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sol invictus.indd

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EXALTED • SOL INVICTUSwill become magnified as the two abiliies increasein Essence.ABYSSAL EQUIVALENTSThe Abyssal Dodge tree is almost a mirror of theSolar Dodge tree, with five of its six Charms havingalmost identical effects to the Solar Charms (or theirentropic equivalents). The Charm Flowing EvasionAssault implies the possibility of Charms whichprovide an additional benefit on top of dodging,however.EXISTING CHARMMODIFICATIONSReed in the Wind, Exalted Corebook pg. 197. ThisCharm can be used after the attack roll.Shadow Over Water, Exalted Corebook pg. 198. ThisCharm can be used after the attack roll.Seven Shadows Evasion, Exalted Corebook pg. 198.This Charm can be used after the attack roll.NEW CHARMSSCATTERED SUNLIGHT ATTITUDECost: 4 motes, 1 WillpowerDuration: InstantType: ReflexiveMinimum Dodge: 5Minimum Essence: 3Prerequisite Charms: Seven ShadowEvasionConfronted with an incoming attack, thecharacter’s body breaks into thousands of minisculemotes of sunlight to avoid the blow. Using thisCharm, the Exalt may evade any one attack shecan perceive, even if it is normally undodgeable.Upon transforming, the character can reflexivelymove away from the source of the damage ather full movement rate, after which she returnsto her human form. If this Charm was used tododge an attack with an area of effect which thecharacter would still be subject to, however, shemust reactivate this Charm each turn to remainin sunlight form until she can successfully movebeyond the attack’s boundaries; if she cannot affordto do so, she suffers the full effects of the attack.While made of sunlight, the character can take noaction besides movement.WIND-AND-WATER EVASIONCost: 3 motesType: ReflexiveDuration: InstantMinimum Dodge: 5Minimum Essence: 3Charm Prerequisites: Reflex SidestepTechniqueMoving with uninhibited grace, the Solar deftlymaneuvers his body around the arc of an incomingblow, allowing it to pass by harmlessly withouteven needing to alter his position. When the Solaractivates this Charm, he may add a number ofsuccesses equal to half of his Dexterity + Dodgepool, rounded down, to a single dodge attempt;alternately, he may make a reflexive dodge attemptwith the same number of automatic successes.SHIMMERING MIRAGE STANCECost: 6 motes, 1 WillpowerType: SimpleDuration: One sceneMinimum Dodge: 5Minimum Essence: 4Charm Prerequisites: Wind-and-WaterEvasionUnshackled by mundane limits, the Solaradopts a pose that allows her body to move andshift at will. As her foes advance upon her position,she effortlessly flows her body around their blows,leaving her unharmed. For the remainder of thescene, she may add a number of automatic successes132

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