CHAPTER 2 • EXTENDED CHARM TREESCRAFTPHILOSOPHYSolars are truly peerless craftsmen, having createdthe greatest works humanity has ever seen duringthe First Age. Their Craft Charms aid themimmensely in creating these wonders, providingall the tools needed to create incredible objects withremarkable swiftness.Solar Craft Charms are general in their applicability;they are designed to be used with any of thenumerous crafts a Solar can pursue, though theysometimes favor physical crafts like metal orstoneworking. The Charms branch off in severaldirections — building better objects, strengtheningand purifying them, transforming them into otherthings, and destroying them. All of these areappropriate for Solar Craft, which involves a totalunderstanding of an object’s nature — she whoknows how to make the object also knows how toreshape or destroy it.ABYSSAL EQUIVALENTSAbyssals are notably poor at the Craft ability,focusing as intensely as they do on the art ofdestruction. As a result, there are no Abyssal CraftCharms which imply Solar equivalents.EXISTING CHARMMODIFICATIONSSpiritual Sustenance, Time of Tumult pg. 98.This Charm’s prerequisite is Dust into StoneApproach.Rock-Spinning Technique, Time of Tumult pg. 95. ThisCharm’s prerequisite is Dust into Stone Approach.It can transform any “hard” material such as metal,wood, or stone into cloth.Body-Forging Travail, Castebook: Twilight pg. 69.This Charm’s prerequisite is Impurity-HammeringBlow.NEW CHARMSDUST INTO STONE APPROACHCost: 3 motesDuration: One minuteType: SimpleMinimum Craft: 2Minimum Essence: 2Prerequisite Charms: NoneFor most craftsmen, a great deal of material goesto waste; anything chipped, carved, or cut away incrafting an object is typically unusable. With thisCharm, a Solar craftsman can shape such remnantsinto a fully usable unit of their original material,turning pebbles into stone, sawdust into wood,or scraps into leather. The character must merelygather together a quantity of such scraps, no morethan five pounds in weight, and channel Essenceinto them for one minute; they will seamlessly meldinto a like-sized object made of material similar inquality to that the scraps originated from.This Charm may alternately be used to join togethertwo larger objects made of the same material, or torepair a cracked or fractured object; in that case, thecost is the same, but there is no limit on the weightof the objects in question.STEEL FEATHER PRANACost: 3 motesDuration: Ten minutesType: SimpleMinimum Craft: 3Minimum Essence: 2Prerequisite Charms: Dust into StoneApproachMuch as Rock-Spinning Technique transforms<strong>sol</strong>id materials into cloth, the Steel Feather Pranagrants <strong>sol</strong>idity to soft and lightweight objects. To use91
EXALTED • SOL INVICTUSthis Charm, the character must gather feathers, cloth,flower petals, snow, smoke, or other insubstantialmaterials, then begin to reshape its Essence. The Solarcan affect a cubic meter of material per application.At the conclusion of ten minutes, the material hasbeen granted the toughness of either rock or steel.Objects reshaped into the former can be easily usedas a building material; those rendered into the lattercan be reforged into weapons or armor. Despitetaking on the hardness of the chosen material, thenew material still bears its original appearance; inaddition, it is significantly lighter than regular stoneor metal (though still much heavier than before.)REEDS INTO GOLD MEDITATIONCost: 10 motes, 1 WillpowerDuration: VariesType: SimpleMinimum Craft: 5Minimum Essence: 3Prerequisite Charms: Rock-SpinningTechnique, SteelFeather PranaWith her increased knowledge of object’sproperties, the Solar has learned the secret oftransmuting materials into one another. To use thisCharm, the character must begin with a quantityof one material, as well as tools which alow herto work that material and subtly alter its Essence.For each hour she spends, she may transform onecubic foot of this material into a similar material(for example, sandstone into marble.) This time isdoubled for more distantly related materials (say,sandstone into steel) and quadrupled for completelyunrelated materials (say, sandstone into cotton.)This Charm cannot be used to create magicalmaterials of any sort, only mundane materials.92