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downtime<br />
» GAMES: EDITED BY CARMEL SEALEY<br />
Andromeda’s planets are far more open<br />
than those of the original trilogy.<br />
PC, PS4, XO | $99.95 | WWW.MASSEFFECT.COM<br />
Mass Effect: Andromeda<br />
BioWare’s latest sci-fi saga is a thrill Ryder, but it doesn’t quite reach for the stars.<br />
Why give credit to<br />
an electrifying<br />
30–40-hour<br />
sci-fi adventure<br />
when we can obsess over<br />
wonky lips and dead-eyed<br />
expressions? The High<br />
Court Of Internet Rage<br />
has reached its verdict:<br />
Mass Effect: Andromeda is<br />
rubbish because the facial<br />
animation isn’t up to<br />
Uncharted levels.<br />
Of course, Andromeda isn’t<br />
rubbish. It’s actually a damn<br />
good Mass Effect game...<br />
albeit a compromised one.<br />
Whether it’s a by-product of<br />
BioWare losing key people, or<br />
the studio struggling to get<br />
to grips with DICE’s Frostbite<br />
3 engine, the final game<br />
lacks the polish you’d expect<br />
from a triple-A EA title. Yes,<br />
lip-syncing is frequently off,<br />
and there’s an overall<br />
plainness to the visuals that<br />
can make it look drab, but<br />
that shouldn’t be your main<br />
takeaway.<br />
Andromeda wisely packs<br />
its bags, and leaves Shep, the<br />
Normandy... hell, it leaves the<br />
entire Milky Way behind.<br />
In an effort to expand<br />
humanity’s horizons, the<br />
Andromeda Initiative is<br />
formed before the Reaper<br />
attacks of Shepard’s story.<br />
Entire races board Arks<br />
(massive spacefaring<br />
colonies), and sent hurtling<br />
through the cosmos towards<br />
a system called the Heleus<br />
Cluster. Said region is<br />
reported to contain ‘Golden<br />
Worlds’, a set of mineral-rich<br />
planets ripe for colonisation.<br />
Cue a 600-year trip that<br />
involves a whole heap of cryo<br />
sleep. The game opens on a<br />
primarily human Ark, the<br />
Nexus, just as it’s being<br />
rudely awoken from<br />
centuries of space slumber.<br />
A gun-heavy tutorial<br />
places you in the role either<br />
Scott or Sara Ryder, and<br />
after meeting (and shooting)<br />
some Kett, Andromeda<br />
swiftly crowns you<br />
‘Pathfinder’. After that, your<br />
40-hour robot-shooting,<br />
planet-mining, alienbonking<br />
journey commences.<br />
Andromeda spins itself out<br />
in dozens of directions.<br />
While you obviously have<br />
to tackle story missions in<br />
a specific order, the game<br />
never rushes you, often<br />
actively encouraging you<br />
to lose yourself in its side<br />
content. There are so many<br />
optional quests to leisurely<br />
pursue, it’d be daft to focus<br />
on blitzing the main<br />
campaign.<br />
Monoliths are like Mass<br />
Effect’s take on dungeons —<br />
stuffed with puzzles and<br />
platforming sections,<br />
requiring Ryder to break out<br />
their awesome boost jump.<br />
The platforming bits are<br />
great. Pity we can’t say the<br />
same about breaking into<br />
these sodding structures<br />
by playing a minigame of<br />
space Sudoku. Gunfights<br />
continually challenge you to<br />
dash and vault your way out<br />
of hairy situations. Without<br />
question, this is the best<br />
fighting has ever been in<br />
Mass Effect. It’s a joy. Every<br />
weapon in the game can be<br />
tweaked with a variety of<br />
tactical mods, scope and<br />
stock upgrades. Ryder’s<br />
biotic skills are terrific, too.<br />
The only real fault with the<br />
system is being limited to<br />
three skill slots.<br />
Exploring is almost as<br />
enjoyable as fighting. The<br />
Nomad makes the simple act<br />
of moving between mission<br />
markers a pleasure and is<br />
the best in-game vehicle<br />
Mass Effect has produced.<br />
The scenery that rolls into<br />
view is also impressive.<br />
Many moments with your<br />
crew feel forced, yes, with<br />
dialogue that’s tiresomely<br />
try-hard but BioWare injects<br />
lots of flavour into the<br />
Pathfinder’s lines. In the end,<br />
Mass Effect: Andromeda is<br />
far from the shuttle crash<br />
some would have you believe.<br />
Dave Meikleham<br />
Verdict<br />
This game kicks off what’s likely to be a<br />
new trilogy with an interesting, fresh<br />
premise and great combat.<br />
110 www.apcmag.com