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sol invictus.indd

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CHAPTER 2 • EXTENDED CHARM TREESit in darkness, or otherwise hiding it from view.Regardless of the means used to do this, the Solarmust spend one minute doing so for each ten cubicfeet of volume the object posesses. The Solar mustalso have a location prepared to move the objectto which is no more than his Permanent Essencein miles distant. Once the preparation is complete,anyone who removes the covering will find theobject missing, having been moved secretly to thehiding place.BARRIER-BREACHING HANDSCost: 6 motesDuration: One turnType: SimpleMinimum Larceny: 5Minimum Essence: 3Prerequisite Charms: Lock-Opening TouchIn some cases, the obstacles barring a Solarfrom his quarry will resist even thorough attemptsat bypassing them. In these circumstances,the character’s best bet is simply to ignore theimpediment. Using this technique, the Exalt mayreach through any physical barrier and pull anyobjects on the other side through. Only the Solar’sarms may pass through the barrier. If the characterdoes not remove his hands by the end of the turn, hemust spend the motes to activate this Charm againon the following turn, or be forcibly ejected.BLOCKADE-THWARTING APPROACHCost: 15 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Larceny: 5Minimum Essence: 4Prerequisite Charms: Door-EvadingTechniqueEven the greatest walls are no barrier to adetermined Exalt. This Charm allows the characterto pass through a single wall or obstruction nothicker than her Permanent Essence in feet as ifit did not exist. The Exalt must simply place herhand upon the surface of the barrier, then walkthrough it.WARD-ESCHEWING STRIDECost: 20 motes, 1 WillpowerDuration: InstantType: SimpleMinimum Larceny: 6Minimum Essence: 6Prerequisite Charms: Blockade-ThwartingApproachBypassing even the most powerful magicalbarriers is possible for the canny Solar. With thisCharm, the character may pass through a singleward or magical barrier which would otherwiseprevent her entry to (or exit from) a location. Hemust simply place his hand up to the border ofthe ward, then walk through it. Using this Charmdoes not defeat or remove any such ward it is usedagainst; it merely allows the Exalt to bypass it.SUBTLE LEGERDEMAIN STYLECost: 2 motesDuration: InstantType: ReflexiveMinimum Larceny: 4Minimum Essence: 2Prerequisite Charms: Seasoned CriminalMethodSolars of the Night caste are inhumanly skilledin presdigitation as much as in the more unsavoryelements of larceny. Using this technique, a Solarcan perform a single sleight of hand or act oflegerdemain, even a tremendously impressive one,without making a roll. Alternately, the Solar mayperform a task which appears to be sleight of hand,but is actually impossible, such as having a coin inher belt pouch appear in her hand; for such tasks,the character should roll Dexterity + Larceny.EVIDENCE-SHROUDING STYLECost: 5 motes137

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