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sol invictus.indd

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EXALTED • SOL INVICTUSIn addition, the Exalt has a healing pool for theturn equal to twice her Martial Arts score. Shemay reflexively spend points from this pool to healherself or anyone else within her Essence in yards,at the following rates: 1 point per 2 bashing levels,1 point per lethal level, 2 points per aggravatedlevel. She may channel Compassion to add twopoints to this pool.SOL’S UNIMPEACHABLE LIGHTCost: 5 motesDuration: One turnType: ReflexiveMinimum Martial Arts: 6Minimum Essence: 6Prerequisite Charms: Sol Invictus FormThe Exalt comes to understand the true natureof Temperance. For the remainder of the turn,the Exalt’s Temperance is increased to its normalmaximum plus one. She may channel Temperancea number of times equal to its increased value thisturn without spending a point of Willpower to doso.In addition, any attacks which strike the Exaltthis turn have their damage reduced by a numberof levels equal to his Martial Arts, after damagehas been rolled. He may channel Temperance toincrease this number by two for a single strike.UNCONQUERABLE SUN STANCECost: 15 motes, 1 WillpowerDuration: One SceneType: SimpleMinimum Martial Arts: 7Minimum Essence: 7Prerequisite Charms: Sol’s Undaunted Light,Sol’s Unyielding Light, Sol’s UnquenchableLight, Sol’s Unimpeachable LightHaving fully internalized the virtues espousedby his patron deity, the Exalt allows his Essenceto fully harmonize with Sol Invictus, therebycoming to physically embody the Incarna. When acharacter activates this Charm, he begins to glowwith the brilliant light of the Sun, casting light asif he had spent 11-15 motes of peripheral Essence.The character manifests arms of pure golden light,enough to bring his total to four, in order to matchthe Unconquered Sun’s glory; these allow theExalt to take four Independent Actions each turn.Furthermore, the Exalt is clad in the glorious andinspiring golden rainment of the UnconqueredSun; due to its inspirational effect, neither he, norany who follow him, can fail Virtue rolls while thisCharm remains in effect, while anyone who wishesto attack him suffers an increased difficulty equalto half the Exalt’s Martial Arts, rounded up, due tohis imposing mien.In addition, each turn the Exalt may freely activateany of the Sol’s Light Charms from this style; theseactivations cost no motes of Essence, and do notcount towards the character’s Charm use for theturn.MELEEPHILOSOPHYMelee is a utilitarian ability. Much like Archery,Solar Melee Charms are designed to functionstraightforwardly, working directly towardsa clear goal. Most Charms perform a fairlystraightforward function, and follow logically fromtheir prerequisites. Following the lead of lowerEssence Charms, several of the more powerfulMelee Charms are mirrors or close relatives ofArchery Charms.Unlike Archery, however, Melee has access to alarge number of scenelong effects. With Charmslike Steel Devil Style at her disposal, a Solar Meleemaster can become incredibly powerful if given achance to activate her Charms.In addition, the overall layout of the Melee tree issignificantly more spartan and direct than even theArchery tree. Most Melee Charms straightforwardly48

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