Confessions of an IT Manager_Phil Factor
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272 Survival Tips for PowerPoint Boredom<br />
control system, calculus <strong>of</strong> consequence, functionality matrix, conceptual<br />
baseline …<br />
The Jesus game thus evolved into a more complex sport <strong>of</strong> picking out<br />
waffle phrases. At first we tried <strong>an</strong> alphabetical system, but eventually decided<br />
that in addition to qu<strong>an</strong>tity, phrases would be judged on quality as well. To<br />
'own' a phrase, you had to ask a question that included the phrase that the<br />
salesm<strong>an</strong> had just used.<br />
Using one <strong>of</strong> the examples above, a particip<strong>an</strong>t might ask: "Would you<br />
consider that the separate roles <strong>an</strong>d signific<strong>an</strong>ces <strong>of</strong> the formal strategic<br />
direction had a particular value in the context <strong>of</strong> your product?" This signaled<br />
the others that the phrase was 'yours'.<br />
The rating process involved writing down the phrases <strong>an</strong>d getting<br />
particip<strong>an</strong>ts to rate them on their absurdity. As time went on, we collected the<br />
best <strong>an</strong>d seemingly most powerful phrases until we had a phrase b<strong>an</strong>k that<br />
could be used to generate automated PowerPoint presentations. This was the<br />
famous 'waffle generator,' which spread like a virus through the industry.<br />
Use your assets<br />
The waffle game electrified the presentations. The salesmen would be<br />
surprised to see a row <strong>of</strong> keen faces in the audience, eyes bright like buttons,<br />
lapping up every word <strong>an</strong>d asking intelligent questions. Unfortunately, the very<br />
nature <strong>of</strong> the game made it go sour, because our apparent interest only<br />
stimulated the salesmen to talk more.<br />
The great virtue <strong>of</strong> the Jesus game was that, after the J word had been<br />
spoken, the audience lost interest in the presentation. Sensing that something<br />
had gone wrong, the salesm<strong>an</strong> truncated his presentation <strong>an</strong>d shut up. The<br />
waffle game had to be modified so that only the first ten minutes <strong>of</strong> the<br />
presentation were allowed.<br />
I have come across other games too. The 'situation' game <strong>of</strong>fers considerable<br />
scope. The audience divides into two teams that take alternate presentations <strong>an</strong>d<br />
try to induce the speaker to say the word 'situation' the most number <strong>of</strong> times.<br />
There are few rules, <strong>an</strong>d the ingenuity <strong>of</strong> the cheating c<strong>an</strong> be fascinating.<br />
My best team ever included a young graduate trainee named Louise who<br />
was quite well endowed. We worked out a technique in which Louise would<br />
le<strong>an</strong> forward slightly in her chair every time the salesm<strong>an</strong> said 'situation'. Like<br />
one <strong>of</strong> Pavlov's dogs, the salesm<strong>an</strong> would unconsciously increase his use <strong>of</strong><br />
'situation', until his speech was peppered with the word.