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sol invictus.indd

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EXALTED • SOL INVICTUSHUMAN SHIELD ATTITUDECost: 6 motesDuration: InstantType: ReflexiveMinimum Brawl: 4Minimum Essence: 3Prerequisite Charms: Slippery FishManeuverThe Exalt can use a clinched foe to defendagainst incoming attacks. The character can onlyuse this Charm if he won the most recent attemptto control the clinch. When activated, the charactertwists in order to place his clinched opponent’sbody in front of an incoming attack he is awareof. This attack strikes the clinched foe as if it wereoriginally aimed at her.TEN-FOE GRASPCost: 3 motes to activate, 1 mote to maintainDuration: InstantType: SupplementalMinimum Brawl: 5Minimum Essence: 4Prerequisite Charms: Slippery FishManeuverThe character has gained complete and totalcontrol of his body’s strength and agility, and canapply this to his wrestling. When supplementinga clinch attempt with this Charm, he can make thisattempt using even the smallest part of his body— a single finger can apply the pressure needed tohold a foe to the ground. Clinches supplementedby this Charm have a Rate of 5. In any turn whichthis Charm is used, the Exalt may freely take other,non-clinch dice actions, as long as he sets asideactions to do so or has actions granted by Charms.In addition, the character may clinch any number ofopponents simultaneously using this Charm — byholding them in unlikely positions, using the limbsof one to hold another, or otherwise using unlikelymethods to ensnare them.At the beginning of any turn in which a characterwishes to maintain a clinch begun using thisCharm, he must activate this Charm once for eachsuch clinch he wishes to maintain, or release thatopponent.INCORRIGIBLE BEAST STYLECost: 3 motes, 1 WillpowerDuration: InstantType: SupplementalMinimum Brawl: 6Minimum Essence: 6Prerequisite Charms: Ten-Foe GraspWhen wrestling, the character bucks andwriggles like a wild riding animal throwing its rider— and he can always translate that motion intosuperior position in a clinch. The Solar automaticallywins a single contest for control of a clinch, evenif his opponent scored more successes on the rollthan he did. If two characters both use effects whichallow them to automatically win control of the sameclinch, ignore both effects and roll as normal.UNWITTING FOE-HAMMERCost: 6 motes, 1 WillpowerDuration: One turnType: SupplementalMinimum Brawl: 4Minimum Essence: 3Prerequisite Charms: Crashing Wave ThrowFor the masterful Solar brawler, a foe is notjust an obstacle to overcome — but also a weapon.The character may activate this Charm on any turnin which she wins control of a clinch. This turn,instead of inflicting damage in the clinch as normal,he may choose to use the clinched opponent as aweapon with which to strike other foes. Such a foehas a damage rating equal to her Stamina (and otherweapon stats equal to 0). If such an attack hits, theclinched foe must soak raw damage equal to thatinflicted upon the target.UNENDING STRUGGLE MEDITATIONCost: 5 motes, 1 Willpower38

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