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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESAt any point, the Solar may choose to throw anyprojectile he is currently holding which was caughtusing this Charm as a dice action. To do so, he makesa standard Dexterity + Thrown attack roll. Use theoriginal statistics for the attack, except substitutethe Solar’s new attack roll for the original roll.This Charm may be used to block area attacks, inwhich case the Exalt only grabs those projectilesaimed at him, and can only return the attack againsta single opponent. It may be used on any sort ofattack, even those with no physical component; theExalt may find himself gingerly holding globes offire, streams of acid, or other unusual projectiles.HUNDRED GOLDEN KNIVES APPROACHCost: 5 motes, 1 WillpowerDuration: One sceneType: SimpleMinimum Thrown: 5Minimum Essence: 4Prerequisite Charms: Fiery Solar ChakramThe Exalt has no need for ammunition, callingupon the Essence of the sun to arm herself. Forthe remainder of the scene, whenever the characterwishes to make a Thrown attack, she reflexivelycreates a shining golden weapon of Essence inthe shape of her favored weapon. These Essenceweapons have an Accuracy and Damage equal tothe Exalt’s permanent Essence, an unlimited Rate,and a range of (20 x Permanent Essence) yards.BRILLIANT FALCON ATTACKCost: 8 motesDuration: InstantType: SupplementalMinimum Thrown: 5Minimum Essence: 4Prerequisite Charms: Shower of DeadlyBladesWith the simplest flick of her wrist, the Exaltlaunches a shower of fiery Essence at her opponent.The character throws a single Thrown weapon,which splits midair into a number of perfect goldenduplicates equal to the character’s Thrown score.The Exalt rolls a single Dexterity + Thrown attack,which is applied against a single target as a numberof attacks equal to the Solar’s permanent Essence.TEN-HAND TWIRLING CHAKRAM ASSAULTCost: 10 motesDuration: InstantType: Extra ActionMinimum Thrown: 6Minimum Essence: 6Prerequisite Charms: Brilliant Falcon AttackThe Exalt unleashes an incomparable torrentof blades upon his foes. The character makes asingle, twirling motion, releasing a thrown weapon.This weapon splits in midair, splintering into tinyjagged shards which fly out in all directions. Thecharacter makes a single Dexterity + Thrown attackroll; apply this attack once to every foe within theweapon’s normal range.ENDURANCEPHILOSOPHYSolar Endurance Charms have a fairly unique setup;whereas most Solar Charms exist in trees that beginfrom a small set of initial Charms and branch outin a variety of directions, the Endurance trees startwith a large number of base Charms but rarelybranch out. This structure has been consistent inSolar Endurance Charms thus far, so new Charmsshould bear it in mind.The Charms themselves primarily serve to reduceor eliminate the Exalt’s need for basic resources— food, water, air, rest, and even the mysticalresources of Essence and Willpower. (Lore is theproper ability for Charms which directly affect ortransfer Essence and Willpower, but Endurancecan affect their regain.) As the Charms increase inpower, they should grant the Exalt an increasedability to do without all of these needs. Endurance63

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