bethe safest (though this Charm will not direct thecharacter down a more dangerous path if an equallygood safe one exists) or the shortest (although it willnot take a deliberately roundabout route); however,it is guaranteed to reach the destination. If no suchplace or object exists within the area, the Charmsimply fails to function, notifying the Exalt of thisfact.PERFECTED TRAVELOGUE DIRECTIONCost: 15 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Survival: 5Minimum Essence: 5Prerequisite Charms: Unfailing NavigationMethodWith this Charm, the Exalt needs no map,no directions, no landmarks — he knows exactlywhere to go. Upon activating this Charm, the Exaltgains knowledge of a reasonably efficient methodof reaching any destination, regardless of its placein relation to his current location. This path willnot necessarily be the most efficient, since it willnot always take advantage of all possible shortcuts,nor will it necessarily be entirely safe; however, itwill be realistically passable for the character andhis travelling companions, and it will make nounnecessary detours.90