CHAPTER 2 • EXTENDED CHARM TREESDuration: One dayType: SimpleMinimum Larceny: 5Minimum Essence: 5Prerequisite Charms: Conspiracy of ShadowsMethodThe men working under a great crimelord arehis hands, his eyes, and his ears. With this Charm, aSolar may use his organization to act at a distance,performing great acts of thievery without the needto be physically present. During the day in whichthis Charm is used, the character may use LarcenyCharms to assist the actions of members of hisorganization, as if he himself were performing thecriminal actions. The character must know whathis minions are doing in order to assist them withCharms — he would need to know that a minionwas currently attempting to open a lock in order toprovide aid with Lock-Opening Touch. Any personaided with this Charm must have been a dedicatedmember of the Solar’s organization for at least onemonth (or the entire lifetime of the organization, ifit is less than a month old) in order to receive thesebenefits.THOUSAND FACES METHODCost: 20 motes, 1 WillpowerDuration: One dayType: SimpleMinimum Larceny: 5Minimum Essence: 5Prerequisite Charms: Perfect MirrorThe true master of disguise, it is said, must beable to perfectly imitate a thousand faces before hisskill is complete. This Charm grants that skill andmore to the Solar who uses it. When it is activated,the character must design an appearance he wishesto take on; it can involve significant changes to theExalt’s appearance, and can create an appearanceof a gender, size, or body type which differssignificantly from the character’s. While this Charm139
EXALTED • SOL INVICTUSis in effect, the disguise is perfect; all observers willsee the disguise as the Solar’s true face, and if thedisguise is intended to imitate another individual,anyone who sees the Solar will see him as theimitated individual.At any time while this Charm is active, the Solar mayalter his disguise and replace it with a new one byspending five minutes to craft a new appearance.ABYSSAL IMPERSONATION STYLECost: 15 motes, 1 WillpowerDuration: One dayType: SimpleMinimum Larceny: 5Minimum Essence: 4Prerequisite Charms: Perfect MirrorBy clouding her anima with the Essence of herown inevitable death, a Solar can shift her animadisplay to resemble a deathknight, the posessersof the Black Exaltation. While this Charm is ineffect, the Solar’s anima banner and caste markdisplay as if she were of the equivalent Abyssalcaste (Dawn becomes Dusk, and so on.) Her animaability remains that of her real caste, however.When this Charm is activated, the character mustselect whether to become inhumanly beautifulor repulsive; while it is active, her Appearance iseither reduced or increased to the minimum ormaximum, respectively, specified in Exalted: theAbyssals. Midnight caste Abyssals with a PermanentEssence greater than the character’s will see theSolar’s genuine banner, rather than the false one.ANIMA-MASKING KATACost: 15 motes, 1 Willpower, 1 lethal healthlevelDuration: One dayType: SimpleMinimum Larceny: 6Minimum Essence: 6Prerequisite Charms: Abyssal ImpersonationStyleWith subtle manipulations of the Essenceflowing through her body, the Solar can alter theappearance of her anima banner in a variety of ways.Using this Charm, the character crafts her animainto a temporary new shape, altering its appearanceand characteristics. If the character wishes only toalter the icon displayed, the color scheme of theanima banner, or which Solar caste her caste markrepresents, she may do so automatically, withouta roll. Altering her anima to resemble a differenttype of Exalt requires a successful Intelligence +Larceny roll at difficulty 3. Finally, the charactermay double the minimum mote expenditures forthe levels of anima banner display with a successfulroll against difficulty 5. Whichever effect is selected,it lasts for the remainder of the day. As withAbyssal Impersonation Style, this Charm does notalter the character’s anima power, only the banner’sappearance.STEALTHPHILOSOPHYSolar Stealth is straightforward and to-the-point,providing useful effects in a fairly small tree. Aswith many Solar abilities, the Charms for Stealthfocus heavily on the core elements of the ability— in this case, not being seen or heard. Those whichvary from this basic task do so primarily in wayswhich support the standard roles of the Night caste— performing secretive actions, remaining safe fromcombatants, or covering one’s tracks. New StealthCharms should follow this lead, either improvingthe ability to hide directly or detouring slightly intoother related fields of deceit and trickery.ABYSSAL EQUIVALENTSThe Abyssal Stealth Charms suggest a variety ofdirections to expand Solar Stealth. Abyssals gainaccess to a limited Stealth dice adder in ShadowCloak Technique, allowing a character to hide140