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sol invictus.indd

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EXALTED • SOL INVICTUSand trust to the leader, refusing to second-guesshis decisions or motives without great cause todo so. This leader receives a number of automaticsuccesses equal to the Solar’s Permanent Essencewhenever he rolls to improve his image amongstthose who work under him, or to reverse a past orfuture negative turn in his position.FALSE ORDERS APPROACHCost: 10 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Bureaucracy: 5Minimum Essence: 4Prerequisite Charms: Bureau-RectifyingMethodWith this Charm, the Solar can give any memberof a group or organization incredibly believablefalse orders from a superior. To do so, the Solarmust know the identity of someone in a position tocommand his targets (though he need only knowenough to positively identify the orders’ sourceto the targets.) He must then produce a vaguelybelievable vehicle for these orders — a messenger,a note, or some other viable source. As long as themessenger falls even slightly within the realm ofbelievability, and the orders themselves do notfly completely in the face of the imitated leader’sstandard behavior, the recipients will not suspectin any way that the orders are false. If the targetsconfer with others at a later time, they may be ableto determine that the orders were never given;however, they will still remember nothing unusualabout the circumstances of receiving them.RULE-ALTERING ATEMICost: 15 motes, 1 Willpower, 1 lethal healthlevelDuration: InstantType: SimpleMinimum Bureaucracy: 5Minimum Essence: 4Prerequisite Charms: Bureau-RectifyingMethodEvery bureau, organization, or group has itsown unique rules; through the use of Essence, aSolar can alter these to match her own needs. Touse this Charm, the character must roll Wits +Bureaucracy against a difficulty determined by thesize of the affected organization: 1 for any groupof 10 or fewer people, and +1 for each additionalfactor of 10 (so that 100 people would be difficulty 2,1000 would be difficulty 3, and so on.) The numberof successes determines the degree to which therules may be altered — one success can changeprocedural matters or insignificant rules, while fiveis sufficient to rewrite any aspect of the laws in anyway the Exalt chooses.Those people who are currently members of theorganization will remember that the previous rulesexisted; however, they will suddenly understandinstinctively that the rules have changed and thatthe new rules are valid. They may choose to goagainst them, just as they might any rule, but thosewho are inclined to follow rules will most likelyfollow the newly created laws, even if they areconfused as to their origin.GLORIOUS RULERSHIP STYLECost: 12 motes, 1 WillpowerDuration: One weekType: SimpleMinimum Bureaucracy: 5Minimum Essence: 4Prerequisite Charms: Leader-ReinforcingMethodWith this Charm, the Exalt can set himselfup as a ruler loved and adored by his public. Inorder to use it, the character must possess somesort of leadership position, although it can be overa group of any size. Any followers who possess aWillpower score lower than or equal to the Solar’sPermanent Essence are unable to even considerthe notion that the Exalt might be flawed — theysee him as being the ideal leader in all ways, andwould never consider turning against him. Those148

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