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sol invictus.indd

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EXALTED • SOL INVICTUSMinimum Dodge: 5Minimum Essence: 3Charm Prerequisites: Invulnerable RedoubtMethodThe Solar’s weapon swiftly interposes itselfin front of any oncoming blow, bearing a powerstrong enough to withstand any assault. He mayadd a number of successes equal to half of hisDexterity + Melee pool, rounded down, to a singleparry attempt; alternately, he may make a reflexiveparry attempt with the same number of automaticsuccesses.SINGING BLADE BARRIER STANCECost: 6 motes, 1 WillpowerType: SimpleDuration: One sceneMinimum Melee: 5Minimum Essence: 4Charm Prerequisites: Invulnerable RedoubtMethodSwinging his blade rapidly around himselfin artful, delicate arcs, the Exalt forms a nearlyimpenetrable barrier against all incoming objects.The blade’s quick movement produces an eeriewhistling sound, warning all enemies to stay back.For the remainder of the scene, the Solar may addautomatic successes equal to his Essence to all parryattempts, and may reflexively parry incomingattacks with the same number of automaticsuccesses.UNYIELDING ADAMANT DEFENSECost: 8 motes, 1 WillpowerDuration: One TurnType: ReflexiveMinimum Melee: 5Minimum Essence: 4Prerequisite Charms: Heavenly GuardianDefenseAgainst even the mightiest of onslaughts, aSolar can protect himself utterly. His blade blazingwith brilliant sunfire, the Solar may perfectly block anumber of attacks equal to one-half his Melee score(rounded up) at any point during this turn. ThisCharm may not block attacks which are explicitlyunblockable.This Charm may be included in Combos despiteits non-Instant duration.INCARNATE BLADE STANCECost: 10 motes, 1 WillpowerDuration: One SceneType: SimpleMinimum Melee: 6Minimum Essence: 6Prerequisite Charms: Unyielding AdamantDefenseThe Exalt’s weapon is her ultimate defense,standing vigilantly between her and anything whichmight bring her harm. For the remainder of thescene, the character may each turn perfectly blocka number of incoming attacks she is aware of equalto her Melee score. This Charm cannot block attackswhich are specifically unblockable, however. Aswith other Solar perfect parries, mundane weaponsmay not survive the parry attempt if used againstsufficiently powerful attacks.ICE AND FIRE ENTWININGCost: 5 motes, 1 WillpowerDuration: InstantType: ReflexiveMinimum Melee: 6Minimum Essence: 6Prerequisite Charms: Steel Devil StyleWith a single fluid motion, the Exalt unleashesa deadly combination — undoing an opponent’sstrike while returning one in kind, so quickly andelegantly that the two actions appear to be one.With this Charm, the character may perfectly parryany one attack. In addition, the character may makea reflexive counterattack against his attacker, whichhe does not roll; rather, it hits automatically with anumber of successes equal to the successes on the54

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